%0 Thesis %T Learning to recognize human actions: from hand-crafted to deep-learning based visual representations %A Albert Clapes %E Sergio Escalera %D 2019 %I Ediciones Graficas Rey %@ 978-84-948531-2-8 %F Albert Clapes2019 %O HUPBA %O exported from refbase (http://refbase.cvc.uab.es/show.php?record=3219), last updated on Thu, 05 Sep 2019 14:09:57 +0200 %X Action recognition is a very challenging and important problem in computer vi­sion. Researchers working on this field aspire to provide computers with the abil­ ity to visually perceive human actions – that is, to observe, interpret, and under­ stand human-related events that occur in the physical environment merely from visual data. The applications of this technology are numerous: human-machine interaction, e-health, monitoring/surveillance, and content-based video retrieval, among others. Hand-crafted methods dominated the field until the apparition of the first successful deep learning-based action recognition works. Although ear­ lier deep-based methods underperformed with respect to hand-crafted approaches, these slowly but steadily improved to become state-of-the-art, eventually achieving better results than hand-crafted ones. Still, hand-crafted approaches can be advan­ tageous in certain scenarios, specially when not enough data is available to train very large deep models or simply to be combined with deep-based methods to fur­ ther boost the performance. Hence, showing how hand-crafted features can provide extra knowledge the deep networks are notable to easily learn about human actions.This Thesis concurs in time with this change of paradigm and, hence, reflects it into two distinguished parts. In the first part, we focus on improving current suc­ cessful hand-crafted approaches for action recognition and we do so from three dif­ ferent perspectives. Using the dense trajectories framework as a backbone: first, we explore the use of multi-modal and multi-view input data to enrich the trajectory de­ scriptors. Second, we focus on the classification part of action recognition pipelines and propose an ensemble learning approach, where each classifier leams from a dif­ferent set of local spatiotemporal features to then combine their outputs following an strategy based on the Dempster-Shaffer Theory. And third, we propose a novel hand-crafted feature extraction method that constructs a rnid-level feature descrip­ tion to better modellong-term spatiotemporal dynarnics within action videos. Moving to the second part of the Thesis, we start with a comprehensive study of the current deep-learning based action recognition methods. We review both fun­ damental and cutting edge methodologies reported during the last few years and introduce a taxonomy of deep-leaming methods dedicated to action recognition. In particular, we analyze and discuss how these handle the temporal dimension of data. Last but not least, we propose a residual recurrent network for action recogni­ tion that naturally integrates all our previous findings in a powerful and prornising framework. %9 theses %9 Ph.D. thesis