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Author (up) Enric Marti; Carme Julia; Debora Gil edit  doi
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Journal Article
  Year 2006 Publication Computer Graphics Forum Abbreviated Journal CGF  
  Volume 25 Issue 1 Pages 95-103  
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  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
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  Publisher Computer Graphics Forum Place of Publication Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi Editor  
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  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2006a Serial 1607  
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Author (up) Enric Marti; J.Roncaries; Debora Gil; Aura Hernandez-Sabate; Antoni Gurgui; Ferran Poveda edit  doi
openurl 
  Title PBL On Line: A proposal for the organization, part-time monitoring and assessment of PBL group activities Type Journal
  Year 2015 Publication Journal of Technology and Science Education Abbreviated Journal JOTSE  
  Volume 5 Issue 2 Pages 87-96  
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  Notes IAM; ADAS; 600.076; 600.075 Approved no  
  Call Number Admin @ si @ MRG2015 Serial 2608  
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Author (up) Enrique Cabello; Cristina Conde; Angel Serrano; Licesio Rodriguez; David Vazquez edit   pdf
openurl 
  Title Empleo de sistemas biométricos para el reconocimiento de personas en aeropuertos Type Journal Article
  Year 2006 Publication Instituto Universitario de Investigación sobre Seguridad Interior (IUSI 2006) Abbreviated Journal  
  Volume Issue Pages  
  Keywords Surveillance; Face detection; Face recognition  
  Abstract El presente proyecto se desarrolló a lo largo del año 2005, probando un prototipo de un sistema de verificación facial con imágenes extraídas de las cámaras de video vigilancia del aeropuerto de Barajas. Se diseñaron varios experimentos, agrupados en dos clases. En el primer tipo, el sistema es entrenado con imágenes obtenidas en condiciones de laboratorio y luego probado con imágenes extraídas de las cámaras de video vigilancia del aeropuerto de Barajas. En el segundo caso, tanto las imágenes de entrenamiento como las de prueba corresponden a imágenes extraídas de Barajas. Se ha desarrollado un sistema completo, que incluye adquisición y digitalización de las imágenes, localización y recorte de las caras en escena, verificación de sujetos y obtención de resultados. Los resultados muestran, que, en general, un sistema de verificación facial basado en imágenes puede ser una ayuda a un operario que deba estar vigilando amplias zonas.  
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  Notes invisible;ADAS Approved no  
  Call Number ADAS @ adas @ CCS2006a Serial 1672  
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Author (up) Fadi Dornaika; Angel Sappa edit  doi
openurl 
  Title Rigid and Non-rigid Face Motion Tracking by Aligning Texture Maps and Stereo 3D Models Type Journal Article
  Year 2007 Publication Pattern Recognition Letters Abbreviated Journal PRL  
  Volume 28 Issue 15 Pages 2116-2126  
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  Notes ADAS Approved no  
  Call Number ADAS @ adas @ DoS2007c Serial 877  
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Author (up) Fadi Dornaika; Angel Sappa edit  openurl
  Title Evaluation of an Appearance-based 3D Face Tracker using Dense 3D Data Type Journal
  Year 2008 Publication Machine Vision and Applications Abbreviated Journal  
  Volume 19 Issue 5-6 Pages 427–441  
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  Notes ADAS Approved no  
  Call Number ADAS @ adas @ DoS2008b Serial 1018  
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