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Elena Valderrama; Joan Oliver; Josep Maria-Basart; Enric Marti; Petia Radeva; Ricardo Toledo; R.Vilanova;F.Ced; J.Muñoz; S.Vacchina |

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Convergencia al EEES de la ingeniería informática. Título de Grado en tecnología (Informática) |
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2005 |
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I Jornades de Innovació Docent |
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Elena Valderrama |
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IAM;RV;MILAB;ADAS |
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IAM @ iam @ VOB2005 |
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1652 |
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Author  |
Enric Marti |

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Title |
Aplicació de la metodología d’Aprenentatge basat en Proyectes en l’assignatura de Gràfics per Computador d’enginyeria Informàtica. Balanç de Quatre anys d’experiència |
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2008 |
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revista EINES |
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6 |
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85-99 |
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IAM @ iam @ MAR2008b |
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1585 |
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Author  |
Enric Marti |

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Project Based Learning in engineering |
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2008 |
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Simposium on Problem Based learning (PBL) |
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IAM @ iam @ MAR2008a |
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1586 |
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Enric Marti |

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Title |
Análisis de elementos gráficos en documentos |
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1996 |
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CVC Technical Report |
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9 |
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En este texto se presenta un estudio sobre las t’ecnicas y aplicaciones de an’alisis de documentos, y más concretamente abordando la problem’atica del an’alisis de de entidades gr’aficas. El ’area de an’alisis de documentos tiene como objetivo la interpretaci’on de documentos impresos sobre papel por m’etodos computacionales, para obtener una descripci’on con un alto nivel de abstracci’on, que permita su posterior tratamiento y archivo por m’etodos inform’aticos. Este objetivo, junto a los trabajos realizados hasta el momento, le otorgan a esta ’area un amplio ’ambito de aplicaciones para la manipulaci’on y archivo de documentos sobre papel, que puede llegar a significar un salto cualitativo importante (del papel al disco ’optico) en el uso de soportes de informaci’on, debido a las importantes prestaciones de acceso y capacidad de archivo que suponen los medios inform’aticos. Generalmente los documentos son introducidos en los sistemas de an’alisis de documentos mediante scanner, obt... |
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Computer Vision Centre |
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CVC UAB |
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IAM; |
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IAM @ iam @ Mar1996 |
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1587 |
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Author  |
Enric Marti; Antoni Gurgui; Debora Gil; Aura Hernandez-Sabate; Jaume Rocarias; Ferran Poveda |

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Title |
ABP on line: Seguimiento, estregas y evaluación en aprendizaje basado en proyectos |
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2014 |
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8th International Congress on University Teaching and Innovation |
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Tarragona; juliol 2014 |
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CIDUI |
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IAM; ADAS; 600.076; 600.063; 600.075 |
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Admin @ si @ MGG2014 |
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2457 |
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Enric Marti; Carme Julia; Debora Gil |

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Una experiencia de PBL en la docencia de la asignatura de Graficos por Computador en Ingenieria Informatica |
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Miscellaneous |
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2006 |
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IV Congreso Internacional Docencia Universitaria e Innovacion (CIDUI´06) |
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Barcelona |
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IAM;ADAS; |
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IAM @ iam @ MJG2006b |
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1123 |
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Enric Marti; Carme Julia; Debora Gil |

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A PBL Experience in the Teaching of Computer Graphics |
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Conference Article |
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2007 |
Publication |
XVII Congreso Español de Informàtica Gráfica |
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25 |
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1 |
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95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Zaragoza; September 2007 |
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CEDI |
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IAM;ADAS; |
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IAM @ iam @ MJG2007a |
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1603 |
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Author  |
Enric Marti; Carme Julia; Debora Gil |

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Title |
PBL en la docencia de gráficos por computador |
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Miscellaneous |
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2007 |
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VII Jornadas de Aprendizaje Cooperativo (JAC07) |
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1 |
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53-62 |
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IAM;ADAS; |
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IAM @ iam @ MJG2007b |
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1604 |
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Author  |
Enric Marti; Carme Julia; Debora Gil |

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Title |
A PBL Experience in the Teaching of Computer Graphics |
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Journal Article |
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2006 |
Publication |
Computer Graphics Forum |
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CGF |
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25 |
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1 |
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95-103 |
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Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Computer Graphics Forum |
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Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi |
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IAM;ADAS; |
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IAM @ iam @ MJG2006a |
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1607 |
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Permanent link to this record |
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Author  |
Enric Marti; Debora Gil; Carme Julia |

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Title |
Una experiencia de PBL en la docencia de la asignatura de Graficos por Computador en Ingenieria Informatica |
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Miscellaneous |
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Year |
2006 |
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IV Contreso Internacional de Docencia Universitaria e Innovacion |
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1 |
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375 |
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Barcelona (Spain) |
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IAM;ADAS; |
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IAM @ iam @ MGJ2006b |
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931 |
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