%0 Conference Proceedings %T EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game %A Aura Hernandez-Sabate %A Lluis Albarracin %A Daniel Calvo %A Nuria Gorgorio %B 5th International Conference Games and Learning Alliance %D 2016 %V 10056 %F Aura Hernandez-Sabate2016 %O ADAS;IAM; %O exported from refbase (http://refbase.cvc.uab.es/show.php?record=2864), last updated on Tue, 21 Nov 2017 11:55:13 +0100 %X Photorealistic virtual environments are crucial for developing and testing automated driving systems in a safe way during trials. As commercially available simulators are expensive and bulky, this paper presents a low-cost, extendable, and easy-to-use (LEE) virtual environment with the aim to highlight its utility for level 3 driving automation. In particular, an experiment is performed using the presented simulator to explore the influence of different variables regarding control transfer of the car after the system was driving autonomously in a highway scenario. The results show that the speed of the car at the time when the system needs to transfer the control to the human driver is critical. %K Simulation environment %K Automated Driving %K Driver-Vehicle interaction %U http://refbase.cvc.uab.es/files/HAC2016.pdf %P 50-59