%0 Conference Proceedings %T XBadges. Identifying and training soft skills with commercial video games Improving persistence, risk taking & spatial reasoning with commercial video games and facial and emotional recognition system %A Sergio Alloza %A Flavio Escribano %A Sergi Delgado %A Ciprian Corneanu %A Sergio Escalera %B 4th Congreso de la Sociedad Española para las Ciencias del Videojuego %D 2017 %V 1957 %F Sergio Alloza2017 %O HUPBA; no menciona %O exported from refbase (http://refbase.cvc.uab.es/show.php?record=3065), last updated on Thu, 27 Apr 2023 13:19:22 +0200 %X XBadges is a research project based on the hypothesis that commercial video games (nonserious games) can train soft skills. We measure persistence, patial reasoning and risk taking before and after subjects paticipate in controlled game playing sessions.In addition, we have developed an automatic facial expression recognition system capable of inferring their emotions while playing, allowing us to study the role of emotions in soft skills acquisition. We have used Flappy Bird, Pacman and Tetris for assessing changes in persistence, risk taking and spatial reasoning respectively. Results show how playing Tetris significantly improves spatial reasoning and how playing Pacman significantly improves prudence in certain areas of behavior. As for emotions, they reveal that being concentrated helps to improve performance and skills acquisition. Frustration is also shown as a key element. With the results obtained we are able to glimpse multiple applications in areas which need soft skills development. %K Video Games %K Soft Skills %K Training %K Skilling Development %K Emotions %K Cognitive Abilities %K Flappy Bird %K Pacman %K Tetris %U http://ceur-ws.org/Vol-1957/ %U http://refbase.cvc.uab.es/files/AED2017.pdf %P 13-28