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Carles Fernandez, Pau Baiget, Xavier Roca, & Jordi Gonzalez. (2011). Augmenting Video Surveillance Footage with Virtual Agents for Incremental Event Evaluation. PRL - Pattern Recognition Letters, 32(6), 878–889.
Abstract: The fields of segmentation, tracking and behavior analysis demand for challenging video resources to test, in a scalable manner, complex scenarios like crowded environments or scenes with high semantics. Nevertheless, existing public databases cannot scale the presence of appearing agents, which would be useful to study long-term occlusions and crowds. Moreover, creating these resources is expensive and often too particularized to specific needs. We propose an augmented reality framework to increase the complexity of image sequences in terms of occlusions and crowds, in a scalable and controllable manner. Existing datasets can be increased with augmented sequences containing virtual agents. Such sequences are automatically annotated, thus facilitating evaluation in terms of segmentation, tracking, and behavior recognition. In order to easily specify the desired contents, we propose a natural language interface to convert input sentences into virtual agent behaviors. Experimental tests and validation in indoor, street, and soccer environments are provided to show the feasibility of the proposed approach in terms of robustness, scalability, and semantics.
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O.F.Ahmad, Y.Mori, M.Misawa, S.Kudo, J.T.Anderson, & Jorge Bernal. (2021). Establishing key research questions for the implementation of artificial intelligence in colonoscopy: a modified Delphi method. END - Endoscopy, 53(9), 893–901.
Abstract: BACKGROUND : Artificial intelligence (AI) research in colonoscopy is progressing rapidly but widespread clinical implementation is not yet a reality. We aimed to identify the top implementation research priorities. METHODS : An established modified Delphi approach for research priority setting was used. Fifteen international experts, including endoscopists and translational computer scientists/engineers, from nine countries participated in an online survey over 9 months. Questions related to AI implementation in colonoscopy were generated as a long-list in the first round, and then scored in two subsequent rounds to identify the top 10 research questions. RESULTS : The top 10 ranked questions were categorized into five themes. Theme 1: clinical trial design/end points (4 questions), related to optimum trial designs for polyp detection and characterization, determining the optimal end points for evaluation of AI, and demonstrating impact on interval cancer rates. Theme 2: technological developments (3 questions), including improving detection of more challenging and advanced lesions, reduction of false-positive rates, and minimizing latency. Theme 3: clinical adoption/integration (1 question), concerning the effective combination of detection and characterization into one workflow. Theme 4: data access/annotation (1 question), concerning more efficient or automated data annotation methods to reduce the burden on human experts. Theme 5: regulatory approval (1 question), related to making regulatory approval processes more efficient. CONCLUSIONS : This is the first reported international research priority setting exercise for AI in colonoscopy. The study findings should be used as a framework to guide future research with key stakeholders to accelerate the clinical implementation of AI in endoscopy.
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Arjan Gijsenij, Theo Gevers, & Joost Van de Weijer. (2012). Improving Color Constancy by Photometric Edge Weighting. TPAMI - IEEE Transaction on Pattern Analysis and Machine Intelligence, 34(5), 918–929.
Abstract: : Edge-based color constancy methods make use of image derivatives to estimate the illuminant. However, different edge types exist in real-world images such as material, shadow and highlight edges. These different edge types may have a distinctive influence on the performance of the illuminant estimation. Therefore, in this paper, an extensive analysis is provided of different edge types on the performance of edge-based color constancy methods. First, an edge-based taxonomy is presented classifying edge types based on their photometric properties (e.g. material, shadow-geometry and highlights). Then, a performance evaluation of edge-based color constancy is provided using these different edge types. From this performance evaluation it is derived that specular and shadow edge types are more valuable than material edges for the estimation of the illuminant. To this end, the (iterative) weighted Grey-Edge algorithm is proposed in which these edge types are more emphasized for the estimation of the illuminant. Images that are recorded under controlled circumstances demonstrate that the proposed iterative weighted Grey-Edge algorithm based on highlights reduces the median angular error with approximately $25\%$. In an uncontrolled environment, improvements in angular error up to $11\%$ are obtained with respect to regular edge-based color constancy.
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A. Toet, M. Henselmans, M.P. Lucassen, & Theo Gevers. (2011). Emotional effects of dynamic textures. iPER - i-Perception, 969 – 991.
Abstract: This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely unknown, despite their natural ubiquity and increasing use in digital media. Participants watched a set of dynamic textures, representing either water or various different media, and self-reported their emotional experience. Motion complexity was found to have mildly relaxing and nondominant effects. In contrast, motion change complexity was found to be arousing and dominant. The speed of dynamics had arousing, dominant, and unpleasant effects. The amplitude of dynamics was also regarded as unpleasant. The regularity of the dynamics over the textures’ area was found to be uninteresting, nondominant, mildly relaxing, and mildly pleasant. The spatial scale of the dynamics had an unpleasant, arousing, and dominant effect, which was larger for textures with diverse content than for water textures. For water textures, the effects of spatial contrast were arousing, dominant, interesting, and mildly unpleasant. None of these effects were observed for textures of diverse content. The current findings are relevant for the design and synthesis of affective multimedia content and for affective scene indexing and retrieval.
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Thierry Brouard, Jordi Gonzalez, Caifeng Shan, Massimo Piccardi, & Larry S. Davis. (2014). Special issue on background modeling for foreground detection in real-world dynamic scenes. MVAP - Machine Vision and Applications, 25(5), 1101–1103.
Abstract: Although background modeling and foreground detection are not mandatory steps for computer vision applications, they may prove useful as they separate the primal objects usually called “foreground” from the remaining part of the scene called “background”, and permits different algorithmic treatment in the video processing field such as video surveillance, optical motion capture, multimedia applications, teleconferencing and human–computer interfaces. Conventional background modeling methods exploit the temporal variation of each pixel to model the background, and the foreground detection is made using change detection. The last decade witnessed very significant publications on background modeling but recently new applications in which background is not static, such as recordings taken from mobile devices or Internet videos, need new developments to detect robustly moving objects in challenging environments. Thus, effective methods for robustness to deal both with dynamic backgrounds, i
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