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Nuria Cirera. 2012. Recognition of Handwritten Historical Documents. (Master's thesis, .)
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Christophe Rigaud, Dimosthenis Karatzas, Jean-Christophe Burie and Jean-Marc Ogier. 2013. Speech balloon contour classification in comics. 10th IAPR International Workshop on Graphics Recognition.
Abstract: Comic books digitization combined with subsequent comic book understanding create a variety of new applications, including mobile reading and data mining. Document understanding in this domain is challenging as comics are semi-structured documents, combining semantically important graphical and textual parts. In this work we detail a novel approach for classifying speech balloon in scanned comics book pages based on their contour time series.
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Carles Sanchez, Oriol Ramos Terrades, Patricia Marquez, Enric Marti, Jaume Rocarias and Debora Gil. 2014. Evaluación automática de prácticas en Moodle para el aprendizaje autónomo en Ingenierías.
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Anjan Dutta. 2014. Inexact Subgraph Matching Applied to Symbol Spotting in Graphical Documents. (Ph.D. thesis, Ediciones Graficas Rey.)
Abstract: There is a resurgence in the use of structural approaches in the usual object recognition and retrieval problem. Graph theory, in particular, graph matching plays a relevant role in that. Specifically, the detection of an object (or a part of that) in an image in terms of structural features can be formulated as a subgraph matching. Subgraph matching is a challenging task. Specially due to the presence of outliers most of the graph matching algorithms do not perform well in subgraph matching scenario. Also exact subgraph isomorphism has proven to be an NP-complete problem. So naturally, in graph matching community, there are lot of efforts addressing the problem of subgraph matching within suboptimal bound. Most of them work with approximate algorithms that try to get an inexact solution in estimated way. In addition, usual recognition must cope with distortion. Inexact graph matching consists in finding the best isomorphism under a similarity measure. Theoretically this thesis proposes algorithms for solving subgraph matching in an approximate and inexact way.
We consider the symbol spotting problem on graphical documents or line drawings from application point of view. This is a well known problem in the graphics recognition community. It can be further applied for indexing and classification of documents based on their contents. The structural nature of this kind of documents easily motivates one for giving a graph based representation. So the symbol spotting problem on graphical documents can be considered as a subgraph matching problem. The main challenges in this application domain is the noise and distortions that might come during the usage, digitalization and raster to vector conversion of those documents. Apart from that computer vision nowadays is not any more confined within a limited number of images. So dealing a huge number of images with graph based method is a further challenge.
In this thesis, on one hand, we have worked on efficient and robust graph representation to cope with the noise and distortions coming from documents. On the other hand, we have worked on different graph based methods and framework to solve the subgraph matching problem in a better approximated way, which can also deal with considerable number of images. Firstly, we propose a symbol spotting method by hashing serialized subgraphs. Graph serialization allows to create factorized substructures such as graph paths, which can be organized in hash tables depending on the structural similarities of the serialized subgraphs. The involvement of hashing techniques helps to reduce the search space substantially and speeds up the spotting procedure. Secondly, we introduce contextual similarities based on the walk based propagation on tensor product graph. These contextual similarities involve higher order information and more reliable than pairwise similarities. We use these higher order similarities to formulate subgraph matching as a node and edge selection problem in the tensor product graph. Thirdly, we propose near convex grouping to form near convex region adjacency graph which eliminates the limitations of traditional region adjacency graph representation for graphic recognition. Fourthly, we propose a hierarchical graph representation by simplifying/correcting the structural errors to create a hierarchical graph of the base graph. Later these hierarchical graph structures are matched with some graph matching methods. Apart from that, in this thesis we have provided an overall experimental comparison of all the methods and some of the state-of-the-art methods. Furthermore, some dataset models have also been proposed.
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Clement Guerin, Christophe Rigaud, Karell Bertet, Jean-Christophe Burie, Arnaud Revel and Jean-Marc Ogier. 2014. Réduction de l’espace de recherche pour les personnages de bandes dessinées. 19th National Congress Reconnaissance de Formes et l'Intelligence Artificielle.
Abstract: Les bandes dessinées représentent un patrimoine culturel important dans de nombreux pays et leur numérisation massive offre la possibilité d'effectuer des recherches dans le contenu des images. À ce jour, ce sont principalement les structures des pages et leurs contenus textuels qui ont été étudiés, peu de travaux portent sur le contenu graphique. Nous proposons de nous appuyer sur des éléments déjà étudiés tels que la position des cases et des bulles, pour réduire l'espace de recherche et localiser les personnages en fonction de la queue des bulles. L'évaluation de nos différentes contributions à partir de la base eBDtheque montre un taux de détection des queues de bulle de 81.2%, de localisation des personnages allant jusqu'à 85% et un gain d'espace de recherche de plus de 50%.
