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Author (down) Razieh Rastgoo; Kourosh Kiani; Sergio Escalera edit  url
doi  openurl
  Title Real-time Isolated Hand Sign Language RecognitioN Using Deep Networks and SVD Type Journal
  Year 2022 Publication Journal of Ambient Intelligence and Humanized Computing Abbreviated Journal  
  Volume 13 Issue Pages 591–611  
  Keywords  
  Abstract One of the challenges in computer vision models, especially sign language, is real-time recognition. In this work, we present a simple yet low-complex and efficient model, comprising single shot detector, 2D convolutional neural network, singular value decomposition (SVD), and long short term memory, to real-time isolated hand sign language recognition (IHSLR) from RGB video. We employ the SVD method as an efficient, compact, and discriminative feature extractor from the estimated 3D hand keypoints coordinators. Despite the previous works that employ the estimated 3D hand keypoints coordinates as raw features, we propose a novel and revolutionary way to apply the SVD to the estimated 3D hand keypoints coordinates to get more discriminative features. SVD method is also applied to the geometric relations between the consecutive segments of each finger in each hand and also the angles between these sections. We perform a detailed analysis of recognition time and accuracy. One of our contributions is that this is the first time that the SVD method is applied to the hand pose parameters. Results on four datasets, RKS-PERSIANSIGN (99.5±0.04), First-Person (91±0.06), ASVID (93±0.05), and isoGD (86.1±0.04), confirm the efficiency of our method in both accuracy (mean+std) and time recognition. Furthermore, our model outperforms or gets competitive results with the state-of-the-art alternatives in IHSLR and hand action recognition.  
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  Notes HUPBA; no proj Approved no  
  Call Number Admin @ si @ RKE2022a Serial 3660  
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Author (down) Razieh Rastgoo; Kourosh Kiani; Sergio Escalera edit  url
openurl 
  Title ZS-GR: zero-shot gesture recognition from RGB-D videos Type Journal Article
  Year 2023 Publication Multimedia Tools and Applications Abbreviated Journal MTAP  
  Volume 82 Issue Pages 43781-43796  
  Keywords  
  Abstract Gesture Recognition (GR) is a challenging research area in computer vision. To tackle the annotation bottleneck in GR, we formulate the problem of Zero-Shot Gesture Recognition (ZS-GR) and propose a two-stream model from two input modalities: RGB and Depth videos. To benefit from the vision Transformer capabilities, we use two vision Transformer models, for human detection and visual features representation. We configure a transformer encoder-decoder architecture, as a fast and accurate human detection model, to overcome the challenges of the current human detection models. Considering the human keypoints, the detected human body is segmented into nine parts. A spatio-temporal representation from human body is obtained using a vision Transformer and a LSTM network. A semantic space maps the visual features to the lingual embedding of the class labels via a Bidirectional Encoder Representations from Transformers (BERT) model. We evaluated the proposed model on five datasets, Montalbano II, MSR Daily Activity 3D, CAD-60, NTU-60, and isoGD obtaining state-of-the-art results compared to state-of-the-art ZS-GR models as well as the Zero-Shot Action Recognition (ZS-AR).  
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  Series Editor Series Title Abbreviated Series Title  
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  Area Expedition Conference  
  Notes HUPBA Approved no  
  Call Number Admin @ si @ RKE2023a Serial 3879  
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Author (down) Razieh Rastgoo; Kourosh Kiani; Sergio Escalera edit  url
openurl 
  Title A deep co-attentive hand-based video question answering framework using multi-view skeleton Type Journal Article
  Year 2023 Publication Multimedia Tools and Applications Abbreviated Journal MTAP  
  Volume 82 Issue Pages 1401–1429  
  Keywords  
  Abstract In this paper, we present a novel hand –based Video Question Answering framework, entitled Multi-View Video Question Answering (MV-VQA), employing the Single Shot Detector (SSD), Convolutional Neural Network (CNN), Long Short-Term Memory (LSTM), Bidirectional Encoder Representations from Transformers (BERT), and Co-Attention mechanism with RGB videos as the inputs. Our model includes three main blocks: vision, language, and attention. In the vision block, we employ a novel representation to obtain some efficient multiview features from the hand object using the combination of five 3DCNNs and one LSTM network. To obtain the question embedding, we use the BERT model in language block. Finally, we employ a co-attention mechanism on vision and language features to recognize the final answer. For the first time, we propose such a hand-based Video-QA framework including the multi-view hand skeleton features combined with the question embedding and co-attention mechanism. Our framework is capable of processing the arbitrary numbers of questions in the dataset annotations. There are different application domains for this framework. Here, as an application domain, we applied our framework to dynamic hand gesture recognition for the first time. Since the main object in dynamic hand gesture recognition is the human hand, we performed a step-by-step analysis of the hand detection and multi-view hand skeleton impact on the model performance. Evaluation results on five datasets, including two datasets in VideoQA, two datasets in dynamic hand gesture, and one dataset in hand action recognition show that MV-VQA outperforms state-of-the-art alternatives.  
