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Author Hannes Mueller; Andre Groeger; Jonathan Hersh; Andrea Matranga; Joan Serrat edit   pdf
url  doi
openurl 
  Title Monitoring war destruction from space using machine learning Type Journal Article
  Year 2021 Publication Proceedings of the National Academy of Sciences of the United States of America Abbreviated Journal PNAS  
  Volume 118 Issue 23 Pages e2025400118  
  Keywords  
  Abstract Existing data on building destruction in conflict zones rely on eyewitness reports or manual detection, which makes it generally scarce, incomplete, and potentially biased. This lack of reliable data imposes severe limitations for media reporting, humanitarian relief efforts, human-rights monitoring, reconstruction initiatives, and academic studies of violent conflict. This article introduces an automated method of measuring destruction in high-resolution satellite images using deep-learning techniques combined with label augmentation and spatial and temporal smoothing, which exploit the underlying spatial and temporal structure of destruction. As a proof of concept, we apply this method to the Syrian civil war and reconstruct the evolution of damage in major cities across the country. Our approach allows generating destruction data with unprecedented scope, resolution, and frequency—and makes use of the ever-higher frequency at which satellite imagery becomes available.  
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  Notes ADAS; 600.118 Approved no  
  Call Number (down) Admin @ si @ MGH2021 Serial 3584  
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Author Meysam Madadi; Sergio Escalera; Jordi Gonzalez; Xavier Roca; Felipe Lumbreras edit  doi
openurl 
  Title Multi-part body segmentation based on depth maps for soft biometry analysis Type Journal Article
  Year 2015 Publication Pattern Recognition Letters Abbreviated Journal PRL  
  Volume 56 Issue Pages 14-21  
  Keywords 3D shape context; 3D point cloud alignment; Depth maps; Human body segmentation; Soft biometry analysis  
  Abstract This paper presents a novel method extracting biometric measures using depth sensors. Given a multi-part labeled training data, a new subject is aligned to the best model of the dataset, and soft biometrics such as lengths or circumference sizes of limbs and body are computed. The process is performed by training relevant pose clusters, defining a representative model, and fitting a 3D shape context descriptor within an iterative matching procedure. We show robust measures by applying orthogonal plates to body hull. We test our approach in a novel full-body RGB-Depth data set, showing accurate estimation of soft biometrics and better segmentation accuracy in comparison with random forest approach without requiring large training data.  
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  Notes HuPBA; ISE; ADAS; 600.076;600.049; 600.063; 600.054; 302.018;MILAB Approved no  
  Call Number (down) Admin @ si @ MEG2015 Serial 2588  
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Author T. Mouats; N. Aouf; Angel Sappa; Cristhian A. Aguilera-Carrasco; Ricardo Toledo edit  doi
openurl 
  Title Multi-Spectral Stereo Odometry Type Journal Article
  Year 2015 Publication IEEE Transactions on Intelligent Transportation Systems Abbreviated Journal TITS  
  Volume 16 Issue 3 Pages 1210-1224  
  Keywords Egomotion estimation; feature matching; multispectral odometry (MO); optical flow; stereo odometry; thermal imagery  
  Abstract In this paper, we investigate the problem of visual odometry for ground vehicles based on the simultaneous utilization of multispectral cameras. It encompasses a stereo rig composed of an optical (visible) and thermal sensors. The novelty resides in the localization of the cameras as a stereo setup rather
than two monocular cameras of different spectrums. To the best of our knowledge, this is the first time such task is attempted. Log-Gabor wavelets at different orientations and scales are used to extract interest points from both images. These are then described using a combination of frequency and spatial information within the local neighborhood. Matches between the pairs of multimodal images are computed using the cosine similarity function based
on the descriptors. Pyramidal Lucas–Kanade tracker is also introduced to tackle temporal feature matching within challenging sequences of the data sets. The vehicle egomotion is computed from the triangulated 3-D points corresponding to the matched features. A windowed version of bundle adjustment incorporating
Gauss–Newton optimization is utilized for motion estimation. An outlier removal scheme is also included within the framework to deal with outliers. Multispectral data sets were generated and used as test bed. They correspond to real outdoor scenarios captured using our multimodal setup. Finally, detailed results validating the proposed strategy are illustrated.
 
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  ISSN 1524-9050 ISBN Medium  
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  Notes ADAS; 600.055; 600.076 Approved no  
  Call Number (down) Admin @ si @ MAS2015a Serial 2533  
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Author Antonio Lopez; Gabriel Villalonga; Laura Sellart; German Ros; David Vazquez; Jiaolong Xu; Javier Marin; Azadeh S. Mozafari edit   pdf
url  openurl
  Title Training my car to see using virtual worlds Type Journal Article
  Year 2017 Publication Image and Vision Computing Abbreviated Journal IMAVIS  
  Volume 38 Issue Pages 102-118  
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  Abstract Computer vision technologies are at the core of different advanced driver assistance systems (ADAS) and will play a key role in oncoming autonomous vehicles too. One of the main challenges for such technologies is to perceive the driving environment, i.e. to detect and track relevant driving information in a reliable manner (e.g. pedestrians in the vehicle route, free space to drive through). Nowadays it is clear that machine learning techniques are essential for developing such a visual perception for driving. In particular, the standard working pipeline consists of collecting data (i.e. on-board images), manually annotating the data (e.g. drawing bounding boxes around pedestrians), learning a discriminative data representation taking advantage of such annotations (e.g. a deformable part-based model, a deep convolutional neural network), and then assessing the reliability of such representation with the acquired data. In the last two decades most of the research efforts focused on representation learning (first, designing descriptors and learning classifiers; later doing it end-to-end). Hence, collecting data and, especially, annotating it, is essential for learning good representations. While this has been the case from the very beginning, only after the disruptive appearance of deep convolutional neural networks that it became a serious issue due to their data hungry nature. In this context, the problem is that manual data annotation is a tiresome work prone to errors. Accordingly, in the late 00’s we initiated a research line consisting of training visual models using photo-realistic computer graphics, especially focusing on assisted and autonomous driving. In this paper, we summarize such a work and show how it has become a new tendency with increasing acceptance.  
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  Notes ADAS; 600.118 Approved no  
  Call Number (down) Admin @ si @ LVS2017 Serial 2985  
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Author Joan Marc Llargues Asensio; Juan Peralta; Raul Arrabales; Manuel Gonzalez Bedia; Paulo Cortez; Antonio Lopez edit  doi
openurl 
  Title Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters Type Journal Article
  Year 2014 Publication Expert Systems With Applications Abbreviated Journal EXSY  
  Volume 41 Issue 16 Pages 7281–7290  
  Keywords Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks  
  Abstract Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.  
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  Notes ADAS; 600.055; 600.057; 600.076 Approved no  
  Call Number (down) Admin @ si @ LPA2014 Serial 2500  
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