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Author |
R. Valenti; N. Sebe; Theo Gevers |
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Title |
What are you looking at? Improving Visual gaze Estimation by Saliency |
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Journal Article |
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2012 |
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International Journal of Computer Vision |
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IJCV |
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98 |
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3 |
Pages |
324-334 |
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Abstract |
Impact factor 2010: 5.15
Impact factor 2011/12?: 5.36
In this paper we present a novel mechanism to obtain enhanced gaze estimation for subjects looking at a scene or an image. The system makes use of prior knowledge about the scene (e.g. an image on a computer screen), to define a probability map of the scene the subject is gazing at, in order to find the most probable location. The proposed system helps in correcting the fixations which are erroneously estimated by the gaze estimation device by employing a saliency framework to adjust the resulting gaze point vector. The system is tested on three scenarios: using eye tracking data, enhancing a low accuracy webcam based eye tracker, and using a head pose tracker. The correlation between the subjects in the commercial eye tracking data is improved by an average of 13.91%. The correlation on the low accuracy eye gaze tracker is improved by 59.85%, and for the head pose tracker we obtain an improvement of 10.23%. These results show the potential of the system as a way to enhance and self-calibrate different visual gaze estimation systems. |
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0920-5691 |
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ALTRES;ISE |
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no |
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Admin @ si @ VSG2012 |
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1848 |
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Author |
R. Valenti; Theo Gevers |
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Title |
Combining Head Pose and Eye Location Information for Gaze Estimation |
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Journal Article |
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Year |
2012 |
Publication |
IEEE Transactions on Image Processing |
Abbreviated Journal |
TIP |
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Volume |
21 |
Issue |
2 |
Pages |
802-815 |
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Impact factor 2010: 2.92
Impact factor 2011/12?: 3.32
Head pose and eye location for gaze estimation have been separately studied in numerous works in the literature. Previous research shows that satisfactory accuracy in head pose and eye location estimation can be achieved in constrained settings. However, in the presence of nonfrontal faces, eye locators are not adequate to accurately locate the center of the eyes. On the other hand, head pose estimation techniques are able to deal with these conditions; hence, they may be suited to enhance the accuracy of eye localization. Therefore, in this paper, a hybrid scheme is proposed to combine head pose and eye location information to obtain enhanced gaze estimation. To this end, the transformation matrix obtained from the head pose is used to normalize the eye regions, and in turn, the transformation matrix generated by the found eye location is used to correct the pose estimation procedure. The scheme is designed to enhance the accuracy of eye location estimations, particularly in low-resolution videos, to extend the operative range of the eye locators, and to improve the accuracy of the head pose tracker. These enhanced estimations are then combined to obtain a novel visual gaze estimation system, which uses both eye location and head information to refine the gaze estimates. From the experimental results, it can be derived that the proposed unified scheme improves the accuracy of eye estimations by 16% to 23%. Furthermore, it considerably extends its operating range by more than 15° by overcoming the problems introduced by extreme head poses. Moreover, the accuracy of the head pose tracker is improved by 12% to 24%. Finally, the experimentation on the proposed combined gaze estimation system shows that it is accurate (with a mean error between 2° and 5°) and that it can be used in cases where classic approaches would fail without imposing restraints on the position of the head. |
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1057-7149 |
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ALTRES;ISE |
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no |
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Admin @ si @ VaG 2012b |
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1851 |
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Author |
Sergio Escalera; Jordi Gonzalez; Hugo Jair Escalante; Xavier Baro; Isabelle Guyon |
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Title |
Looking at People Special Issue |
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Journal Article |
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2018 |
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International Journal of Computer Vision |
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IJCV |
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126 |
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2-4 |
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141-143 |
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HUPBA; ISE; 600.119 |
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no |
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Admin @ si @ EGJ2018 |
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3093 |
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Sergio Escalera; Jordi Gonzalez; Xavier Baro; Jamie Shotton |
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Title |
Guest Editor Introduction to the Special Issue on Multimodal Human Pose Recovery and Behavior Analysis |
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Journal Article |
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Year |
2016 |
Publication |
IEEE Transactions on Pattern Analysis and Machine Intelligence |
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TPAMI |
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28 |
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1489 - 1491 |
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The sixteen papers in this special section focus on human pose recovery and behavior analysis (HuPBA). This is one of the most challenging topics in computer vision, pattern analysis, and machine learning. It is of critical importance for application areas that include gaming, computer interaction, human robot interaction, security, commerce, assistive technologies and rehabilitation, sports, sign language recognition, and driver assistance technology, to mention just a few. In essence, HuPBA requires dealing with the articulated nature of the human body, changes in appearance due to clothing, and the inherent problems of clutter scenes, such as background artifacts, occlusions, and illumination changes. These papers represent the most recent research in this field, including new methods considering still images, image sequences, depth data, stereo vision, 3D vision, audio, and IMUs, among others. |
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HuPBA; ISE;MV; |
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no |
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Admin @ si @ |
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2851 |
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Author |
Thierry Brouard; Jordi Gonzalez; Caifeng Shan; Massimo Piccardi; Larry S. Davis |
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Special issue on background modeling for foreground detection in real-world dynamic scenes |
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Journal Article |
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Year |
2014 |
Publication |
Machine Vision and Applications |
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MVAP |
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25 |
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5 |
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1101-1103 |
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Although background modeling and foreground detection are not mandatory steps for computer vision applications, they may prove useful as they separate the primal objects usually called “foreground” from the remaining part of the scene called “background”, and permits different algorithmic treatment in the video processing field such as video surveillance, optical motion capture, multimedia applications, teleconferencing and human–computer interfaces. Conventional background modeling methods exploit the temporal variation of each pixel to model the background, and the foreground detection is made using change detection. The last decade witnessed very significant publications on background modeling but recently new applications in which background is not static, such as recordings taken from mobile devices or Internet videos, need new developments to detect robustly moving objects in challenging environments. Thus, effective methods for robustness to deal both with dynamic backgrounds, i |
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Springer Berlin Heidelberg |
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0932-8092 |
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ISE; 600.078 |
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no |
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BGS2014a |
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2411 |
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