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Bogdan Raducanu; Fadi Dornaika |
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Embedding new observations via sparse-coding for non-linear manifold learning |
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Journal Article |
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2014 |
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Pattern Recognition |
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PR |
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47 |
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1 |
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480-492 |
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Non-linear dimensionality reduction techniques are affected by two critical aspects: (i) the design of the adjacency graphs, and (ii) the embedding of new test data-the out-of-sample problem. For the first aspect, the proposed solutions, in general, were heuristically driven. For the second aspect, the difficulty resides in finding an accurate mapping that transfers unseen data samples into an existing manifold. Past works addressing these two aspects were heavily parametric in the sense that the optimal performance is only achieved for a suitable parameter choice that should be known in advance. In this paper, we demonstrate that the sparse representation theory not only serves for automatic graph construction as shown in recent works, but also represents an accurate alternative for out-of-sample embedding. Considering for a case study the Laplacian Eigenmaps, we applied our method to the face recognition problem. To evaluate the effectiveness of the proposed out-of-sample embedding, experiments are conducted using the K-nearest neighbor (KNN) and Kernel Support Vector Machines (KSVM) classifiers on six public face datasets. The experimental results show that the proposed model is able to achieve high categorization effectiveness as well as high consistency with non-linear embeddings/manifolds obtained in batch modes. |
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OR;MV |
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Admin @ si @ RaD2013b |
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2316 |
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Maria Elena Meza-de-Luna; Juan Ramon Terven Salinas; Bogdan Raducanu; Joaquin Salas |
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Title |
Assessing the Influence of Mirroring on the Perception of Professional Competence using Wearable Technology |
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Journal Article |
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2016 |
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IEEE Transactions on Affective Computing |
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TAC |
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9 |
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2 |
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161-175 |
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Mirroring; Nodding; Competence; Perception; Wearable Technology |
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Abstract |
Nonverbal communication is an intrinsic part in daily face-to-face meetings. A frequently observed behavior during social interactions is mirroring, in which one person tends to mimic the attitude of the counterpart. This paper shows that a computer vision system could be used to predict the perception of competence in dyadic interactions through the automatic detection of mirroring
events. To prove our hypothesis, we developed: (1) A social assistant for mirroring detection, using a wearable device which includes a video camera and (2) an automatic classifier for the perception of competence, using the number of nodding gestures and mirroring events as predictors. For our study, we used a mixed-method approach in an experimental design where 48 participants acting as customers interacted with a confederated psychologist. We found that the number of nods or mirroring events has a significant influence on the perception of competence. Our results suggest that: (1) Customer mirroring is a better predictor than psychologist mirroring; (2) the number of psychologist’s nods is a better predictor than the number of customer’s nods; (3) except for the psychologist mirroring, the computer vision algorithm we used worked about equally well whether it was acquiring images from wearable smartglasses or fixed cameras. |
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OR; 600.072;MV |
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Admin @ si @ MTR2016 |
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2826 |
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Antonio Hernandez; Miguel Angel Bautista; Xavier Perez Sala; Victor Ponce; Sergio Escalera; Xavier Baro; Oriol Pujol; Cecilio Angulo |
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Probability-based Dynamic Time Warping and Bag-of-Visual-and-Depth-Words for Human Gesture Recognition in RGB-D |
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2014 |
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Pattern Recognition Letters |
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PRL |
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50 |
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1 |
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112-121 |
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RGB-D; Bag-of-Words; Dynamic Time Warping; Human Gesture Recognition |
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PATREC5825
We present a methodology to address the problem of human gesture segmentation and recognition in video and depth image sequences. A Bag-of-Visual-and-Depth-Words (BoVDW) model is introduced as an extension of the Bag-of-Visual-Words (BoVW) model. State-of-the-art RGB and depth features, including a newly proposed depth descriptor, are analysed and combined in a late fusion form. The method is integrated in a Human Gesture Recognition pipeline, together with a novel probability-based Dynamic Time Warping (PDTW) algorithm which is used to perform prior segmentation of idle gestures. The proposed DTW variant uses samples of the same gesture category to build a Gaussian Mixture Model driven probabilistic model of that gesture class. Results of the whole Human Gesture Recognition pipeline in a public data set show better performance in comparison to both standard BoVW model and DTW approach. |
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HuPBA;MV; 605.203 |
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Admin @ si @ HBP2014 |
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2353 |
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Author |
Fadi Dornaika; Bogdan Raducanu |
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Title |
Three-Dimensional Face Pose Detection and Tracking Using Monocular Videos: Tool and Application |
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2009 |
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IEEE Transactions on Systems, Man and Cybernetics part B |
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TSMCB |
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39 |
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4 |
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935–944 |
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Recently, we have proposed a real-time tracker that simultaneously tracks the 3-D head pose and facial actions in monocular video sequences that can be provided by low quality cameras. This paper has two main contributions. First, we propose an automatic 3-D face pose initialization scheme for the real-time tracker by adopting a 2-D face detector and an eigenface system. Second, we use the proposed methods-the initialization and tracking-for enhancing the human-machine interaction functionality of an AIBO robot. More precisely, we show how the orientation of the robot's camera (or any active vision system) can be controlled through the estimation of the user's head pose. Applications based on head-pose imitation such as telepresence, virtual reality, and video games can directly exploit the proposed techniques. Experiments on real videos confirm the robustness and usefulness of the proposed methods. |
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OR;MV |
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no |
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BCNPCL @ bcnpcl @ DoR2009a |
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1218 |
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Author |
Hugo Jair Escalante; Victor Ponce; Sergio Escalera; Xavier Baro; Alicia Morales-Reyes; Jose Martinez-Carranza |
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Title |
Evolving weighting schemes for the Bag of Visual Words |
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Journal Article |
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Year |
2017 |
Publication |
Neural Computing and Applications |
Abbreviated Journal |
Neural Computing and Applications |
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28 |
Issue |
5 |
Pages |
925–939 |
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Bag of Visual Words; Bag of features; Genetic programming; Term-weighting schemes; Computer vision |
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Abstract |
The Bag of Visual Words (BoVW) is an established representation in computer vision. Taking inspiration from text mining, this representation has proved
to be very effective in many domains. However, in most cases, standard term-weighting schemes are adopted (e.g.,term-frequency or TF-IDF). It remains open the question of whether alternative weighting schemes could boost the
performance of methods based on BoVW. More importantly, it is unknown whether it is possible to automatically learn and determine effective weighting schemes from
scratch. This paper brings some light into both of these unknowns. On the one hand, we report an evaluation of the most common weighting schemes used in text mining, but rarely used in computer vision tasks. Besides, we propose an evolutionary algorithm capable of automatically learning weighting schemes for computer vision problems. We report empirical results of an extensive study in several computer vision problems. Results show the usefulness of the proposed method. |
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Springer |
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HUPBA;MV; no menciona |
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no |
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Admin @ si @ EPE2017 |
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2743 |
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