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Kunal Biswas, Palaiahnakote Shivakumara, Umapada Pal, Tong Lu, Michel Blumenstein, & Josep Llados. (2023). Classification of aesthetic natural scene images using statistical and semantic features. MTAP - Multimedia Tools and Applications, 82(9), 13507–13532.
Abstract: Aesthetic image analysis is essential for improving the performance of multimedia image retrieval systems, especially from a repository of social media and multimedia content stored on mobile devices. This paper presents a novel method for classifying aesthetic natural scene images by studying the naturalness of image content using statistical features, and reading text in the images using semantic features. Unlike existing methods that focus only on image quality with human information, the proposed approach focuses on image features as well as text-based semantic features without human intervention to reduce the gap between subjectivity and objectivity in the classification. The aesthetic classes considered in this work are (i) Very Pleasant, (ii) Pleasant, (iii) Normal and (iv) Unpleasant. The naturalness is represented by features of focus, defocus, perceived brightness, perceived contrast, blurriness and noisiness, while semantics are represented by text recognition, description of the images and labels of images, profile pictures, and banner images. Furthermore, a deep learning model is proposed in a novel way to fuse statistical and semantic features for the classification of aesthetic natural scene images. Experiments on our own dataset and the standard datasets demonstrate that the proposed approach achieves 92.74%, 88.67% and 83.22% average classification rates on our own dataset, AVA dataset and CUHKPQ dataset, respectively. Furthermore, a comparative study of the proposed model with the existing methods shows that the proposed method is effective for the classification of aesthetic social media images.
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Sangheeta Roy, Palaiahnakote Shivakumara, Namita Jain, Vijeta Khare, Anjan Dutta, Umapada Pal, et al. (2018). Rough-Fuzzy based Scene Categorization for Text Detection and Recognition in Video. PR - Pattern Recognition, 80, 64–82.
Abstract: Scene image or video understanding is a challenging task especially when number of video types increases drastically with high variations in background and foreground. This paper proposes a new method for categorizing scene videos into different classes, namely, Animation, Outlet, Sports, e-Learning, Medical, Weather, Defense, Economics, Animal Planet and Technology, for the performance improvement of text detection and recognition, which is an effective approach for scene image or video understanding. For this purpose, at first, we present a new combination of rough and fuzzy concept to study irregular shapes of edge components in input scene videos, which helps to classify edge components into several groups. Next, the proposed method explores gradient direction information of each pixel in each edge component group to extract stroke based features by dividing each group into several intra and inter planes. We further extract correlation and covariance features to encode semantic features located inside planes or between planes. Features of intra and inter planes of groups are then concatenated to get a feature matrix. Finally, the feature matrix is verified with temporal frames and fed to a neural network for categorization. Experimental results show that the proposed method outperforms the existing state-of-the-art methods, at the same time, the performances of text detection and recognition methods are also improved significantly due to categorization.
Keywords: Rough set; Fuzzy set; Video categorization; Scene image classification; Video text detection; Video text recognition
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Marçal Rusiñol, J. Chazalon, & Katerine Diaz. (2018). Augmented Songbook: an Augmented Reality Educational Application for Raising Music Awareness. MTAP - Multimedia Tools and Applications, 77(11), 13773–13798.
Abstract: This paper presents the development of an Augmented Reality mobile application which aims at sensibilizing young children to abstract concepts of music. Such concepts are, for instance, the musical notation or the idea of rhythm. Recent studies in Augmented Reality for education suggest that such technologies have multiple benefits for students, including younger ones. As mobile document image acquisition and processing gains maturity on mobile platforms, we explore how it is possible to build a markerless and real-time application to augment the physical documents with didactic animations and interactive virtual content. Given a standard image processing pipeline, we compare the performance of different local descriptors at two key stages of the process. Results suggest alternatives to the SIFT local descriptors, regarding result quality and computational efficiency, both for document model identification and perspective transform estimation. All experiments are performed on an original and public dataset we introduce here.
Keywords: Augmented reality; Document image matching; Educational applications
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Anjan Dutta, Josep Llados, Horst Bunke, & Umapada Pal. (2018). Product graph-based higher order contextual similarities for inexact subgraph matching. PR - Pattern Recognition, 76, 596–611.
Abstract: Many algorithms formulate graph matching as an optimization of an objective function of pairwise quantification of nodes and edges of two graphs to be matched. Pairwise measurements usually consider local attributes but disregard contextual information involved in graph structures. We address this issue by proposing contextual similarities between pairs of nodes. This is done by considering the tensor product graph (TPG) of two graphs to be matched, where each node is an ordered pair of nodes of the operand graphs. Contextual similarities between a pair of nodes are computed by accumulating weighted walks (normalized pairwise similarities) terminating at the corresponding paired node in TPG. Once the contextual similarities are obtained, we formulate subgraph matching as a node and edge selection problem in TPG. We use contextual similarities to construct an objective function and optimize it with a linear programming approach. Since random walk formulation through TPG takes into account higher order information, it is not a surprise that we obtain more reliable similarities and better discrimination among the nodes and edges. Experimental results shown on synthetic as well as real benchmarks illustrate that higher order contextual similarities increase discriminating power and allow one to find approximate solutions to the subgraph matching problem.
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Palaiahnakote Shivakumara, Anjan Dutta, Chew Lim Tan, & Umapada Pal. (2014). Multi-oriented scene text detection in video based on wavelet and angle projection boundary growing. MTAP - Multimedia Tools and Applications, 72(1), 515–539.
Abstract: In this paper, we address two complex issues: 1) Text frame classification and 2) Multi-oriented text detection in video text frame. We first divide a video frame into 16 blocks and propose a combination of wavelet and median-moments with k-means clustering at the block level to identify probable text blocks. For each probable text block, the method applies the same combination of feature with k-means clustering over a sliding window running through the blocks to identify potential text candidates. We introduce a new idea of symmetry on text candidates in each block based on the observation that pixel distribution in text exhibits a symmetric pattern. The method integrates all blocks containing text candidates in the frame and then all text candidates are mapped on to a Sobel edge map of the original frame to obtain text representatives. To tackle the multi-orientation problem, we present a new method called Angle Projection Boundary Growing (APBG) which is an iterative algorithm and works based on a nearest neighbor concept. APBG is then applied on the text representatives to fix the bounding box for multi-oriented text lines in the video frame. Directional information is used to eliminate false positives. Experimental results on a variety of datasets such as non-horizontal, horizontal, publicly available data (Hua’s data) and ICDAR-03 competition data (camera images) show that the proposed method outperforms existing methods proposed for video and the state of the art methods for scene text as well.
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