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Author Pichao Wang; Wanqing Li; Philip Ogunbona; Jun Wan; Sergio Escalera edit   pdf
url  openurl
  Title RGB-D-based Human Motion Recognition with Deep Learning: A Survey Type Journal Article
  Year 2018 Publication Computer Vision and Image Understanding Abbreviated Journal CVIU  
  Volume 171 Issue Pages 118-139  
  Keywords Human motion recognition; RGB-D data; Deep learning; Survey  
  Abstract (up) Human motion recognition is one of the most important branches of human-centered research activities. In recent years, motion recognition based on RGB-D data has attracted much attention. Along with the development in artificial intelligence, deep learning techniques have gained remarkable success in computer vision. In particular, convolutional neural networks (CNN) have achieved great success for image-based tasks, and recurrent neural networks (RNN) are renowned for sequence-based problems. Specifically, deep learning methods based on the CNN and RNN architectures have been adopted for motion recognition using RGB-D data. In this paper, a detailed overview of recent advances in RGB-D-based motion recognition is presented. The reviewed methods are broadly categorized into four groups, depending on the modality adopted for recognition: RGB-based, depth-based, skeleton-based and RGB+D-based. As a survey focused on the application of deep learning to RGB-D-based motion recognition, we explicitly discuss the advantages and limitations of existing techniques. Particularly, we highlighted the methods of encoding spatial-temporal-structural information inherent in video sequence, and discuss potential directions for future research.  
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  Notes HUPBA; no proj Approved no  
  Call Number Admin @ si @ WLO2018 Serial 3123  
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Author Daniel Sanchez; Miguel Angel Bautista; Sergio Escalera edit  doi
openurl 
  Title HuPBA 8k+: Dataset and ECOC-GraphCut based Segmentation of Human Limbs Type Journal Article
  Year 2015 Publication Neurocomputing Abbreviated Journal NEUCOM  
  Volume 150 Issue A Pages 173–188  
  Keywords Human limb segmentation; ECOC; Graph-Cuts  
  Abstract (up) Human multi-limb segmentation in RGB images has attracted a lot of interest in the research community because of the huge amount of possible applications in fields like Human-Computer Interaction, Surveillance, eHealth, or Gaming. Nevertheless, human multi-limb segmentation is a very hard task because of the changes in appearance produced by different points of view, clothing, lighting conditions, occlusions, and number of articulations of the human body. Furthermore, this huge pose variability makes the availability of large annotated datasets difficult. In this paper, we introduce the HuPBA8k+ dataset. The dataset contains more than 8000 labeled frames at pixel precision, including more than 120000 manually labeled samples of 14 different limbs. For completeness, the dataset is also labeled at frame-level with action annotations drawn from an 11 action dictionary which includes both single person actions and person-person interactive actions. Furthermore, we also propose a two-stage approach for the segmentation of human limbs. In a first stage, human limbs are trained using cascades of classifiers to be split in a tree-structure way, which is included in an Error-Correcting Output Codes (ECOC) framework to define a body-like probability map. This map is used to obtain a binary mask of the subject by means of GMM color modelling and GraphCuts theory. In a second stage, we embed a similar tree-structure in an ECOC framework to build a more accurate set of limb-like probability maps within the segmented user mask, that are fed to a multi-label GraphCut procedure to obtain final multi-limb segmentation. The methodology is tested on the novel HuPBA8k+ dataset, showing performance improvements in comparison to state-of-the-art approaches. In addition, a baseline of standard action recognition methods for the 11 actions categories of the novel dataset is also provided.  
