%0 Report %T Stereo Matching using SGM on the GPU %A Daniel Hernandez %A Alejandro Chacon %A Antonio Espinosa %A David Vazquez %A Juan Carlos Moure %A Antonio Lopez %A PUMPS %D 2016 %F Daniel Hernandez2016 %O ADAS; 600.085; 600.087; 600.076 %O exported from refbase (http://refbase.cvc.uab.es/show.php?record=2776), last updated on Wed, 16 Nov 2016 10:40:31 +0100 %X Dense, robust and real-time computation of depth information from stereo-camera systems is a computationally demanding requirement for robotics, advanced driver assistance systems (ADAS) and autonomous vehicles. Semi-Global Matching (SGM) is a widely used algorithm that propagates consistency constraints along several paths across the image. This work presents a real-time system producing reliable disparity estimation results on the new embedded energy efficient GPU devices. Our design runs on a Tegra X1 at 42 frames per second (fps) for an image size of 640x480, 128 disparity levels, and using 4 path directions for the SGM method. %K CUDA %K Stereo %K Autonomous Vehicle %U http://refbase.cvc.uab.es/files/HCE2016b.pdf