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  Series Editor Series Title Abbreviated Series Title  
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  Area Expedition Conference  
  Notes HUPBA Approved no  
  Call Number Admin @ si @ RKE2023b Serial 3881  
Permanent link to this record
 

 
Author (down) Razieh Rastgoo; Kourosh Kiani; Sergio Escalera edit  url
openurl 
  Title A transformer model for boundary detection in continuous sign language Type Journal Article
  Year 2024 Publication Multimedia Tools and Applications Abbreviated Journal MTAP  
  Volume Issue Pages  
  Keywords  
  Abstract Sign Language Recognition (SLR) has garnered significant attention from researchers in recent years, particularly the intricate domain of Continuous Sign Language Recognition (CSLR), which presents heightened complexity compared to Isolated Sign Language Recognition (ISLR). One of the prominent challenges in CSLR pertains to accurately detecting the boundaries of isolated signs within a continuous video stream. Additionally, the reliance on handcrafted features in existing models poses a challenge to achieving optimal accuracy. To surmount these challenges, we propose a novel approach utilizing a Transformer-based model. Unlike traditional models, our approach focuses on enhancing accuracy while eliminating the need for handcrafted features. The Transformer model is employed for both ISLR and CSLR. The training process involves using isolated sign videos, where hand keypoint features extracted from the input video are enriched using the Transformer model. Subsequently, these enriched features are forwarded to the final classification layer. The trained model, coupled with a post-processing method, is then applied to detect isolated sign boundaries within continuous sign videos. The evaluation of our model is conducted on two distinct datasets, including both continuous signs and their corresponding isolated signs, demonstrates promising results.  
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  Series Editor Series Title Abbreviated Series Title  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HUPBA Approved no  
  Call Number Admin @ si @ RKE2024 Serial 4016  
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Author (down) Raquel Justo; Leila Ben Letaifa; Cristina Palmero; Eduardo Gonzalez-Fraile; Anna Torp Johansen; Alain Vazquez; Gennaro Cordasco; Stephan Schlogl; Begoña Fernandez-Ruanova; Micaela Silva; Sergio Escalera; Mikel de Velasco; Joffre Tenorio-Laranga; Anna Esposito; Maria Korsnes; M. Ines Torres edit  url
openurl 
  Title Analysis of the Interaction between Elderly People and a Simulated Virtual Coach, Journal of Ambient Intelligence and Humanized Computing Type Journal Article
  Year 2020 Publication Journal of Ambient Intelligence and Humanized Computing Abbreviated Journal AIHC  
  Volume 11 Issue 12 Pages 6125-6140  
  Keywords  
  Abstract The EMPATHIC project develops and validates new interaction paradigms for personalized virtual coaches (VC) to promote healthy and independent aging. To this end, the work presented in this paper is aimed to analyze the interaction between the EMPATHIC-VC and the users. One of the goals of the project is to ensure an end-user driven design, involving senior users from the beginning and during each phase of the project. Thus, the paper focuses on some sessions where the seniors carried out interactions with a Wizard of Oz driven, simulated system. A coaching strategy based on the GROW model was used throughout these sessions so as to guide interactions and engage the elderly with the goals of the project. In this interaction framework, both the human and the system behavior were analyzed. The way the wizard implements the GROW coaching strategy is a key aspect of the system behavior during the interaction. The language used by the virtual agent as well as his or her physical aspect are also important cues that were analyzed. Regarding the user behavior, the vocal communication provides information about the speaker’s emotional status, that is closely related to human behavior and which can be extracted from the speech and language analysis. In the same way, the analysis of the facial expression, gazes and gestures can provide information on the non verbal human communication even when the user is not talking. In addition, in order to engage senior users, their preferences and likes had to be considered. To this end, the effect of the VC on the users was gathered by means of direct questionnaires. These analyses have shown a positive and calm behavior of users when interacting with the simulated virtual coach as well as some difficulties of the system to develop the proposed coaching strategy.  
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes HuPBA; no proj Approved no  
  Call Number Admin @ si @ JLP2020 Serial 3443  
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