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Author Dorota Kaminska; Kadir Aktas; Davit Rizhinashvili; Danila Kuklyanov; Abdallah Hussein Sham; Sergio Escalera; Kamal Nasrollahi; Thomas B. Moeslund; Gholamreza Anbarjafari edit   pdf
url  openurl
  Title Two-stage Recognition and Beyond for Compound Facial Emotion Recognition Type Journal Article
  Year 2021 Publication Electronics Abbreviated Journal ELEC  
  Volume (up) 10 Issue 22 Pages 2847  
  Keywords compound emotion recognition; facial expression recognition; dominant and complementary emotion recognition; deep learning  
  Abstract Facial emotion recognition is an inherently complex problem due to individual diversity in facial features and racial and cultural differences. Moreover, facial expressions typically reflect the mixture of people’s emotional statuses, which can be expressed using compound emotions. Compound facial emotion recognition makes the problem even more difficult because the discrimination between dominant and complementary emotions is usually weak. We have created a database that includes 31,250 facial images with different emotions of 115 subjects whose gender distribution is almost uniform to address compound emotion recognition. In addition, we have organized a competition based on the proposed dataset, held at FG workshop 2020. This paper analyzes the winner’s approach—a two-stage recognition method (1st stage, coarse recognition; 2nd stage, fine recognition), which enhances the classification of symmetrical emotion labels.  
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  Notes HUPBA; no proj;MILAB Approved no  
  Call Number Admin @ si @ KAR2021 Serial 3642  
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Author Sergio Escalera; Oriol Pujol; Petia Radeva edit  url
openurl 
  Title Error-Correcting Output Codes Library Type Journal Article
  Year 2010 Publication Journal of Machine Learning Research Abbreviated Journal JMLR  
  Volume (up) 11 Issue Pages 661-664  
  Keywords  
  Abstract (Feb):661−664
In this paper, we present an open source Error-Correcting Output Codes (ECOC) library. The ECOC framework is a powerful tool to deal with multi-class categorization problems. This library contains both state-of-the-art coding (one-versus-one, one-versus-all, dense random, sparse random, DECOC, forest-ECOC, and ECOC-ONE) and decoding designs (hamming, euclidean, inverse hamming, laplacian, β-density, attenuated, loss-based, probabilistic kernel-based, and loss-weighted) with the parameters defined by the authors, as well as the option to include your own coding, decoding, and base classifier.
 
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  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1532-4435 ISBN Medium  
  Area Expedition Conference  
  Notes MILAB;HUPBA Approved no  
  Call Number BCNPCL @ bcnpcl @ EPR2010c Serial 1286  
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Author Raquel Justo; Leila Ben Letaifa; Cristina Palmero; Eduardo Gonzalez-Fraile; Anna Torp Johansen; Alain Vazquez; Gennaro Cordasco; Stephan Schlogl; Begoña Fernandez-Ruanova; Micaela Silva; Sergio Escalera; Mikel de Velasco; Joffre Tenorio-Laranga; Anna Esposito; Maria Korsnes; M. Ines Torres edit  url
openurl 
  Title Analysis of the Interaction between Elderly People and a Simulated Virtual Coach, Journal of Ambient Intelligence and Humanized Computing Type Journal Article
  Year 2020 Publication Journal of Ambient Intelligence and Humanized Computing Abbreviated Journal AIHC  
  Volume (up) 11 Issue 12 Pages 6125-6140  
  Keywords  
  Abstract The EMPATHIC project develops and validates new interaction paradigms for personalized virtual coaches (VC) to promote healthy and independent aging. To this end, the work presented in this paper is aimed to analyze the interaction between the EMPATHIC-VC and the users. One of the goals of the project is to ensure an end-user driven design, involving senior users from the beginning and during each phase of the project. Thus, the paper focuses on some sessions where the seniors carried out interactions with a Wizard of Oz driven, simulated system. A coaching strategy based on the GROW model was used throughout these sessions so as to guide interactions and engage the elderly with the goals of the project. In this interaction framework, both the human and the system behavior were analyzed. The way the wizard implements the GROW coaching strategy is a key aspect of the system behavior during the interaction. The language used by the virtual agent as well as his or her physical aspect are also important cues that were analyzed. Regarding the user behavior, the vocal communication provides information about the speaker’s emotional status, that is closely related to human behavior and which can be extracted from the speech and language analysis. In the same way, the analysis of the facial expression, gazes and gestures can provide information on the non verbal human communication even when the user is not talking. In addition, in order to engage senior users, their preferences and likes had to be considered. To this end, the effect of the VC on the users was gathered by means of direct questionnaires. These analyses have shown a positive and calm behavior of users when interacting with the simulated virtual coach as well as some difficulties of the system to develop the proposed coaching strategy.  
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  Notes HuPBA; no proj;MILAB Approved no  
  Call Number Admin @ si @ JLP2020 Serial 3443  
Permanent link to this record
 

 
Author Sergio Escalera; Xavier Baro; Jordi Vitria; Petia Radeva; Bogdan Raducanu edit   pdf
doi  openurl
  Title Social Network Extraction and Analysis Based on Multimodal Dyadic Interaction Type Journal Article
  Year 2012 Publication Sensors Abbreviated Journal SENS  
  Volume (up) 12 Issue 2 Pages 1702-1719  
  Keywords  
  Abstract IF=1.77 (2010)
Social interactions are a very important component in peopleís lives. Social network analysis has become a common technique used to model and quantify the properties of social interactions. In this paper, we propose an integrated framework to explore the characteristics of a social network extracted from multimodal dyadic interactions. For our study, we used a set of videos belonging to New York Timesí Blogging Heads opinion blog.
The Social Network is represented as an oriented graph, whose directed links are determined by the Influence Model. The linksí weights are a measure of the ìinfluenceî a person has over the other. The states of the Influence Model encode automatically extracted audio/visual features from our videos using state-of-the art algorithms. Our results are reported in terms of accuracy of audio/visual data fusion for speaker segmentation and centrality measures used to characterize the extracted social network.
 
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  Publisher Molecular Diversity Preservation International Place of Publication Editor  
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  Notes MILAB; OR;HuPBA;MV Approved no  
  Call Number Admin @ si @ EBV2012 Serial 1885  
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Author Antonio Hernandez; Miguel Reyes; Victor Ponce; Sergio Escalera edit   pdf
doi  openurl
  Title GrabCut-Based Human Segmentation in Video Sequences Type Journal Article
  Year 2012 Publication Sensors Abbreviated Journal SENS  
  Volume (up) 12 Issue 11 Pages 15376-15393  
  Keywords segmentation; human pose recovery; GrabCut; GraphCut; Active Appearance Models; Conditional Random Field  
  Abstract In this paper, we present a fully-automatic Spatio-Temporal GrabCut human segmentation methodology that combines tracking and segmentation. GrabCut initialization is performed by a HOG-based subject detection, face detection, and skin color model. Spatial information is included by Mean Shift clustering whereas temporal coherence is considered by the historical of Gaussian Mixture Models. Moreover, full face and pose recovery is obtained by combining human segmentation with Active Appearance Models and Conditional Random Fields. Results over public datasets and in a new Human Limb dataset show a robust segmentation and recovery of both face and pose using the presented methodology.  
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  Area Expedition Conference  
  Notes HuPBA;MILAB Approved no  
  Call Number Admin @ si @ HRP2012 Serial 2147  
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