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Author |
Hugo Bertiche; Meysam Madadi; Sergio Escalera |


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Title |
PBNS: Physically Based Neural Simulation for Unsupervised Garment Pose Space Deformation |
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Journal Article |
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Year  |
2021 |
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ACM Transactions on Graphics |
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40 |
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6 |
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1-14 |
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Abstract |
We present a methodology to automatically obtain Pose Space Deformation (PSD) basis for rigged garments through deep learning. Classical approaches rely on Physically Based Simulations (PBS) to animate clothes. These are general solutions that, given a sufficiently fine-grained discretization of space and time, can achieve highly realistic results. However, they are computationally expensive and any scene modification prompts the need of re-simulation. Linear Blend Skinning (LBS) with PSD offers a lightweight alternative to PBS, though, it needs huge volumes of data to learn proper PSD. We propose using deep learning, formulated as an implicit PBS, to unsupervisedly learn realistic cloth Pose Space Deformations in a constrained scenario: dressed humans. Furthermore, we show it is possible to train these models in an amount of time comparable to a PBS of a few sequences. To the best of our knowledge, we are the first to propose a neural simulator for cloth.
While deep-based approaches in the domain are becoming a trend, these are data-hungry models. Moreover, authors often propose complex formulations to better learn wrinkles from PBS data. Supervised learning leads to physically inconsistent predictions that require collision solving to be used. Also, dependency on PBS data limits the scalability of these solutions, while their formulation hinders its applicability and compatibility. By proposing an unsupervised methodology to learn PSD for LBS models (3D animation standard), we overcome both of these drawbacks. Results obtained show cloth-consistency in the animated garments and meaningful pose-dependant folds and wrinkles. Our solution is extremely efficient, handles multiple layers of cloth, allows unsupervised outfit resizing and can be easily applied to any custom 3D avatar. |
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HUPBA; no proj;MILAB |
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no |
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Admin @ si @ BME2021c |
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3643 |
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Author |
Javier Marin; Sergio Escalera |


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Title |
SSSGAN: Satellite Style and Structure Generative Adversarial Networks |
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Journal Article |
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2021 |
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Remote Sensing |
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13 |
Issue |
19 |
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3984 |
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This work presents Satellite Style and Structure Generative Adversarial Network (SSGAN), a generative model of high resolution satellite imagery to support image segmentation. Based on spatially adaptive denormalization modules (SPADE) that modulate the activations with respect to segmentation map structure, in addition to global descriptor vectors that capture the semantic information in a vector with respect to Open Street Maps (OSM) classes, this model is able to produce
consistent aerial imagery. By decoupling the generation of aerial images into a structure map and a carefully defined style vector, we were able to improve the realism and geodiversity of the synthesis with respect to the state-of-the-art baseline. Therefore, the proposed model allows us to control the generation not only with respect to the desired structure, but also with respect to a geographic area. |
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HUPBA; no proj;MILAB;ADAS |
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no |
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Admin @ si @ MaE2021 |
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3651 |
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Author |
Kaustubh Kulkarni; Ciprian Corneanu; Ikechukwu Ofodile; Sergio Escalera; Xavier Baro; Sylwia Hyniewska; Juri Allik; Gholamreza Anbarjafari |


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Title |
Automatic Recognition of Facial Displays of Unfelt Emotions |
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Journal Article |
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2021 |
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IEEE Transactions on Affective Computing |
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TAC |
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12 |
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2 |
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377 - 390 |
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Humans modify their facial expressions in order to communicate their internal states and sometimes to mislead observers regarding their true emotional states. Evidence in experimental psychology shows that discriminative facial responses are short and subtle. This suggests that such behavior would be easier to distinguish when captured in high resolution at an increased frame rate. We are proposing SASE-FE, the first dataset of facial expressions that are either congruent or incongruent with underlying emotion states. We show that overall the problem of recognizing whether facial movements are expressions of authentic emotions or not can be successfully addressed by learning spatio-temporal representations of the data. For this purpose, we propose a method that aggregates features along fiducial trajectories in a deeply learnt space. Performance of the proposed model shows that on average, it is easier to distinguish among genuine facial expressions of emotion than among unfelt facial expressions of emotion and that certain emotion pairs such as contempt and disgust are more difficult to distinguish than the rest. Furthermore, the proposed methodology improves state of the art results on CK+ and OULU-CASIA datasets for video emotion recognition, and achieves competitive results when classifying facial action units on BP4D datase. |
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HUPBA; no proj;MV;OR;MILAB |
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no |
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Admin @ si @ KCO2021 |
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3658 |
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Author |
Meysam Madadi; Hugo Bertiche; Sergio Escalera |


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Title |
Deep unsupervised 3D human body reconstruction from a sparse set of landmarks |
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Journal Article |
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Year  |
2021 |
Publication |
International Journal of Computer Vision |
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IJCV |
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129 |
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2499–2512 |
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In this paper we propose the first deep unsupervised approach in human body reconstruction to estimate body surface from a sparse set of landmarks, so called DeepMurf. We apply a denoising autoencoder to estimate missing landmarks. Then we apply an attention model to estimate body joints from landmarks. Finally, a cascading network is applied to regress parameters of a statistical generative model that reconstructs body. Our set of proposed loss functions allows us to train the network in an unsupervised way. Results on four public datasets show that our approach accurately reconstructs the human body from real world mocap data. |
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HUPBA; no proj;MILAB |
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no |
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Admin @ si @ MBE2021 |
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3654 |
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Author |
Razieh Rastgoo; Kourosh Kiani; Sergio Escalera |

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Title |
Sign Language Recognition: A Deep Survey |
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Journal Article |
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Year  |
2021 |
Publication |
Expert Systems With Applications |
Abbreviated Journal |
ESWA |
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164 |
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Pages |
113794 |
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Sign language, as a different form of the communication language, is important to large groups of people in society. There are different signs in each sign language with variability in hand shape, motion profile, and position of the hand, face, and body parts contributing to each sign. So, visual sign language recognition is a complex research area in computer vision. Many models have been proposed by different researchers with significant improvement by deep learning approaches in recent years. In this survey, we review the vision-based proposed models of sign language recognition using deep learning approaches from the last five years. While the overall trend of the proposed models indicates a significant improvement in recognition accuracy in sign language recognition, there are some challenges yet that need to be solved. We present a taxonomy to categorize the proposed models for isolated and continuous sign language recognition, discussing applications, datasets, hybrid models, complexity, and future lines of research in the field. |
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HUPBA; no proj;MILAB |
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no |
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Admin @ si @ RKE2021a |
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3521 |
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