Keywords: contextual search; document analysis; comics characters
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Christophe Rigaud and Clement Guerin. 2014. Localisation contextuelle des personnages de bandes dessinées. Colloque International Francophone sur l'Écrit et le Document.
Abstract: Les auteurs proposent une méthode de localisation des personnages dans des cases de bandes dessinées en s'appuyant sur les caractéristiques des bulles de dialogue. L'évaluation montre un taux de localisation des personnages allant jusqu'à 65%.
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Lluis Gomez and Dimosthenis Karatzas. 2014. Scene Text Recognition: No Country for Old Men? 1st International Workshop on Robust Reading.
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Marçal Rusiñol, J. Chazalon and Jean-Marc Ogier. 2014. Normalisation et validation d'images de documents capturées en mobilité. Colloque International Francophone sur l'Écrit et le Document.109–124.
Abstract: Mobile document image acquisition integrates many distortions which must be corrected or detected on the device, before the document becomes unavailable or paying data transmission fees. In this paper, we propose a system to correct perspective and illumination issues, and estimate the sharpness of the image for OCR recognition. The correction step relies on fast and accurate border detection followed by illumination normalization. Its evaluation on a private dataset shows a clear improvement on OCR accuracy. The quality assessment
step relies on a combination of focus measures. Its evaluation on a public dataset shows that this simple method compares well to state of the art, learning-based methods which cannot be embedded on a mobile, and outperforms metric-based methods.
Keywords: mobile document image acquisition; perspective correction; illumination correction; quality assessment; focus measure; OCR accuracy prediction
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P. Wang, V. Eglin, C. Garcia, C. Largeron, Josep Llados and Alicia Fornes. 2014. Représentation par graphe de mots manuscrits dans les images pour la recherche par similarité. Colloque International Francophone sur l'Écrit et le Document.233–248.
Abstract: Effective information retrieval on handwritten document images has always been
a challenging task. In this paper, we propose a novel handwritten word spotting approach based on graph representation. The presented model comprises both topological and morphological signatures of handwriting. Skeleton-based graphs with the Shape Context labeled vertexes are established for connected components. Each word image is represented as a sequence of graphs. In order to be robust to the handwriting variations, an exhaustive merging process based on DTW alignment results introduced in the similarity measure between word images. With respect to the computation complexity, an approximate graph edit distance approach using bipartite matching is employed for graph matching. The experiments on the George Washington dataset and the marriage records from the Barcelona Cathedral dataset demonstrate that the proposed approach outperforms the state-of-the-art structural methods.
Keywords: word spotting; graph-based representation; shape context description; graph edit distance; DTW; block merging; query by example
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Antonio Clavelli. 2014. A computational model of eye guidance, searching for text in real scene images. (Ph.D. thesis, Ediciones Graficas Rey.)
Abstract: Searching for text objects in real scene images is an open problem and a very active computer vision research area. A large number of methods have been proposed tackling the text search as extension of the ones from the document analysis field or inspired by general purpose object detection methods. However the general problem of object search in real scene images remains an extremely challenging problem due to the huge variability in object appearance. This thesis builds on top of the most recent findings in the visual attention literature presenting a novel computational model of eye guidance aiming to better describe text object search in real scene images.
First are presented the relevant state-of-the-art results from the visual attention literature regarding eye movements and visual search. Relevant models of attention are discussed and integrated with recent observations on the role of top-down constraints and the emerging need for a layered model of attention in which saliency is not the only factor guiding attention. Visual attention is then explained by the interaction of several modulating factors, such as objects, value, plans and saliency. Then we introduce our probabilistic formulation of attention deployment in real scene. The model is based on the rationale that oculomotor control depends on two interacting but distinct processes: an attentional process that assigns value to the sources of information and motor process that flexibly links information with action.
In such framework, the choice of where to look next is task-dependent and oriented to classes of objects embedded within pictures of complex scenes. The dependence on task is taken into account by exploiting the value and the reward of gazing at certain image patches or proto-objects that provide a sparse representation of the scene objects.
In the experimental section the model is tested in laboratory condition, comparing model simulations with data from eye tracking experiments. The comparison is qualitative in terms of observable scan paths and quantitative in terms of statistical similarity of gaze shift amplitude. Experiments are performed using eye tracking data from both a publicly available dataset of face and text and from newly performed eye-tracking experiments on a dataset of street view pictures containing text. The last part of this thesis is dedicated to study the extent to which the proposed model can account for human eye movements in a low constrained setting. We used a mobile eye tracking device and an ad-hoc developed methodology to compare model simulated eye data with the human eye data from mobile eye tracking recordings. Such setting allow to test the model in an incomplete visual information condition, reproducing a close to real-life search task.
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