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Author Antonio Lopez; J. Hilgenstock; A. Busse; Ramon Baldrich; Felipe Lumbreras; Joan Serrat edit   pdf
openurl 
  Title Nightime Vehicle Detecion for Intelligent Headlight Control Type Conference Article
  Year 2008 Publication Advanced Concepts for Intelligent Vision Systems, 10th International Conference, Proceedings, Abbreviated Journal  
  Volume 5259 Issue Pages (down) 113–124  
  Keywords Intelligent Headlights; vehicle detection  
  Abstract  
  Address Juan-les-Pins, France  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title LNCS  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference ACIVS  
  Notes ADAS;CIC Approved no  
  Call Number ADAS @ adas @ LHB2008a Serial 1098  
Permanent link to this record
 

 
Author Miguel Oliveira; Angel Sappa; V. Santos edit   pdf
doi  isbn
openurl 
  Title Color Correction using 3D Gaussian Mixture Models Type Conference Article
  Year 2012 Publication 9th International Conference on Image Analysis and Recognition Abbreviated Journal  
  Volume 7324 Issue I Pages (down) 97-106  
  Keywords  
  Abstract The current paper proposes a novel color correction approach based on a probabilistic segmentation framework by using 3D Gaussian Mixture Models. Regions are used to compute local color correction functions, which are then combined to obtain the final corrected image. The proposed approach is evaluated using both a recently published metric and two large data sets composed of seventy images. The evaluation is performed by comparing our algorithm with eight well known color correction algorithms. Results show that the proposed approach is the highest scoring color correction method. Also, the proposed single step 3D color space probabilistic segmentation reduces processing time over similar approaches.  
  Address  
  Corporate Author Thesis  
  Publisher Springer Berlin Heidelberg Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title LNCS  
  Series Volume Series Issue Edition  
  ISSN 0302-9743 ISBN 10.1007/978-3-642-31295-3_12 Medium  
  Area Expedition Conference ICIAR  
  Notes ADAS Approved no  
  Call Number Admin @ si @ OSS2012a Serial 2015  
Permanent link to this record
 

 
Author Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title A PBL experience in the teaching of Computer Graphics Type Conference Article
  Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal  
  Volume 5 Issue 1 Pages (down) 95-103  
  Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Dublin; Ireland; September 2005  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference EUROGRAPHICS  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005 Serial 1593  
Permanent link to this record
 

 
Author Enric Marti; Carme Julia; Debora Gil edit   pdf
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Conference Article
  Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal  
  Volume 25 Issue 1 Pages (down) 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Zaragoza; September 2007  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CEDI  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007a Serial 1603  
Permanent link to this record
 

 
Author Angel Sappa; Fadi Dornaika; David Geronimo; Antonio Lopez edit   pdf
url  openurl
  Title Registration-based Moving Object Detection from a Moving Camera Type Conference Article
  Year 2008 Publication IROS2008 2nd Workshop on Perception, Planning and Navigation for Intelligent Vehicles Abbreviated Journal  
  Volume Issue Pages (down) 65–69  
  Keywords  
  Abstract This paper presents a robust approach for detecting moving objects from on-board stereo vision systems. It relies on a feature point quaternion-based registration, which avoids common problems that appear when computationally expensive iterative-based algorithms are used on dynamic environments. The proposed approach consists of three stages. Initially, feature points are extracted and tracked through consecutive frames. Then, a RANSAC based approach is used for registering
two 3D point sets with known correspondences by means of the quaternion method. Finally, the computed 3D rigid displacement is used to map two consecutive frames into the same coordinate system. Moving objects correspond to those areas with large registration errors. Experimental results, in different scenarios, show the viability of the proposed approach.
 
  Address Nice (France)  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ SDG2008 Serial 1017  
Permanent link to this record
 

 
Author Marçal Rusiñol; David Aldavert; Ricardo Toledo; Josep Llados edit  url
doi  openurl
  Title Browsing Heterogeneous Document Collections by a Segmentation-Free Word Spotting Method Type Conference Article
  Year 2011 Publication 11th International Conference on Document Analysis and Recognition Abbreviated Journal  
  Volume Issue Pages (down) 63-67  
  Keywords  
  Abstract In this paper, we present a segmentation-free word spotting method that is able to deal with heterogeneous document image collections. We propose a patch-based framework where patches are represented by a bag-of-visual-words model powered by SIFT descriptors. A later refinement of the feature vectors is performed by applying the latent semantic indexing technique. The proposed method performs well on both handwritten and typewritten historical document images. We have also tested our method on documents written in non-Latin scripts.  
  Address Beijing, China  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference ICDAR  
  Notes DAG;ADAS Approved no  
  Call Number Admin @ si @ RAT2011 Serial 1788  
Permanent link to this record
 

