@InProceedings{SilvioGiancola2022, author="Silvio Giancola and Anthony Cioppa and Adrien Deliege and Floriane Magera and Vladimir Somers and Le Kang and Xin Zhou and Olivier Barnich and Christophe De Vleeschouwer and Alexandre Alahi and Bernard Ghanem and Marc Van Droogenbroeck and Abdulrahman Darwish and Adrien Maglo and Albert Clapes and Andreas Luyts and Andrei Boiarov and Artur Xarles and Astrid Orcesi and Avijit Shah and Baoyu Fan and Bharath Comandur and Chen Chen and Chen Zhang and Chen Zhao and Chengzhi Lin and Cheuk-Yiu Chan and Chun Chuen Hui and Dengjie Li and Fan Yang and Fan Liang and Fang Da and Feng Yan and Fufu Yu and Guanshuo Wang and H. Anthony Chan and He Zhu and Hongwei Kan and Jiaming Chu and Jianming Hu and Jianyang Gu and Jin Chen and Joao V. B. Soares and Jonas Theiner and Jorge De Corte and Jose Henrique Brito and Jun Zhang and Junjie Li and Junwei Liang and Leqi Shen and Lin Ma and Lingchi Chen and Miguel Santos Marques and Mike Azatov and Nikita Kasatkin and Ning Wang and Qiong Jia and Quoc Cuong Pham and Ralph Ewerth and Ran Song and Rengang Li and Rikke Gade and Ruben Debien and Runze Zhang and Sangrok Lee and Sergio Escalera and Shan Jiang and Shigeyuki Odashima and Shimin Chen and Shoichi Masui and Shouhong Ding and Sin-wai Chan and Siyu Chen and Tallal El-Shabrawy and Tao He and Thomas B. Moeslund and Wan-Chi Siu and Wei Zhang and Wei Li and Xiangwei Wang and Xiao Tan and Xiaochuan Li and Xiaolin Wei and Xiaoqing Ye and Xing Liu and Xinying Wang and Yandong Guo and Yaqian Zhao and Yi Yu and Yingying Li and Yue He and Yujie Zhong and Zhenhua Guo and Zhiheng Li", title="SoccerNet 2022 Challenges Results", booktitle="5th International ACM Workshop on Multimedia Content Analysis in Sports", year="2022", pages="75--86", abstract="The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year{\textquoteright}s challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on this https URL. Baselines and development kits are available on this https URL.", optnote="HUPBA; no menciona", optnote="exported from refbase (http://refbase.cvc.uab.es/show.php?record=3801), last updated on Mon, 24 Apr 2023 15:27:02 +0200", doi="10.1145/3552437.3558545", opturl="https://dl.acm.org/doi/10.1145/3552437.3558545" }