2020 |
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Cesar de Souza, Adrien Gaidon, Yohann Cabon, Naila Murray, & Antonio Lopez. (2020). Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models. IJCV - International Journal of Computer Vision, 128, 1505–1536.
Abstract: Deep video action recognition models have been highly successful in recent years but require large quantities of manually-annotated data, which are expensive and laborious to obtain. In this work, we investigate the generation of synthetic training data for video action recognition, as synthetic data have been successfully used to supervise models for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation, physics models and other components of modern game engines. With this model we generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for “Procedural Human Action Videos”. PHAV contains a total of 39,982 videos, with more than 1000 examples for each of 35 action categories. Our video generation approach is not limited to existing motion capture sequences: 14 of these 35 categories are procedurally-defined synthetic actions. In addition, each video is represented with 6 different data modalities, including RGB, optical flow and pixel-level semantic labels. These modalities are generated almost simultaneously using the Multiple Render Targets feature of modern GPUs. In order to leverage PHAV, we introduce a deep multi-task (i.e. that considers action classes from multiple datasets) representation learning architecture that is able to simultaneously learn from synthetic and real video datasets, even when their action categories differ. Our experiments on the UCF-101 and HMDB-51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance. Our approach also significantly outperforms video representations produced by fine-tuning state-of-the-art unsupervised generative models of videos.
Keywords: Procedural generation; Human action recognition; Synthetic data; Physics
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Fei Yang, Luis Herranz, Joost Van de Weijer, Jose Antonio Iglesias, Antonio Lopez, & Mikhail Mozerov. (2020). Variable Rate Deep Image Compression with Modulated Autoencoder. SPL - IEEE Signal Processing Letters, 27, 331–335.
Abstract: Variable rate is a requirement for flexible and adaptable image and video compression. However, deep image compression methods (DIC) are optimized for a single fixed rate-distortion (R-D) tradeoff. While this can be addressed by training multiple models for different tradeoffs, the memory requirements increase proportionally to the number of models. Scaling the bottleneck representation of a shared autoencoder can provide variable rate compression with a single shared autoencoder. However, the R-D performance using this simple mechanism degrades in low bitrates, and also shrinks the effective range of bitrates. To address these limitations, we formulate the problem of variable R-D optimization for DIC, and propose modulated autoencoders (MAEs), where the representations of a shared autoencoder are adapted to the specific R-D tradeoff via a modulation network. Jointly training this modulated autoencoder and the modulation network provides an effective way to navigate the R-D operational curve. Our experiments show that the proposed method can achieve almost the same R-D performance of independent models with significantly fewer parameters.
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Gabriel Villalonga, & Antonio Lopez. (2020). Co-Training for On-Board Deep Object Detection. ACCESS - IEEE Access, , 194441–194456.
Abstract: Providing ground truth supervision to train visual models has been a bottleneck over the years, exacerbated by domain shifts which degenerate the performance of such models. This was the case when visual tasks relied on handcrafted features and shallow machine learning and, despite its unprecedented performance gains, the problem remains open within the deep learning paradigm due to its data-hungry nature. Best performing deep vision-based object detectors are trained in a supervised manner by relying on human-labeled bounding boxes which localize class instances (i.e. objects) within the training images. Thus, object detection is one of such tasks for which human labeling is a major bottleneck. In this article, we assess co-training as a semi-supervised learning method for self-labeling objects in unlabeled images, so reducing the human-labeling effort for developing deep object detectors. Our study pays special attention to a scenario involving domain shift; in particular, when we have automatically generated virtual-world images with object bounding boxes and we have real-world images which are unlabeled. Moreover, we are particularly interested in using co-training for deep object detection in the context of driver assistance systems and/or self-driving vehicles. Thus, using well-established datasets and protocols for object detection in these application contexts, we will show how co-training is a paradigm worth to pursue for alleviating object labeling, working both alone and together with task-agnostic domain adaptation.
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Gabriel Villalonga, Joost Van de Weijer, & Antonio Lopez. (2020). Recognizing new classes with synthetic data in the loop: application to traffic sign recognition. SENS - Sensors, 20(3), 583.
Abstract: On-board vision systems may need to increase the number of classes that can be recognized in a relatively short period. For instance, a traffic sign recognition system may suddenly be required to recognize new signs. Since collecting and annotating samples of such new classes may need more time than we wish, especially for uncommon signs, we propose a method to generate these samples by combining synthetic images and Generative Adversarial Network (GAN) technology. In particular, the GAN is trained on synthetic and real-world samples from known classes to perform synthetic-to-real domain adaptation, but applied to synthetic samples of the new classes. Using the Tsinghua dataset with a synthetic counterpart, SYNTHIA-TS, we have run an extensive set of experiments. The results show that the proposed method is indeed effective, provided that we use a proper Convolutional Neural Network (CNN) to perform the traffic sign recognition (classification) task as well as a proper GAN to transform the synthetic images. Here, a ResNet101-based classifier and domain adaptation based on CycleGAN performed extremely well for a ratio∼ 1/4 for new/known classes; even for more challenging ratios such as∼ 4/1, the results are also very positive.
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Yi Xiao, Felipe Codevilla, Akhil Gurram, Onay Urfalioglu, & Antonio Lopez. (2020). Multimodal end-to-end autonomous driving. TITS - IEEE Transactions on Intelligent Transportation Systems, , 1–11.
Abstract: A crucial component of an autonomous vehicle (AV) is the artificial intelligence (AI) is able to drive towards a desired destination. Today, there are different paradigms addressing the development of AI drivers. On the one hand, we find modular pipelines, which divide the driving task into sub-tasks such as perception and maneuver planning and control. On the other hand, we find end-to-end driving approaches that try to learn a direct mapping from input raw sensor data to vehicle control signals. The later are relatively less studied, but are gaining popularity since they are less demanding in terms of sensor data annotation. This paper focuses on end-to-end autonomous driving. So far, most proposals relying on this paradigm assume RGB images as input sensor data. However, AVs will not be equipped only with cameras, but also with active sensors providing accurate depth information (e.g., LiDARs). Accordingly, this paper analyses whether combining RGB and depth modalities, i.e. using RGBD data, produces better end-to-end AI drivers than relying on a single modality. We consider multimodality based on early, mid and late fusion schemes, both in multisensory and single-sensor (monocular depth estimation) settings. Using the CARLA simulator and conditional imitation learning (CIL), we show how, indeed, early fusion multimodality outperforms single-modality.
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