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Author Meysam Madadi; Sergio Escalera; Jordi Gonzalez; Xavier Roca; Felipe Lumbreras edit  doi
openurl 
  Title Multi-part body segmentation based on depth maps for soft biometry analysis Type Journal Article
  Year 2015 Publication Pattern Recognition Letters Abbreviated Journal PRL  
  Volume 56 Issue Pages 14-21  
  Keywords 3D shape context; 3D point cloud alignment; Depth maps; Human body segmentation; Soft biometry analysis  
  Abstract This paper presents a novel method extracting biometric measures using depth sensors. Given a multi-part labeled training data, a new subject is aligned to the best model of the dataset, and soft biometrics such as lengths or circumference sizes of limbs and body are computed. The process is performed by training relevant pose clusters, defining a representative model, and fitting a 3D shape context descriptor within an iterative matching procedure. We show robust measures by applying orthogonal plates to body hull. We test our approach in a novel full-body RGB-Depth data set, showing accurate estimation of soft biometrics and better segmentation accuracy in comparison with random forest approach without requiring large training data.  
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  Notes HuPBA; ISE; ADAS; 600.076;600.049; 600.063; 600.054; 302.018;MILAB Approved no  
  Call Number (down) Admin @ si @ MEG2015 Serial 2588  
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Author Meysam Madadi; Sergio Escalera; Xavier Baro; Jordi Gonzalez edit   pdf
doi  openurl
  Title End-to-end Global to Local CNN Learning for Hand Pose Recovery in Depth data Type Journal Article
  Year 2022 Publication IET Computer Vision Abbreviated Journal IETCV  
  Volume 16 Issue 1 Pages 50-66  
  Keywords Computer vision; data acquisition; human computer interaction; learning (artificial intelligence); pose estimation  
  Abstract Despite recent advances in 3D pose estimation of human hands, especially thanks to the advent of CNNs and depth cameras, this task is still far from being solved. This is mainly due to the highly non-linear dynamics of fingers, which make hand model training a challenging task. In this paper, we exploit a novel hierarchical tree-like structured CNN, in which branches are trained to become specialized in predefined subsets of hand joints, called local poses. We further fuse local pose features, extracted from hierarchical CNN branches, to learn higher order dependencies among joints in the final pose by end-to-end training. Lastly, the loss function used is also defined to incorporate appearance and physical constraints about doable hand motion and deformation. Finally, we introduce a non-rigid data augmentation approach to increase the amount of training depth data. Experimental results suggest that feeding a tree-shaped CNN, specialized in local poses, into a fusion network for modeling joints correlations and dependencies, helps to increase the precision of final estimations, outperforming state-of-the-art results on NYU and SyntheticHand datasets.  
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  Notes HUPBA; ISE; 600.098; 600.119 Approved no  
  Call Number (down) Admin @ si @ MEB2022 Serial 3652  
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Author Oscar Lopes; Miguel Reyes; Sergio Escalera; Jordi Gonzalez edit  doi
openurl 
  Title Spherical Blurred Shape Model for 3-D Object and Pose Recognition: Quantitative Analysis and HCI Applications in Smart Environments Type Journal Article
  Year 2014 Publication IEEE Transactions on Systems, Man and Cybernetics (Part B) Abbreviated Journal TSMCB  
  Volume 44 Issue 12 Pages 2379-2390  
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  Abstract The use of depth maps is of increasing interest after the advent of cheap multisensor devices based on structured light, such as Kinect. In this context, there is a strong need of powerful 3-D shape descriptors able to generate rich object representations. Although several 3-D descriptors have been already proposed in the literature, the research of discriminative and computationally efficient descriptors is still an open issue. In this paper, we propose a novel point cloud descriptor called spherical blurred shape model (SBSM) that successfully encodes the structure density and local variabilities of an object based on shape voxel distances and a neighborhood propagation strategy. The proposed SBSM is proven to be rotation and scale invariant, robust to noise and occlusions, highly discriminative for multiple categories of complex objects like the human hand, and computationally efficient since the SBSM complexity is linear to the number of object voxels. Experimental evaluation in public depth multiclass object data, 3-D facial expressions data, and a novel hand poses data sets show significant performance improvements in relation to state-of-the-art approaches. Moreover, the effectiveness of the proposal is also proved for object spotting in 3-D scenes and for real-time automatic hand pose recognition in human computer interaction scenarios.  
