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Author |
Meysam Madadi; Hugo Bertiche; Sergio Escalera |
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Title |
SMPLR: Deep learning based SMPL reverse for 3D human pose and shape recovery |
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Journal Article |
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Year |
2020 |
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Pattern Recognition |
Abbreviated Journal |
PR |
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106 |
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107472 |
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Deep learning; 3D Human pose; Body shape; SMPL; Denoising autoencoder; Volumetric stack hourglass |
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In this paper we propose to embed SMPL within a deep-based model to accurately estimate 3D pose and shape from a still RGB image. We use CNN-based 3D joint predictions as an intermediate representation to regress SMPL pose and shape parameters. Later, 3D joints are reconstructed again in the SMPL output. This module can be seen as an autoencoder where the encoder is a deep neural network and the decoder is SMPL model. We refer to this as SMPL reverse (SMPLR). By implementing SMPLR as an encoder-decoder we avoid the need of complex constraints on pose and shape. Furthermore, given that in-the-wild datasets usually lack accurate 3D annotations, it is desirable to lift 2D joints to 3D without pairing 3D annotations with RGB images. Therefore, we also propose a denoising autoencoder (DAE) module between CNN and SMPLR, able to lift 2D joints to 3D and partially recover from structured error. We evaluate our method on SURREAL and Human3.6M datasets, showing improvement over SMPL-based state-of-the-art alternatives by about 4 and 12 mm, respectively. |
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HuPBA; no proj;MILAB |
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no |
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Admin @ si @ MBE2020 |
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3439 |
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Thomas B. Moeslund; Sergio Escalera; Gholamreza Anbarjafari; Kamal Nasrollahi; Jun Wan |
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Title |
Statistical Machine Learning for Human Behaviour Analysis |
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Journal Article |
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Year |
2020 |
Publication |
Entropy |
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ENTROPY |
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25 |
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5 |
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530 |
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action recognition; emotion recognition; privacy-aware |
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HuPBA; no proj;MILAB |
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no |
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Admin @ si @ MEA2020 |
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3441 |
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Razieh Rastgoo; Kourosh Kiani; Sergio Escalera |
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Title |
Video-based Isolated Hand Sign Language Recognition Using a Deep Cascaded Model |
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Journal Article |
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Year |
2020 |
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Multimedia Tools and Applications |
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MTAP |
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79 |
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22965–22987 |
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In this paper, we propose an efficient cascaded model for sign language recognition taking benefit from spatio-temporal hand-based information using deep learning approaches, especially Single Shot Detector (SSD), Convolutional Neural Network (CNN), and Long Short Term Memory (LSTM), from videos. Our simple yet efficient and accurate model includes two main parts: hand detection and sign recognition. Three types of spatial features, including hand features, Extra Spatial Hand Relation (ESHR) features, and Hand Pose (HP) features, have been fused in the model to feed to LSTM for temporal features extraction. We train SSD model for hand detection using some videos collected from five online sign dictionaries. Our model is evaluated on our proposed dataset (Rastgoo et al., Expert Syst Appl 150: 113336, 2020), including 10’000 sign videos for 100 Persian sign using 10 contributors in 10 different backgrounds, and isoGD dataset. Using the 5-fold cross-validation method, our model outperforms state-of-the-art alternatives in sign language recognition |
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HuPBA; no menciona;MILAB |
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no |
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Admin @ si @ RKE2020b |
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3442 |
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Raquel Justo; Leila Ben Letaifa; Cristina Palmero; Eduardo Gonzalez-Fraile; Anna Torp Johansen; Alain Vazquez; Gennaro Cordasco; Stephan Schlogl; Begoña Fernandez-Ruanova; Micaela Silva; Sergio Escalera; Mikel de Velasco; Joffre Tenorio-Laranga; Anna Esposito; Maria Korsnes; M. Ines Torres |
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Title |
Analysis of the Interaction between Elderly People and a Simulated Virtual Coach, Journal of Ambient Intelligence and Humanized Computing |
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Journal Article |
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Year |
2020 |
Publication |
Journal of Ambient Intelligence and Humanized Computing |
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AIHC |
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11 |
Issue |
12 |
Pages |
6125-6140 |
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Abstract |
The EMPATHIC project develops and validates new interaction paradigms for personalized virtual coaches (VC) to promote healthy and independent aging. To this end, the work presented in this paper is aimed to analyze the interaction between the EMPATHIC-VC and the users. One of the goals of the project is to ensure an end-user driven design, involving senior users from the beginning and during each phase of the project. Thus, the paper focuses on some sessions where the seniors carried out interactions with a Wizard of Oz driven, simulated system. A coaching strategy based on the GROW model was used throughout these sessions so as to guide interactions and engage the elderly with the goals of the project. In this interaction framework, both the human and the system behavior were analyzed. The way the wizard implements the GROW coaching strategy is a key aspect of the system behavior during the interaction. The language used by the virtual agent as well as his or her physical aspect are also important cues that were analyzed. Regarding the user behavior, the vocal communication provides information about the speaker’s emotional status, that is closely related to human behavior and which can be extracted from the speech and language analysis. In the same way, the analysis of the facial expression, gazes and gestures can provide information on the non verbal human communication even when the user is not talking. In addition, in order to engage senior users, their preferences and likes had to be considered. To this end, the effect of the VC on the users was gathered by means of direct questionnaires. These analyses have shown a positive and calm behavior of users when interacting with the simulated virtual coach as well as some difficulties of the system to develop the proposed coaching strategy. |
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HuPBA; no proj;MILAB |
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no |
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Admin @ si @ JLP2020 |
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3443 |
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Author |
Razieh Rastgoo; Kourosh Kiani; Sergio Escalera |
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Title |
Sign Language Recognition: A Deep Survey |
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Journal Article |
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Year |
2021 |
Publication |
Expert Systems With Applications |
Abbreviated Journal |
ESWA |
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164 |
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113794 |
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Sign language, as a different form of the communication language, is important to large groups of people in society. There are different signs in each sign language with variability in hand shape, motion profile, and position of the hand, face, and body parts contributing to each sign. So, visual sign language recognition is a complex research area in computer vision. Many models have been proposed by different researchers with significant improvement by deep learning approaches in recent years. In this survey, we review the vision-based proposed models of sign language recognition using deep learning approaches from the last five years. While the overall trend of the proposed models indicates a significant improvement in recognition accuracy in sign language recognition, there are some challenges yet that need to be solved. We present a taxonomy to categorize the proposed models for isolated and continuous sign language recognition, discussing applications, datasets, hybrid models, complexity, and future lines of research in the field. |
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HUPBA; no proj;MILAB |
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no |
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Admin @ si @ RKE2021a |
Serial |
3521 |
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