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Author Bogdan Raducanu; Fadi Dornaika edit   pdf
doi  openurl
  Title Embedding new observations via sparse-coding for non-linear manifold learning Type Journal Article
  Year 2014 Publication Pattern Recognition Abbreviated Journal PR  
  Volume 47 Issue 1 Pages 480-492  
  Keywords  
  Abstract (up) Non-linear dimensionality reduction techniques are affected by two critical aspects: (i) the design of the adjacency graphs, and (ii) the embedding of new test data-the out-of-sample problem. For the first aspect, the proposed solutions, in general, were heuristically driven. For the second aspect, the difficulty resides in finding an accurate mapping that transfers unseen data samples into an existing manifold. Past works addressing these two aspects were heavily parametric in the sense that the optimal performance is only achieved for a suitable parameter choice that should be known in advance. In this paper, we demonstrate that the sparse representation theory not only serves for automatic graph construction as shown in recent works, but also represents an accurate alternative for out-of-sample embedding. Considering for a case study the Laplacian Eigenmaps, we applied our method to the face recognition problem. To evaluate the effectiveness of the proposed out-of-sample embedding, experiments are conducted using the K-nearest neighbor (KNN) and Kernel Support Vector Machines (KSVM) classifiers on six public face datasets. The experimental results show that the proposed model is able to achieve high categorization effectiveness as well as high consistency with non-linear embeddings/manifolds obtained in batch modes.  
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  Notes OR;MV Approved no  
  Call Number Admin @ si @ RaD2013b Serial 2316  
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Author Maria Elena Meza-de-Luna; Juan Ramon Terven Salinas; Bogdan Raducanu; Joaquin Salas edit   pdf
doi  openurl
  Title Assessing the Influence of Mirroring on the Perception of Professional Competence using Wearable Technology Type Journal Article
  Year 2016 Publication IEEE Transactions on Affective Computing Abbreviated Journal TAC  
  Volume 9 Issue 2 Pages 161-175  
  Keywords Mirroring; Nodding; Competence; Perception; Wearable Technology  
  Abstract (up) Nonverbal communication is an intrinsic part in daily face-to-face meetings. A frequently observed behavior during social interactions is mirroring, in which one person tends to mimic the attitude of the counterpart. This paper shows that a computer vision system could be used to predict the perception of competence in dyadic interactions through the automatic detection of mirroring
events. To prove our hypothesis, we developed: (1) A social assistant for mirroring detection, using a wearable device which includes a video camera and (2) an automatic classifier for the perception of competence, using the number of nodding gestures and mirroring events as predictors. For our study, we used a mixed-method approach in an experimental design where 48 participants acting as customers interacted with a confederated psychologist. We found that the number of nods or mirroring events has a significant influence on the perception of competence. Our results suggest that: (1) Customer mirroring is a better predictor than psychologist mirroring; (2) the number of psychologist’s nods is a better predictor than the number of customer’s nods; (3) except for the psychologist mirroring, the computer vision algorithm we used worked about equally well whether it was acquiring images from wearable smartglasses or fixed cameras.
 
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  Notes OR; 600.072;MV Approved no  
  Call Number Admin @ si @ MTR2016 Serial 2826  
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Author Antonio Hernandez; Miguel Angel Bautista; Xavier Perez Sala; Victor Ponce; Sergio Escalera; Xavier Baro; Oriol Pujol; Cecilio Angulo edit   pdf
doi  openurl
  Title Probability-based Dynamic Time Warping and Bag-of-Visual-and-Depth-Words for Human Gesture Recognition in RGB-D Type Journal Article
  Year 2014 Publication Pattern Recognition Letters Abbreviated Journal PRL  
  Volume 50 Issue 1 Pages 112-121  
  Keywords RGB-D; Bag-of-Words; Dynamic Time Warping; Human Gesture Recognition  
  Abstract (up) PATREC5825
We present a methodology to address the problem of human gesture segmentation and recognition in video and depth image sequences. A Bag-of-Visual-and-Depth-Words (BoVDW) model is introduced as an extension of the Bag-of-Visual-Words (BoVW) model. State-of-the-art RGB and depth features, including a newly proposed depth descriptor, are analysed and combined in a late fusion form. The method is integrated in a Human Gesture Recognition pipeline, together with a novel probability-based Dynamic Time Warping (PDTW) algorithm which is used to perform prior segmentation of idle gestures. The proposed DTW variant uses samples of the same gesture category to build a Gaussian Mixture Model driven probabilistic model of that gesture class. Results of the whole Human Gesture Recognition pipeline in a public data set show better performance in comparison to both standard BoVW model and DTW approach.
 
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  Notes HuPBA;MV; 605.203 Approved no  
  Call Number Admin @ si @ HBP2014 Serial 2353  
Permanent link to this record
 

 
Author Fadi Dornaika; Bogdan Raducanu edit  doi
openurl 
  Title Three-Dimensional Face Pose Detection and Tracking Using Monocular Videos: Tool and Application Type Journal Article
  Year 2009 Publication IEEE Transactions on Systems, Man and Cybernetics part B Abbreviated Journal TSMCB  
  Volume 39 Issue 4 Pages 935–944  
  Keywords  
  Abstract (up) Recently, we have proposed a real-time tracker that simultaneously tracks the 3-D head pose and facial actions in monocular video sequences that can be provided by low quality cameras. This paper has two main contributions. First, we propose an automatic 3-D face pose initialization scheme for the real-time tracker by adopting a 2-D face detector and an eigenface system. Second, we use the proposed methods-the initialization and tracking-for enhancing the human-machine interaction functionality of an AIBO robot. More precisely, we show how the orientation of the robot's camera (or any active vision system) can be controlled through the estimation of the user's head pose. Applications based on head-pose imitation such as telepresence, virtual reality, and video games can directly exploit the proposed techniques. Experiments on real videos confirm the robustness and usefulness of the proposed methods.  
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  Notes OR;MV Approved no  
  Call Number BCNPCL @ bcnpcl @ DoR2009a Serial 1218  
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Author Hugo Jair Escalante; Victor Ponce; Sergio Escalera; Xavier Baro; Alicia Morales-Reyes; Jose Martinez-Carranza edit   pdf
doi  openurl
  Title Evolving weighting schemes for the Bag of Visual Words Type Journal Article
  Year 2017 Publication Neural Computing and Applications Abbreviated Journal Neural Computing and Applications  
  Volume 28 Issue 5 Pages 925–939  
  Keywords Bag of Visual Words; Bag of features; Genetic programming; Term-weighting schemes; Computer vision  
  Abstract (up) The Bag of Visual Words (BoVW) is an established representation in computer vision. Taking inspiration from text mining, this representation has proved
to be very effective in many domains. However, in most cases, standard term-weighting schemes are adopted (e.g.,term-frequency or TF-IDF). It remains open the question of whether alternative weighting schemes could boost the
performance of methods based on BoVW. More importantly, it is unknown whether it is possible to automatically learn and determine effective weighting schemes from
scratch. This paper brings some light into both of these unknowns. On the one hand, we report an evaluation of the most common weighting schemes used in text mining, but rarely used in computer vision tasks. Besides, we propose an evolutionary algorithm capable of automatically learning weighting schemes for computer vision problems. We report empirical results of an extensive study in several computer vision problems. Results show the usefulness of the proposed method.
 
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  Publisher Place of Publication Editor Springer  
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  Notes HUPBA;MV; no menciona Approved no  
  Call Number Admin @ si @ EPE2017 Serial 2743  
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