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  Notes HuPBA;MILAB Approved no  
  Call Number Admin @ si @ SBE2015 Serial 2552  
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Author Xavier Perez Sala; Sergio Escalera; Cecilio Angulo; Jordi Gonzalez edit   pdf
doi  openurl
  Title A survey on model based approaches for 2D and 3D visual human pose recovery Type Journal Article
  Year 2014 Publication Sensors Abbreviated Journal SENS  
  Volume 14 Issue 3 Pages 4189-4210  
  Keywords human pose recovery; human body modelling; behavior analysis; computer vision  
  Abstract (up) Human Pose Recovery has been studied in the field of Computer Vision for the last 40 years. Several approaches have been reported, and significant improvements have been obtained in both data representation and model design. However, the problem of Human Pose Recovery in uncontrolled environments is far from being solved. In this paper, we define a general taxonomy to group model based approaches for Human Pose Recovery, which is composed of five main modules: appearance, viewpoint, spatial relations, temporal consistence, and behavior. Subsequently, a methodological comparison is performed following the proposed taxonomy, evaluating current SoA approaches in the aforementioned five group categories. As a result of this comparison, we discuss the main advantages and drawbacks of the reviewed literature.  
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  Notes HuPBA; ISE; 600.046; 600.063; 600.078;MILAB Approved no  
  Call Number Admin @ si @ PEA2014 Serial 2443  
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Author Kaustubh Kulkarni; Ciprian Corneanu; Ikechukwu Ofodile; Sergio Escalera; Xavier Baro; Sylwia Hyniewska; Juri Allik; Gholamreza Anbarjafari edit   pdf
url  openurl
  Title Automatic Recognition of Facial Displays of Unfelt Emotions Type Journal Article
  Year 2021 Publication IEEE Transactions on Affective Computing Abbreviated Journal TAC  
  Volume 12 Issue 2 Pages 377 - 390  
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  Abstract (up) Humans modify their facial expressions in order to communicate their internal states and sometimes to mislead observers regarding their true emotional states. Evidence in experimental psychology shows that discriminative facial responses are short and subtle. This suggests that such behavior would be easier to distinguish when captured in high resolution at an increased frame rate. We are proposing SASE-FE, the first dataset of facial expressions that are either congruent or incongruent with underlying emotion states. We show that overall the problem of recognizing whether facial movements are expressions of authentic emotions or not can be successfully addressed by learning spatio-temporal representations of the data. For this purpose, we propose a method that aggregates features along fiducial trajectories in a deeply learnt space. Performance of the proposed model shows that on average, it is easier to distinguish among genuine facial expressions of emotion than among unfelt facial expressions of emotion and that certain emotion pairs such as contempt and disgust are more difficult to distinguish than the rest. Furthermore, the proposed methodology improves state of the art results on CK+ and OULU-CASIA datasets for video emotion recognition, and achieves competitive results when classifying facial action units on BP4D datase.  
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  Notes HUPBA; no proj Approved no  
  Call Number Admin @ si @ KCO2021 Serial 3658  
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Author Sergio Escalera; Ana Puig; Oscar Amoros; Maria Salamo edit  doi
openurl 
  Title Intelligent GPGPU Classification in Volume Visualization: a framework based on Error-Correcting Output Codes Type Journal Article
  Year 2011 Publication Computer Graphics Forum Abbreviated Journal CGF  
  Volume 30 Issue 7 Pages 2107-2115  
  Keywords  
  Abstract (up) IF JCR 1.455 2010 25/99
In volume visualization, the definition of the regions of interest is inherently an iterative trial-and-error process finding out the best parameters to classify and render the final image. Generally, the user requires a lot of expertise to analyze and edit these parameters through multi-dimensional transfer functions. In this paper, we present a framework of intelligent methods to label on-demand multiple regions of interest. These methods can be split into a two-level GPU-based labelling algorithm that computes in time of rendering a set of labelled structures using the Machine Learning Error-Correcting Output Codes (ECOC) framework. In a pre-processing step, ECOC trains a set of Adaboost binary classifiers from a reduced pre-labelled data set. Then, at the testing stage, each classifier is independently applied on the features of a set of unlabelled samples and combined to perform multi-class labelling. We also propose an alternative representation of these classifiers that allows to highly parallelize the testing stage. To exploit that parallelism we implemented the testing stage in GPU-OpenCL. The empirical results on different data sets for several volume structures shows high computational performance and classification accuracy.
 
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  Notes MILAB; HuPBA Approved no  
  Call Number Admin @ si @ EPA2011 Serial 1881  
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