 
Author Jose Manuel Alvarez; Theo Gevers; Antonio Lopez edit   pdf
doi  isbn
openurl 
  Title 3D Scene Priors for Road Detection Type Conference Article
  Year 2010 Publication 23rd IEEE Conference on Computer Vision and Pattern Recognition Abbreviated Journal  
  Volume Issue Pages (down) 57–64  
  Keywords road detection  
  Abstract Vision-based road detection is important in different areas of computer vision such as autonomous driving, car collision warning and pedestrian crossing detection. However, current vision-based road detection methods are usually based on low-level features and they assume structured roads, road homogeneity, and uniform lighting conditions. Therefore, in this paper, contextual 3D information is used in addition to low-level cues. Low-level photometric invariant cues are derived from the appearance of roads. Contextual cues used include horizon lines, vanishing points, 3D scene layout and 3D road stages. Moreover, temporal road cues are included. All these cues are sensitive to different imaging conditions and hence are considered as weak cues. Therefore, they are combined to improve the overall performance of the algorithm. To this end, the low-level, contextual and temporal cues are combined in a Bayesian framework to classify road sequences. Large scale experiments on road sequences show that the road detection method is robust to varying imaging conditions, road types, and scenarios (tunnels, urban and highway). Further, using the combined cues outperforms all other individual cues. Finally, the proposed method provides highest road detection accuracy when compared to state-of-the-art methods.  
  Address San Francisco; CA; USA; June 2010  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1063-6919 ISBN 978-1-4244-6984-0 Medium  
  Area Expedition Conference CVPR  
  Notes ADAS;ISE Approved no  
  Call Number ADAS @ adas @ AGL2010a Serial 1302  
Permanent link to this record
 

 
Author Aura Hernandez-Sabate; Lluis Albarracin; Daniel Calvo; Nuria Gorgorio edit   pdf
openurl 
  Title EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game Type Conference Article
  Year 2016 Publication 5th International Conference Games and Learning Alliance Abbreviated Journal  
  Volume 10056 Issue Pages (down) 50-59  
  Keywords Simulation environment; Automated Driving; Driver-Vehicle interaction  
  Abstract Photorealistic virtual environments are crucial for developing and testing automated driving systems in a safe way during trials. As commercially available simulators are expensive and bulky, this paper presents a low-cost, extendable, and easy-to-use (LEE) virtual environment with the aim to highlight its utility for level 3 driving automation. In particular, an experiment is performed using the presented simulator to explore the influence of different variables regarding control transfer of the car after the system was driving autonomously in a highway scenario. The results show that the speed of the car at the time when the system needs to transfer the control to the human driver is critical.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title LNCS  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference GALA  
  Notes ADAS;IAM; Approved no  
  Call Number HAC2016 Serial 2864  
Permanent link to this record
 

 
Author Daniel Ponsa; Antonio Lopez edit   pdf
openurl 
  Title Feature Selection Based on a New Formulation of the Minimal-Redundancy-Maximal-Relevance Criterion Type Conference Article
  Year 2007 Publication 3rd Iberian Conference on Pattern Recognition and Image Analysis, LNCS 4477 Abbreviated Journal  
  Volume Issue Pages (down) 47-54  
  Keywords  
  Abstract  
  Address Girona (Spain)  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ PoL2007b Serial 787  
Permanent link to this record
 

 
Author David Aldavert; Ricardo Toledo; Arnau Ramisa; Ramon Lopez de Mantaras edit  url
doi  isbn
openurl 
  Title Efficient Object Pixel-Level Categorization using Bag of Features: Advances in Visual Computing Type Conference Article
  Year 2009 Publication 5th International Symposium on Visual Computing Abbreviated Journal  
  Volume 5875 Issue Pages (down) 44–55  
  Keywords  
  Abstract In this paper we present a pixel-level object categorization method suitable to be applied under real-time constraints. Since pixels are categorized using a bag of features scheme, the major bottleneck of such an approach would be the feature pooling in local histograms of visual words. Therefore, we propose to bypass this time-consuming step and directly obtain the score from a linear Support Vector Machine classifier. This is achieved by creating an integral image of the components of the SVM which can readily obtain the classification score for any image sub-window with only 10 additions and 2 products, regardless of its size. Besides, we evaluated the performance of two efficient feature quantization methods: the Hierarchical K-Means and the Extremely Randomized Forest. All experiments have been done in the Graz02 database, showing comparable, or even better results to related work with a lower computational cost.  
  Address Las Vegas, USA  
  Corporate Author Thesis  
  Publisher Springer Berlin Heidelberg Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 0302-9743 ISBN 978-3-642-10330-8 Medium  
  Area Expedition Conference ISVC  
  Notes ADAS Approved no  
  Call Number Admin @ si @ ATR2009a Serial 1246  
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