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Juanjo Rubio; Takahiro Kashiwa; Teera Laiteerapong; Wenlong Deng; Kohei Nagai; Sergio Escalera; Kotaro Nakayama; Yutaka Matsuo; Helmut Prendinger |
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Multi-class structural damage segmentation using fully convolutional networks |
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Journal Article |
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2019 |
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Computers in Industry |
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COMPUTIND |
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112 |
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103121 |
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Bridge damage detection; Deep learning; Semantic segmentation |
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Structural Health Monitoring (SHM) has benefited from computer vision and more recently, Deep Learning approaches, to accurately estimate the state of deterioration of infrastructure. In our work, we test Fully Convolutional Networks (FCNs) with a dataset of deck areas of bridges for damage segmentation. We create a dataset for delamination and rebar exposure that has been collected from inspection records of bridges in Niigata Prefecture, Japan. The dataset consists of 734 images with three labels per image, which makes it the largest dataset of images of bridge deck damage. This data allows us to estimate the performance of our method based on regions of agreement, which emulates the uncertainty of in-field inspections. We demonstrate the practicality of FCNs to perform automated semantic segmentation of surface damages. Our model achieves a mean accuracy of 89.7% for delamination and 78.4% for rebar exposure, and a weighted F1 score of 81.9%. |
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HuPBA; no proj |
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no |
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Admin @ si @ RKL2019 |
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3315 |
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Wenlong Deng; Yongli Mou; Takahiro Kashiwa; Sergio Escalera; Kohei Nagai; Kotaro Nakayama; Yutaka Matsuo; Helmut Prendinger |
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Title |
Vision based Pixel-level Bridge Structural Damage Detection Using a Link ASPP Network |
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Journal Article |
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2020 |
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Automation in Construction |
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AC |
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110 |
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102973 |
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Semantic image segmentation; Deep learning |
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Structural Health Monitoring (SHM) has greatly benefited from computer vision. Recently, deep learning approaches are widely used to accurately estimate the state of deterioration of infrastructure. In this work, we focus on the problem of bridge surface structural damage detection, such as delamination and rebar exposure. It is well known that the quality of a deep learning model is highly dependent on the quality of the training dataset. Bridge damage detection, our application domain, has the following main challenges: (i) labeling the damages requires knowledgeable civil engineering professionals, which makes it difficult to collect a large annotated dataset; (ii) the damage area could be very small, whereas the background area is large, which creates an unbalanced training environment; (iii) due to the difficulty to exactly determine the extension of the damage, there is often a variation among different labelers who perform pixel-wise labeling. In this paper, we propose a novel model for bridge structural damage detection to address the first two challenges. This paper follows the idea of an atrous spatial pyramid pooling (ASPP) module that is designed as a novel network for bridge damage detection. Further, we introduce the weight balanced Intersection over Union (IoU) loss function to achieve accurate segmentation on a highly unbalanced small dataset. The experimental results show that (i) the IoU loss function improves the overall performance of damage detection, as compared to cross entropy loss or focal loss, and (ii) the proposed model has a better ability to detect a minority class than other light segmentation networks. |
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HuPBA; no proj |
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no |
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Admin @ si @ DMK2020 |
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3314 |
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Raquel Justo; Leila Ben Letaifa; Cristina Palmero; Eduardo Gonzalez-Fraile; Anna Torp Johansen; Alain Vazquez; Gennaro Cordasco; Stephan Schlogl; Begoña Fernandez-Ruanova; Micaela Silva; Sergio Escalera; Mikel de Velasco; Joffre Tenorio-Laranga; Anna Esposito; Maria Korsnes; M. Ines Torres |
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Analysis of the Interaction between Elderly People and a Simulated Virtual Coach, Journal of Ambient Intelligence and Humanized Computing |
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Journal Article |
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2020 |
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Journal of Ambient Intelligence and Humanized Computing |
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AIHC |
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11 |
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12 |
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6125-6140 |
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The EMPATHIC project develops and validates new interaction paradigms for personalized virtual coaches (VC) to promote healthy and independent aging. To this end, the work presented in this paper is aimed to analyze the interaction between the EMPATHIC-VC and the users. One of the goals of the project is to ensure an end-user driven design, involving senior users from the beginning and during each phase of the project. Thus, the paper focuses on some sessions where the seniors carried out interactions with a Wizard of Oz driven, simulated system. A coaching strategy based on the GROW model was used throughout these sessions so as to guide interactions and engage the elderly with the goals of the project. In this interaction framework, both the human and the system behavior were analyzed. The way the wizard implements the GROW coaching strategy is a key aspect of the system behavior during the interaction. The language used by the virtual agent as well as his or her physical aspect are also important cues that were analyzed. Regarding the user behavior, the vocal communication provides information about the speaker’s emotional status, that is closely related to human behavior and which can be extracted from the speech and language analysis. In the same way, the analysis of the facial expression, gazes and gestures can provide information on the non verbal human communication even when the user is not talking. In addition, in order to engage senior users, their preferences and likes had to be considered. To this end, the effect of the VC on the users was gathered by means of direct questionnaires. These analyses have shown a positive and calm behavior of users when interacting with the simulated virtual coach as well as some difficulties of the system to develop the proposed coaching strategy. |
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HuPBA; no proj |
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Admin @ si @ JLP2020 |
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3443 |
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Anastasios Doulamis; Nikolaos Doulamis; Marco Bertini; Jordi Gonzalez; Thomas B. Moeslund |
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Introduction to the Special Issue on the Analysis and Retrieval of Events/Actions and Workflows in Video Streams |
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2016 |
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Multimedia Tools and Applications |
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MTAP |
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75 |
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22 |
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14985-14990 |
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ISE; HUPBA |
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no |
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Admin @ si @ DDB2016 |
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2934 |
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Author |
Hugo Bertiche; Meysam Madadi; Sergio Escalera |
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Title |
PBNS: Physically Based Neural Simulation for Unsupervised Garment Pose Space Deformation |
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Journal Article |
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2021 |
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ACM Transactions on Graphics |
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40 |
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6 |
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1-14 |
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We present a methodology to automatically obtain Pose Space Deformation (PSD) basis for rigged garments through deep learning. Classical approaches rely on Physically Based Simulations (PBS) to animate clothes. These are general solutions that, given a sufficiently fine-grained discretization of space and time, can achieve highly realistic results. However, they are computationally expensive and any scene modification prompts the need of re-simulation. Linear Blend Skinning (LBS) with PSD offers a lightweight alternative to PBS, though, it needs huge volumes of data to learn proper PSD. We propose using deep learning, formulated as an implicit PBS, to unsupervisedly learn realistic cloth Pose Space Deformations in a constrained scenario: dressed humans. Furthermore, we show it is possible to train these models in an amount of time comparable to a PBS of a few sequences. To the best of our knowledge, we are the first to propose a neural simulator for cloth.
While deep-based approaches in the domain are becoming a trend, these are data-hungry models. Moreover, authors often propose complex formulations to better learn wrinkles from PBS data. Supervised learning leads to physically inconsistent predictions that require collision solving to be used. Also, dependency on PBS data limits the scalability of these solutions, while their formulation hinders its applicability and compatibility. By proposing an unsupervised methodology to learn PSD for LBS models (3D animation standard), we overcome both of these drawbacks. Results obtained show cloth-consistency in the animated garments and meaningful pose-dependant folds and wrinkles. Our solution is extremely efficient, handles multiple layers of cloth, allows unsupervised outfit resizing and can be easily applied to any custom 3D avatar. |
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HUPBA; no proj |
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no |
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Admin @ si @ BME2021c |
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3643 |
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