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Meysam Madadi, Hugo Bertiche, & Sergio Escalera. (2020). SMPLR: Deep learning based SMPL reverse for 3D human pose and shape recovery. PR - Pattern Recognition, 106, 107472.
Abstract: In this paper we propose to embed SMPL within a deep-based model to accurately estimate 3D pose and shape from a still RGB image. We use CNN-based 3D joint predictions as an intermediate representation to regress SMPL pose and shape parameters. Later, 3D joints are reconstructed again in the SMPL output. This module can be seen as an autoencoder where the encoder is a deep neural network and the decoder is SMPL model. We refer to this as SMPL reverse (SMPLR). By implementing SMPLR as an encoder-decoder we avoid the need of complex constraints on pose and shape. Furthermore, given that in-the-wild datasets usually lack accurate 3D annotations, it is desirable to lift 2D joints to 3D without pairing 3D annotations with RGB images. Therefore, we also propose a denoising autoencoder (DAE) module between CNN and SMPLR, able to lift 2D joints to 3D and partially recover from structured error. We evaluate our method on SURREAL and Human3.6M datasets, showing improvement over SMPL-based state-of-the-art alternatives by about 4 and 12 mm, respectively.
Keywords: Deep learning; 3D Human pose; Body shape; SMPL; Denoising autoencoder; Volumetric stack hourglass
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2018). Multi-Modal Deep Hand Sign Language Recognition in Still Images Using Restricted Boltzmann Machine. ENTROPY - Entropy, 20(11), 809.
Abstract: In this paper, a deep learning approach, Restricted Boltzmann Machine (RBM), is used to perform automatic hand sign language recognition from visual data. We evaluate how RBM, as a deep generative model, is capable of generating the distribution of the input data for an enhanced recognition of unseen data. Two modalities, RGB and Depth, are considered in the model input in three forms: original image, cropped image, and noisy cropped image. Five crops of the input image are used and the hand of these cropped images are detected using Convolutional Neural Network (CNN). After that, three types of the detected hand images are generated for each modality and input to RBMs. The outputs of the RBMs for two modalities are fused in another RBM in order to recognize the output sign label of the input image. The proposed multi-modal model is trained on all and part of the American alphabet and digits of four publicly available datasets. We also evaluate the robustness of the proposal against noise. Experimental results show that the proposed multi-modal model, using crops and the RBM fusing methodology, achieves state-of-the-art results on Massey University Gesture Dataset 2012, American Sign Language (ASL). and Fingerspelling Dataset from the University of Surrey’s Center for Vision, Speech and Signal Processing, NYU, and ASL Fingerspelling A datasets.
Keywords: hand sign language; deep learning; restricted Boltzmann machine (RBM); multi-modal; profoundly deaf; noisy image
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Marina Alberti, Simone Balocco, Carlo Gatta, Francesco Ciompi, Oriol Pujol, Joana Silva, et al. (2012). Automatic Bifurcation Detection in Coronary IVUS Sequences. TBME - IEEE Transactions on Biomedical Engineering, 59(4), 1022–2031.
Abstract: In this paper, we present a fully automatic method which identifies every bifurcation in an intravascular ultrasound (IVUS) sequence, the corresponding frames, the angular orientation with respect to the IVUS acquisition, and the extension. This goal is reached using a two-level classification scheme: first, a classifier is applied to a set of textural features extracted from each image of a sequence. A comparison among three state-of-the-art discriminative classifiers (AdaBoost, random forest, and support vector machine) is performed to identify the most suitable method for the branching detection task. Second, the results are improved by exploiting contextual information using a multiscale stacked sequential learning scheme. The results are then successively refined using a-priori information about branching dimensions and geometry. The proposed approach provides a robust tool for the quick review of pullback sequences, facilitating the evaluation of the lesion at bifurcation sites. The proposed method reaches an F-Measure score of 86.35%, while the F-Measure scores for inter- and intraobserver variability are 71.63% and 76.18%, respectively. The obtained results are positive. Especially, considering the branching detection task is very challenging, due to high variability in bifurcation dimensions and appearance.
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Antonio Hernandez, Miguel Reyes, Victor Ponce, & Sergio Escalera. (2012). GrabCut-Based Human Segmentation in Video Sequences. SENS - Sensors, 12(11), 15376–15393.
Abstract: In this paper, we present a fully-automatic Spatio-Temporal GrabCut human segmentation methodology that combines tracking and segmentation. GrabCut initialization is performed by a HOG-based subject detection, face detection, and skin color model. Spatial information is included by Mean Shift clustering whereas temporal coherence is considered by the historical of Gaussian Mixture Models. Moreover, full face and pose recovery is obtained by combining human segmentation with Active Appearance Models and Conditional Random Fields. Results over public datasets and in a new Human Limb dataset show a robust segmentation and recovery of both face and pose using the presented methodology.
Keywords: segmentation; human pose recovery; GrabCut; GraphCut; Active Appearance Models; Conditional Random Field
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2023). A deep co-attentive hand-based video question answering framework using multi-view skeleton. MTAP - Multimedia Tools and Applications, 82, 1401–1429.
Abstract: In this paper, we present a novel hand –based Video Question Answering framework, entitled Multi-View Video Question Answering (MV-VQA), employing the Single Shot Detector (SSD), Convolutional Neural Network (CNN), Long Short-Term Memory (LSTM), Bidirectional Encoder Representations from Transformers (BERT), and Co-Attention mechanism with RGB videos as the inputs. Our model includes three main blocks: vision, language, and attention. In the vision block, we employ a novel representation to obtain some efficient multiview features from the hand object using the combination of five 3DCNNs and one LSTM network. To obtain the question embedding, we use the BERT model in language block. Finally, we employ a co-attention mechanism on vision and language features to recognize the final answer. For the first time, we propose such a hand-based Video-QA framework including the multi-view hand skeleton features combined with the question embedding and co-attention mechanism. Our framework is capable of processing the arbitrary numbers of questions in the dataset annotations. There are different application domains for this framework. Here, as an application domain, we applied our framework to dynamic hand gesture recognition for the first time. Since the main object in dynamic hand gesture recognition is the human hand, we performed a step-by-step analysis of the hand detection and multi-view hand skeleton impact on the model performance. Evaluation results on five datasets, including two datasets in VideoQA, two datasets in dynamic hand gesture, and one dataset in hand action recognition show that MV-VQA outperforms state-of-the-art alternatives.
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