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  ISSN 2168-2267 ISBN Medium  
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  Notes HuPBA; ISE; 600.078;MILAB Approved no  
  Call Number (down) Admin @ si @ LRE2014 Serial 2442  
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Author Marcel P. Lucassen; Theo Gevers; Arjan Gijsenij edit  url
openurl 
  Title Texture Affects Color Emotion Type Journal Article
  Year 2011 Publication Color Research & Applications Abbreviated Journal CRA  
  Volume 36 Issue 6 Pages 426–436  
  Keywords color;texture;color emotion;observer variability;ranking  
  Abstract Several studies have recorded color emotions in subjects viewing uniform color (UC) samples. We conduct an experiment to measure and model how these color emotions change when texture is added to the color samples. Using a computer monitor, our subjects arrange samples along four scales: warm–cool, masculine–feminine, hard–soft, and heavy–light. Three sample types of increasing visual complexity are used: UC, grayscale textures, and color textures (CTs). To assess the intraobserver variability, the experiment is repeated after 1 week. Our results show that texture fully determines the responses on the Hard-Soft scale, and plays a role of decreasing weight for the masculine–feminine, heavy–light, and warm–cool scales. Using some 25,000 observer responses, we derive color emotion functions that predict the group-averaged scale responses from the samples' color and texture parameters. For UC samples, the accuracy of our functions is significantly higher (average R2 = 0.88) than that of previously reported functions applied to our data. The functions derived for CT samples have an accuracy of R2 = 0.80. We conclude that when textured samples are used in color emotion studies, the psychological responses may be strongly affected by texture. © 2010 Wiley Periodicals, Inc. Col Res Appl, 2010  
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  Notes ALTRES;ISE Approved no  
  Call Number (down) Admin @ si @ LGG2011 Serial 1844  
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Author Ivan Huerta; Marco Pedersoli; Jordi Gonzalez; Alberto Sanfeliu edit  doi
openurl 
  Title Combining where and what in change detection for unsupervised foreground learning in surveillance Type Journal Article
  Year 2015 Publication Pattern Recognition Abbreviated Journal PR  
  Volume 48 Issue 3 Pages 709-719  
  Keywords Object detection; Unsupervised learning; Motion segmentation; Latent variables; Support vector machine; Multiple appearance models; Video surveillance  
  Abstract Change detection is the most important task for video surveillance analytics such as foreground and anomaly detection. Current foreground detectors learn models from annotated images since the goal is to generate a robust foreground model able to detect changes in all possible scenarios. Unfortunately, manual labelling is very expensive. Most advanced supervised learning techniques based on generic object detection datasets currently exhibit very poor performance when applied to surveillance datasets because of the unconstrained nature of such environments in terms of types and appearances of objects. In this paper, we take advantage of change detection for training multiple foreground detectors in an unsupervised manner. We use statistical learning techniques which exploit the use of latent parameters for selecting the best foreground model parameters for a given scenario. In essence, the main novelty of our proposed approach is to combine the where (motion segmentation) and what (learning procedure) in change detection in an unsupervised way for improving the specificity and generalization power of foreground detectors at the same time. We propose a framework based on latent support vector machines that, given a noisy initialization based on motion cues, learns the correct position, aspect ratio, and appearance of all moving objects in a particular scene. Specificity is achieved by learning the particular change detections of a given scenario, and generalization is guaranteed since our method can be applied to any possible scene and foreground object, as demonstrated in the experimental results outperforming the state-of-the-art.  
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  Notes ISE; 600.063; 600.078 Approved no  
  Call Number (down) Admin @ si @ HPG2015 Serial 2589  
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