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Diego Velazquez; Josep M. Gonfaus; Pau Rodriguez; Xavier Roca; Seiichi Ozawa; Jordi Gonzalez |
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Title |
Logo Detection With No Priors |
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Journal Article |
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2021 |
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IEEE Access |
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ACCESS |
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9 |
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106998-107011 |
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In recent years, top referred methods on object detection like R-CNN have implemented this task as a combination of proposal region generation and supervised classification on the proposed bounding boxes. Although this pipeline has achieved state-of-the-art results in multiple datasets, it has inherent limitations that make object detection a very complex and inefficient task in computational terms. Instead of considering this standard strategy, in this paper we enhance Detection Transformers (DETR) which tackles object detection as a set-prediction problem directly in an end-to-end fully differentiable pipeline without requiring priors. In particular, we incorporate Feature Pyramids (FP) to the DETR architecture and demonstrate the effectiveness of the resulting DETR-FP approach on improving logo detection results thanks to the improved detection of small logos. So, without requiring any domain specific prior to be fed to the model, DETR-FP obtains competitive results on the OpenLogo and MS-COCO datasets offering a relative improvement of up to 30%, when compared to a Faster R-CNN baseline which strongly depends on hand-designed priors. |
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ISE |
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Admin @ si @ VGR2021 |
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3664 |
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Author |
Mikhail Mozerov; Joost Van de Weijer |
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Accurate stereo matching by two step global optimization |
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Journal Article |
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Year |
2015 |
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IEEE Transactions on Image Processing |
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TIP |
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24 |
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3 |
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1153-1163 |
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In stereo matching cost filtering methods and energy minimization algorithms are considered as two different techniques. Due to their global extend energy minimization methods obtain good stereo matching results. However, they tend to fail in occluded regions, in which cost filtering approaches obtain better results. In this paper we intend to combine both approaches with the aim to improve overall stereo matching results. We show that a global optimization with a fully connected model can be solved by cost fil tering methods. Based on this observation we propose to perform stereo matching as a two-step energy minimization algorithm. We consider two MRF models: a fully connected model defined on the complete set of pixels in an image and a conventional locally connected model. We solve the energy minimization problem for the fully connected model, after which the marginal function of the solution is used as the unary potential in the locally connected MRF model. Experiments on the Middlebury stereo datasets show that the proposed method achieves state-of-the-arts results. |
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1057-7149 |
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ISE; LAMP; 600.079; 600.078 |
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Admin @ si @ MoW2015a |
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2568 |
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Aura Hernandez-Sabate; Lluis Albarracin; F. Javier Sanchez |
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Graph-Based Problem Explorer: A Software Tool to Support Algorithm Design Learning While Solving the Salesperson Problem |
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2020 |
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Mathematics |
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MATH |
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20 |
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8(9) |
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1595 |
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STEM education; Project-based learning; Coding; software tool |
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In this article, we present a sequence of activities in the form of a project in order to promote
learning on design and analysis of algorithms. The project is based on the resolution of a real problem, the salesperson problem, and it is theoretically grounded on the fundamentals of mathematical modelling. In order to support the students’ work, a multimedia tool, called Graph-based Problem Explorer (GbPExplorer), has been designed and refined to promote the development of computer literacy in engineering and science university students. This tool incorporates several modules to allow coding different algorithmic techniques solving the salesman problem. Based on an educational design research along five years, we observe that working with GbPExplorer during the project provides students with the possibility of representing the situation to be studied in the form of graphs and analyze them from a computational point of view. |
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September 2020 |
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IAM; ISE |
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Admin @ si @ |
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3722 |
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Pau Baiget; Carles Fernandez; Xavier Roca; Jordi Gonzalez |
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Title |
Generation of Augmented Video Sequences Combining Behavioral Animation and Multi Object Tracking |
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2009 |
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Computer Animation and Virtual Worlds |
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20 |
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4 |
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473–489 |
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In this paper we present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. The resulting framework allows to generate video sequences involving behavior-based virtual agents that react to real agent behavior and has applications in education, simulation, and in the game and movie industries. We show the performance of the proposed approach in an indoor and outdoor scenario simulating human and vehicle agents. Copyright © 2009 John Wiley & Sons, Ltd.
We present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. © 2009 Wiley Periodicals, Inc. |
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ISE |
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ISE @ ise @ BFR2009 |
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1170 |
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Author |
Enric Marti; Jordi Regincos;Jaime Lopez-Krahe; Juan J.Villanueva |
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Title |
Hand line drawing interpretation as three-dimensional objects |
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Journal Article |
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Year |
1993 |
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Signal Processing – Intelligent systems for signal and image understanding |
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32 |
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1-2 |
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91-110 |
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Line drawing interpretation; line labelling; scene analysis; man-machine interaction; CAD input; line extraction |
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In this paper we present a technique to interpret hand line drawings as objects in a three-dimensional space. The object domain considered is based on planar surfaces with straight edges, concretely, on ansextension of Origami world to hidden lines. The line drawing represents the object under orthographic projection and it is sensed using a scanner. Our method is structured in two modules: feature extraction and feature interpretation. In the first one, image processing techniques are applied under certain tolerance margins to detect lines and junctions on the hand line drawing. Feature interpretation module is founded on line labelling techniques using a labelled junction dictionary. A labelling algorithm is here proposed. It uses relaxation techniques to reduce the number of incompatible labels with the junction dictionary so that the convergence of solutions can be accelerated. We formulate some labelling hypotheses tending to eliminate elements in two sets of labelled interpretations. That is, those which are compatible with the dictionary but do not correspond to three-dimensional objects and those which represent objects not very probable to be specified by means of a line drawing. New entities arise on the line drawing as a result of the extension of Origami world. These are defined to enunciate the assumptions of our method as well as to clarify the algorithms proposed. This technique is framed in a project aimed to implement a system to create 3D objects to improve man-machine interaction in CAD systems. |
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Elsevier North-Holland, Inc. |
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Amsterdam, The Netherlands, The Netherlands |
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0165-1684 |
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IAM;ISE; |
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IAM @ iam @ MRL1993 |
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1611 |
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