TY - JOUR AU - Noha Elfiky AU - Theo Gevers AU - Arjan Gijsenji AU - Jordi Gonzalez PY - 2014// TI - Color Constancy using 3D Scene Geometry derived from a Single Image T2 - TIP JO - IEEE Transactions on Image Processing SP - 3855 EP - 3868 VL - 23 IS - 9 N2 - The aim of color constancy is to remove the effect of the color of the light source. As color constancy is inherently an ill-posed problem, most of the existing color constancy algorithms are based on specific imaging assumptions (e.g. grey-world and white patch assumption).In this paper, 3D geometry models are used to determine which color constancy method to use for the different geometrical regions (depth/layer) foundin images. The aim is to classify images into stages (rough 3D geometry models). According to stage models; images are divided into stage regions using hard and soft segmentation. After that, the best color constancy methods is selected for each geometry depth. To this end, we propose a method to combine color constancy algorithms by investigating the relation between depth, local image statistics and color constancy. Image statistics are then exploited per depth to select the proper color constancy method. Our approach opens the possibility to estimate multiple illuminations by distinguishingnearby light source from distant illuminations. Experiments on state-of-the-art data sets show that the proposed algorithm outperforms state-of-the-artsingle color constancy algorithms with an improvement of almost 50% of median angular error. When using a perfect classifier (i.e, all of the test images are correctly classified into stages); the performance of the proposed method achieves an improvement of 52% of the median angular error compared to the best-performing single color constancy algorithm. SN - 1057-7149 L1 - http://refbase.cvc.uab.es/files/EGG2014.pdf UR - http://dx.doi.org/10.1109/TIP.2014.2336545 N1 - ISE; 600.078 ID - Noha Elfiky2014 ER -