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Joan Serrat, Ferran Diego, Felipe Lumbreras, Jose Manuel Alvarez, Antonio Lopez and C. Elvira. 2008. Dynamic Comparison of Headlights. Journal of Automobile Engineering, 222(5), 643–656.
Keywords: video alignment
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Ferran Diego, Daniel Ponsa, Joan Serrat and Antonio Lopez. 2011. Video Alignment for Change Detection. TIP, 20(7), 1858–1869.
Abstract: In this work, we address the problem of aligning two video sequences. Such alignment refers to synchronization, i.e., the establishment of temporal correspondence between frames of the first and second video, followed by spatial registration of all the temporally corresponding frames. Video synchronization and alignment have been attempted before, but most often in the relatively simple cases of fixed or rigidly attached cameras and simultaneous acquisition. In addition, restrictive assumptions have been applied, including linear time correspondence or the knowledge of the complete trajectories of corresponding scene points; to some extent, these assumptions limit the practical applicability of any solutions developed. We intend to solve the more general problem of aligning video sequences recorded by independently moving cameras that follow similar trajectories, based only on the fusion of image intensity and GPS information. The novelty of our approach is to pose the synchronization as a MAP inference problem on a Bayesian network including the observations from these two sensor types, which have been proved complementary. Alignment results are presented in the context of videos recorded from vehicles driving along the same track at different times, for different road types. In addition, we explore two applications of the proposed video alignment method, both based on change detection between aligned videos. One is the detection of vehicles, which could be of use in ADAS. The other is online difference spotting videos of surveillance rounds.
Keywords: video alignment
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Ferran Diego, Joan Serrat and Antonio Lopez. 2013. Joint spatio-temporal alignment of sequences. TMM, 15(6), 1377–1387.
Abstract: Video alignment is important in different areas of computer vision such as wide baseline matching, action recognition, change detection, video copy detection and frame dropping prevention. Current video alignment methods usually deal with a relatively simple case of fixed or rigidly attached cameras or simultaneous acquisition. Therefore, in this paper we propose a joint video alignment for bringing two video sequences into a spatio-temporal alignment. Specifically, the novelty of the paper is to formulate the video alignment to fold the spatial and temporal alignment into a single alignment framework. This simultaneously satisfies a frame-correspondence and frame-alignment similarity; exploiting the knowledge among neighbor frames by a standard pairwise Markov random field (MRF). This new formulation is able to handle the alignment of sequences recorded at different times by independent moving cameras that follows a similar trajectory, and also generalizes the particular cases that of fixed geometric transformation and/or linear temporal mapping. We conduct experiments on different scenarios such as sequences recorded simultaneously or by moving cameras to validate the robustness of the proposed approach. The proposed method provides the highest video alignment accuracy compared to the state-of-the-art methods on sequences recorded from vehicles driving along the same track at different times.
Keywords: video alignment
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Daniel Ponsa, Joan Serrat and Antonio Lopez. 2011. On-board image-based vehicle detection and tracking. TIM, 33(7), 783–805.
Abstract: In this paper we present a computer vision system for daytime vehicle detection and localization, an essential step in the development of several types of advanced driver assistance systems. It has a reduced processing time and high accuracy thanks to the combination of vehicle detection with lane-markings estimation and temporal tracking of both vehicles and lane markings. Concerning vehicle detection, our main contribution is a frame scanning process that inspects images according to the geometry of image formation, and with an Adaboost-based detector that is robust to the variability in the different vehicle types (car, van, truck) and lighting conditions. In addition, we propose a new method to estimate the most likely three-dimensional locations of vehicles on the road ahead. With regards to the lane-markings estimation component, we have two main contributions. First, we employ a different image feature to the other commonly used edges: we use ridges, which are better suited to this problem. Second, we adapt RANSAC, a generic robust estimation method, to fit a parametric model of a pair of lane markings to the image features. We qualitatively assess our vehicle detection system in sequences captured on several road types and under very different lighting conditions. The processed videos are available on a web page associated with this paper. A quantitative evaluation of the system has shown quite accurate results (a low number of false positives and negatives) at a reasonable computation time.
Keywords: vehicle detection
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Joan Marc Llargues Asensio, Juan Peralta, Raul Arrabales, Manuel Gonzalez Bedia, Paulo Cortez and Antonio Lopez. 2014. Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters. EXSY, 41(16), 7281–7290.
Abstract: Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.
Keywords: Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks
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David Geronimo, Joan Serrat, Antonio Lopez and Ramon Baldrich. 2013. Traffic sign recognition for computer vision project-based learning. T-EDUC, 56(3), 364–371.
