%0 Conference Proceedings %T Word-Hunter: A Gamesourcing Experience to Validate the Transcription of Historical Manuscripts %A Jialuo Chen %A Pau Riba %A Alicia Fornes %A Juan Mas %A Josep Llados %A Joana Maria Pujadas-Mora %B 16th International Conference on Frontiers in Handwriting Recognition %D 2018 %F Jialuo Chen2018 %O DAG; 600.097; 603.057; 600.121 %O exported from refbase (http://refbase.cvc.uab.es/show.php?record=3169), last updated on Thu, 28 Mar 2019 10:21:21 +0100 %X Nowadays, there are still many handwritten historical documents in archives waiting to be transcribed and indexed. Since manual transcription is tedious and time consuming, the automatic transcription seems the path to follow. However, the performance of current handwriting recognition techniques is not perfect, so a manual validation is mandatory. Crowdsourcing is a good strategy for manual validation, however it is a tedious task. In this paper we analyze experiences based in gamificationin order to propose and design a gamesourcing framework that increases the interest of users. Then, we describe and analyze our experience when validating the automatic transcription using the gamesourcing application. Moreover, thanks to the combination of clustering and handwriting recognition techniques, we can speed up the validation while maintaining the performance. %K Crowdsourcing %K Gamification %K Handwritten documents %K Performance evaluation %U http://refbase.cvc.uab.es/files/CRF2018.pdf %U http://dx.doi.org/10.1109/ICFHR-2018.2018.00098 %P 528-533