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Author Carme Julia; Felipe Lumbreras; Angel Sappa edit  doi
openurl 
  Title A Factorization-based Approach to Photometric Stereo Type Journal Article
  Year 2011 Publication International Journal of Imaging Systems and Technology Abbreviated Journal (up) IJIST  
  Volume 21 Issue 1 Pages 115-119  
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  Abstract This article presents an adaptation of a factorization technique to tackle the photometric stereo problem. That is to recover the surface normals and reflectance of an object from a set of images obtained under different lighting conditions. The main contribution of the proposed approach is to consider pixels in shadow and saturated regions as missing data, in order to reduce their influence to the result. Concretely, an adapted Alternation technique is used to deal with missing data. Experimental results considering both synthetic and real images show the viability of the proposed factorization-based strategy. © 2011 Wiley Periodicals, Inc. Int J Imaging Syst Technol, 21, 115–119, 2011.  
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  Call Number Admin @ si @ JLS2011; ADAS @ adas @ Serial 1711  
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Author Aura Hernandez-Sabate; Meritxell Joanpere; Nuria Gorgorio; Lluis Albarracin edit   pdf
url  openurl
  Title Mathematics learning opportunities when playing a Tower Defense Game Type Journal
  Year 2015 Publication International Journal of Serious Games Abbreviated Journal (up) IJSG  
  Volume 2 Issue 4 Pages 57-71  
  Keywords Tower Defense game; learning opportunities; mathematics; problem solving; game design  
  Abstract A qualitative research study is presented herein with the purpose of identifying mathematics learning opportunities in students between 10 and 12 years old while playing a commercial version of a Tower Defense game. These learning opportunities are understood as mathematicisable moments of the game and involve the establishment of relationships between the game and mathematical problem solving. Based on the analysis of these mathematicisable moments, we conclude that the game can promote problem-solving processes and learning opportunities that can be associated with different mathematical contents that appears in mathematics curricula, thought it seems that teacher or new game elements might be needed to facilitate the processes.  
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  Notes ADAS; 600.076 Approved no  
  Call Number Admin @ si @ HJG2015 Serial 2730  
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Author Fadi Dornaika; Angel Sappa edit  url
doi  openurl
  Title A Featureless and Stochastic Approach to On-board Stereo Vision System Pose Type Journal Article
  Year 2009 Publication Image and Vision Computing Abbreviated Journal (up) IMAVIS  
  Volume 27 Issue 9 Pages 1382–1393  
  Keywords On-board stereo vision system; Pose estimation; Featureless approach; Particle filtering; Image warping  
  Abstract This paper presents a direct and stochastic technique for real-time estimation of on-board stereo head’s position and orientation. Unlike existing works which rely on feature extraction either in the image domain or in 3D space, our proposed approach directly estimates the unknown parameters from the stream of stereo pairs’ brightness. The pose parameters are tracked using the particle filtering framework which implicitly enforces the smoothness constraints on the estimated parameters. The proposed technique can be used with a driver assistance applications as well as with augmented reality applications. Extended experiments on urban environments with different road geometries are presented. Comparisons with a 3D data-based approach are presented. Moreover, we provide a performance study aiming at evaluating the accuracy of the proposed approach.  
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  Notes ADAS Approved no  
  Call Number ADAS @ adas @ DoS2009b Serial 1152  
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Author Carme Julia; Angel Sappa; Felipe Lumbreras; Joan Serrat; Antonio Lopez edit   pdf
doi  openurl
  Title An Iterative Multiresolution Scheme for SFM with Missing Data: single and multiple object scenes Type Journal Article
  Year 2010 Publication Image and Vision Computing Abbreviated Journal (up) IMAVIS  
  Volume 28 Issue 1 Pages 164-176  
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  Abstract Most of the techniques proposed for tackling the Structure from Motion problem (SFM) cannot deal with high percentages of missing data in the matrix of trajectories. Furthermore, an additional problem should be faced up when working with multiple object scenes: the rank of the matrix of trajectories should be estimated. This paper presents an iterative multiresolution scheme for SFM with missing data to be used in both the single and multiple object cases. The proposed scheme aims at recovering missing entries in the original input matrix. The objective is to improve the results by applying a factorization technique to the partially or totally filled in matrix instead of to the original input one. Experimental results obtained with synthetic and real data sequences, containing single and multiple objects, are presented to show the viability of the proposed approach.  
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  ISSN 0262-8856 ISBN Medium  
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  Notes ADAS Approved no  
  Call Number ADAS @ adas @ JSL2010 Serial 1278  
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Author Antonio Lopez; Gabriel Villalonga; Laura Sellart; German Ros; David Vazquez; Jiaolong Xu; Javier Marin; Azadeh S. Mozafari edit   pdf
url  openurl
  Title Training my car to see using virtual worlds Type Journal Article
  Year 2017 Publication Image and Vision Computing Abbreviated Journal (up) IMAVIS  
  Volume 38 Issue Pages 102-118  
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  Abstract Computer vision technologies are at the core of different advanced driver assistance systems (ADAS) and will play a key role in oncoming autonomous vehicles too. One of the main challenges for such technologies is to perceive the driving environment, i.e. to detect and track relevant driving information in a reliable manner (e.g. pedestrians in the vehicle route, free space to drive through). Nowadays it is clear that machine learning techniques are essential for developing such a visual perception for driving. In particular, the standard working pipeline consists of collecting data (i.e. on-board images), manually annotating the data (e.g. drawing bounding boxes around pedestrians), learning a discriminative data representation taking advantage of such annotations (e.g. a deformable part-based model, a deep convolutional neural network), and then assessing the reliability of such representation with the acquired data. In the last two decades most of the research efforts focused on representation learning (first, designing descriptors and learning classifiers; later doing it end-to-end). Hence, collecting data and, especially, annotating it, is essential for learning good representations. While this has been the case from the very beginning, only after the disruptive appearance of deep convolutional neural networks that it became a serious issue due to their data hungry nature. In this context, the problem is that manual data annotation is a tiresome work prone to errors. Accordingly, in the late 00’s we initiated a research line consisting of training visual models using photo-realistic computer graphics, especially focusing on assisted and autonomous driving. In this paper, we summarize such a work and show how it has become a new tendency with increasing acceptance.  
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  Notes ADAS; 600.118 Approved no  
  Call Number Admin @ si @ LVS2017 Serial 2985  
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