Abstract: This paper presents a graduate course project on computer vision. The aim of the project is to detect and recognize traffic signs in video sequences recorded by an on-board vehicle camera. This is a demanding problem, given that traffic sign recognition is one of the most challenging problems for driving assistance systems. Equally, it is motivating for the students given that it is a real-life problem. Furthermore, it gives them the opportunity to appreciate the difficulty of real-world vision problems and to assess the extent to which this problem can be solved by modern computer vision and pattern classification techniques taught in the classroom. The learning objectives of the course are introduced, as are the constraints imposed on its design, such as the diversity of students' background and the amount of time they and their instructors dedicate to the course. The paper also describes the course contents, schedule, and how the project-based learning approach is applied. The outcomes of the course are discussed, including both the students' marks and their personal feedback.
Keywords: traffic signs
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Aura Hernandez-Sabate, Meritxell Joanpere, Nuria Gorgorio and Lluis Albarracin. 2015. Mathematics learning opportunities when playing a Tower Defense Game.
Abstract: A qualitative research study is presented herein with the purpose of identifying mathematics learning opportunities in students between 10 and 12 years old while playing a commercial version of a Tower Defense game. These learning opportunities are understood as mathematicisable moments of the game and involve the establishment of relationships between the game and mathematical problem solving. Based on the analysis of these mathematicisable moments, we conclude that the game can promote problem-solving processes and learning opportunities that can be associated with different mathematical contents that appears in mathematics curricula, thought it seems that teacher or new game elements might be needed to facilitate the processes.
Keywords: Tower Defense game; learning opportunities; mathematics; problem solving; game design
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Oscar Argudo, Marc Comino, Antonio Chica, Carlos Andujar and Felipe Lumbreras. 2018. Segmentation of aerial images for plausible detail synthesis. CG, 71, 23–34.
Abstract: The visual enrichment of digital terrain models with plausible synthetic detail requires the segmentation of aerial images into a suitable collection of categories. In this paper we present a complete pipeline for segmenting high-resolution aerial images into a user-defined set of categories distinguishing e.g. terrain, sand, snow, water, and different types of vegetation. This segmentation-for-synthesis problem implies that per-pixel categories must be established according to the algorithms chosen for rendering the synthetic detail. This precludes the definition of a universal set of labels and hinders the construction of large training sets. Since artists might choose to add new categories on the fly, the whole pipeline must be robust against unbalanced datasets, and fast on both training and inference. Under these constraints, we analyze the contribution of common per-pixel descriptors, and compare the performance of state-of-the-art supervised learning algorithms. We report the findings of two user studies. The first one was conducted to analyze human accuracy when manually labeling aerial images. The second user study compares detailed terrains built using different segmentation strategies, including official land cover maps. These studies demonstrate that our approach can be used to turn digital elevation models into fully-featured, detailed terrains with minimal authoring efforts.
Keywords: Terrain editing; Detail synthesis; Vegetation synthesis; Terrain rendering; Image segmentation
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Enrique Cabello, Cristina Conde, Angel Serrano, Licesio Rodriguez and David Vazquez. 2006. Empleo de sistemas biométricos para el reconocimiento de personas en aeropuertos. Instituto Universitario de Investigación sobre Seguridad Interior (IUSI 2006).
Abstract: El presente proyecto se desarrolló a lo largo del año 2005, probando un prototipo de un sistema de verificación facial con imágenes extraídas de las cámaras de video vigilancia del aeropuerto de Barajas. Se diseñaron varios experimentos, agrupados en dos clases. En el primer tipo, el sistema es entrenado con imágenes obtenidas en condiciones de laboratorio y luego probado con imágenes extraídas de las cámaras de video vigilancia del aeropuerto de Barajas. En el segundo caso, tanto las imágenes de entrenamiento como las de prueba corresponden a imágenes extraídas de Barajas. Se ha desarrollado un sistema completo, que incluye adquisición y digitalización de las imágenes, localización y recorte de las caras en escena, verificación de sujetos y obtención de resultados. Los resultados muestran, que, en general, un sistema de verificación facial basado en imágenes puede ser una ayuda a un operario que deba estar vigilando amplias zonas.
Keywords: Surveillance; Face detection; Face recognition
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Naveen Onkarappa and Angel Sappa. 2013. A Novel Space Variant Image Representation. JMIV, 47(1-2), 48–59.
Abstract: Traditionally, in machine vision images are represented using cartesian coordinates with uniform sampling along the axes. On the contrary, biological vision systems represent images using polar coordinates with non-uniform sampling. For various advantages provided by space-variant representations many researchers are interested in space-variant computer vision. In this direction the current work proposes a novel and simple space variant representation of images. The proposed representation is compared with the classical log-polar mapping. The log-polar representation is motivated by biological vision having the characteristic of higher resolution at the fovea and reduced resolution at the periphery. On the contrary to the log-polar, the proposed new representation has higher resolution at the periphery and lower resolution at the fovea. Our proposal is proved to be a better representation in navigational scenarios such as driver assistance systems and robotics. The experimental results involve analysis of optical flow fields computed on both proposed and log-polar representations. Additionally, an egomotion estimation application is also shown as an illustrative example. The experimental analysis comprises results from synthetic as well as real sequences.
Keywords: Space-variant representation; Log-polar mapping; Onboard vision applications
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