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Author Marcel P. Lucassen; Theo Gevers; Arjan Gijsenij edit  url
openurl 
  Title Texture Affects Color Emotion Type Journal Article
  Year 2011 Publication Color Research & Applications Abbreviated Journal CRA  
  Volume 36 Issue 6 Pages (up) 426–436  
  Keywords color;texture;color emotion;observer variability;ranking  
  Abstract Several studies have recorded color emotions in subjects viewing uniform color (UC) samples. We conduct an experiment to measure and model how these color emotions change when texture is added to the color samples. Using a computer monitor, our subjects arrange samples along four scales: warm–cool, masculine–feminine, hard–soft, and heavy–light. Three sample types of increasing visual complexity are used: UC, grayscale textures, and color textures (CTs). To assess the intraobserver variability, the experiment is repeated after 1 week. Our results show that texture fully determines the responses on the Hard-Soft scale, and plays a role of decreasing weight for the masculine–feminine, heavy–light, and warm–cool scales. Using some 25,000 observer responses, we derive color emotion functions that predict the group-averaged scale responses from the samples' color and texture parameters. For UC samples, the accuracy of our functions is significantly higher (average R2 = 0.88) than that of previously reported functions applied to our data. The functions derived for CT samples have an accuracy of R2 = 0.80. We conclude that when textured samples are used in color emotion studies, the psychological responses may be strongly affected by texture. © 2010 Wiley Periodicals, Inc. Col Res Appl, 2010  
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  Notes ALTRES;ISE Approved no  
  Call Number Admin @ si @ LGG2011 Serial 1844  
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Author Jose Manuel Alvarez; Theo Gevers; Ferran Diego; Antonio Lopez edit   pdf
doi  openurl
  Title Road Geometry Classification by Adaptative Shape Models Type Journal Article
  Year 2013 Publication IEEE Transactions on Intelligent Transportation Systems Abbreviated Journal TITS  
  Volume 14 Issue 1 Pages (up) 459-468  
  Keywords road detection  
  Abstract Vision-based road detection is important for different applications in transportation, such as autonomous driving, vehicle collision warning, and pedestrian crossing detection. Common approaches to road detection are based on low-level road appearance (e.g., color or texture) and neglect of the scene geometry and context. Hence, using only low-level features makes these algorithms highly depend on structured roads, road homogeneity, and lighting conditions. Therefore, the aim of this paper is to classify road geometries for road detection through the analysis of scene composition and temporal coherence. Road geometry classification is proposed by building corresponding models from training images containing prototypical road geometries. We propose adaptive shape models where spatial pyramids are steered by the inherent spatial structure of road images. To reduce the influence of lighting variations, invariant features are used. Large-scale experiments show that the proposed road geometry classifier yields a high recognition rate of 73.57% ± 13.1, clearly outperforming other state-of-the-art methods. Including road shape information improves road detection results over existing appearance-based methods. Finally, it is shown that invariant features and temporal information provide robustness against disturbing imaging conditions.  
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  ISSN 1524-9050 ISBN Medium  
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  Notes ADAS;ISE Approved no  
  Call Number Admin @ si @ AGD2013;; ADAS @ adas @ Serial 2269  
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Author Pau Baiget; Carles Fernandez; Xavier Roca; Jordi Gonzalez edit  doi
openurl 
  Title Generation of Augmented Video Sequences Combining Behavioral Animation and Multi Object Tracking Type Journal Article
  Year 2009 Publication Computer Animation and Virtual Worlds Abbreviated Journal  
  Volume 20 Issue 4 Pages (up) 473–489  
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  Abstract In this paper we present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. The resulting framework allows to generate video sequences involving behavior-based virtual agents that react to real agent behavior and has applications in education, simulation, and in the game and movie industries. We show the performance of the proposed approach in an indoor and outdoor scenario simulating human and vehicle agents. Copyright © 2009 John Wiley & Sons, Ltd.

We present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. © 2009 Wiley Periodicals, Inc.
 
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  Notes ISE Approved no  
  Call Number ISE @ ise @ BFR2009 Serial 1170  
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Author Noha Elfiky; Jordi Gonzalez; Xavier Roca edit   pdf
doi  openurl
  Title Compact and Adaptive Spatial Pyramids for Scene Recognition Type Journal Article
  Year 2012 Publication Image and Vision Computing Abbreviated Journal IMAVIS  
  Volume 30 Issue 8 Pages (up) 492–500  
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  Abstract Most successful approaches on scenerecognition tend to efficiently combine global image features with spatial local appearance and shape cues. On the other hand, less attention has been devoted for studying spatial texture features within scenes. Our method is based on the insight that scenes can be seen as a composition of micro-texture patterns. This paper analyzes the role of texture along with its spatial layout for scenerecognition. However, one main drawback of the resulting spatial representation is its huge dimensionality. Hence, we propose a technique that addresses this problem by presenting a compactSpatialPyramid (SP) representation. The basis of our compact representation, namely, CompactAdaptiveSpatialPyramid (CASP) consists of a two-stages compression strategy. This strategy is based on the Agglomerative Information Bottleneck (AIB) theory for (i) compressing the least informative SP features, and, (ii) automatically learning the most appropriate shape for each category. Our method exceeds the state-of-the-art results on several challenging scenerecognition data sets.  
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  Notes ISE Approved no  
  Call Number Admin @ si @ EGR2012 Serial 2004  
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Author Pau Rodriguez; Diego Velazquez; Guillem Cucurull; Josep M. Gonfaus; Xavier Roca; Jordi Gonzalez edit   pdf
doi  openurl
  Title Pay attention to the activations: a modular attention mechanism for fine-grained image recognition Type Journal Article
  Year 2020 Publication IEEE Transactions on Multimedia Abbreviated Journal TMM  
  Volume 22 Issue 2 Pages (up) 502-514  
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  Abstract Fine-grained image recognition is central to many multimedia tasks such as search, retrieval, and captioning. Unfortunately, these tasks are still challenging since the appearance of samples of the same class can be more different than those from different classes. This issue is mainly due to changes in deformation, pose, and the presence of clutter. In the literature, attention has been one of the most successful strategies to handle the aforementioned problems. Attention has been typically implemented in neural networks by selecting the most informative regions of the image that improve classification. In contrast, in this paper, attention is not applied at the image level but to the convolutional feature activations. In essence, with our approach, the neural model learns to attend to lower-level feature activations without requiring part annotations and uses those activations to update and rectify the output likelihood distribution. The proposed mechanism is modular, architecture-independent, and efficient in terms of both parameters and computation required. Experiments demonstrate that well-known networks such as wide residual networks and ResNeXt, when augmented with our approach, systematically improve their classification accuracy and become more robust to changes in deformation and pose and to the presence of clutter. As a result, our proposal reaches state-of-the-art classification accuracies in CIFAR-10, the Adience gender recognition task, Stanford Dogs, and UEC-Food100 while obtaining competitive performance in ImageNet, CIFAR-100, CUB200 Birds, and Stanford Cars. In addition, we analyze the different components of our model, showing that the proposed attention modules succeed in finding the most discriminative regions of the image. Finally, as a proof of concept, we demonstrate that with only local predictions, an augmented neural network can successfully classify an image before reaching any fully connected layer, thus reducing the computational amount up to 10%.  
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  Notes ISE; 600.119; 600.098 Approved no  
  Call Number Admin @ si @ RVC2020a Serial 3417  
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