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Author Josep Llados; Enric Marti edit  openurl
  Title Playing with error-tolerant subgraph isomorphism in line drawings Type Conference Article
  Year 1997 Publication VII National Symposium on Pattern Recognition and image Analysis Abbreviated Journal  
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  Area Expedition Conference  
  Notes DAG;IAM; Approved no  
  Call Number (up) IAM @ iam @ LlM1997 Serial 1570  
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Author Josep Llados; Jaime Lopez-Krahe; Gemma Sanchez; Enric Marti edit  openurl
  Title Interprétation de cartes et plans par mise en correspondance de graphes de attributs Type Conference Article
  Year 2000 Publication 12 Congrès Francophone AFRIF–AFIA Abbreviated Journal  
  Volume 3 Issue Pages 225-234  
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  ISSN ISBN Medium  
  Area Expedition Conference RFIA  
  Notes DAG;IAM Approved no  
  Call Number (up) IAM @ iam @ LLS2000 Serial 1567  
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Author Josep Llados; Enric Marti; Jordi Regincos edit  openurl
  Title Interpretación de diseños a mano alzada como técnica de entrada a un sistema CAD en un ámbito de arquitectura Type Conference Article
  Year 1993 Publication III National Conference on Computer Graphics Abbreviated Journal  
  Volume Issue Pages  
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  Abstract En los últimos años, se ha introducido ámpliamente el uso de los sistemas CAD en dominios relacionados con la arquitectura. Dichos sistemas CAD son muy útiles para el arquitecto en el diseño de planos de plantas de edificios. Sin embargo, la utilización eficiente de un CAD requiere un tiempo de aprendizaje, en especial, en la etapa de creación y edición del diseño. Además, una vez familiarizado con un CAD, el arquitecto debe adaptarse a la simbología que éste le permite que, en algunos casos puede ser poco flexible.Con esta motivación, se propone una técnica alternativa de entrada de documentos en sistemas CAD. Dicha técnica se basa en el diseño del plano sobre papel mediante un dibujo lineal hecho a mano alzada a modo de boceto e introducido mediante scanner. Una vez interpretado este dibujo inicial e introducido en el CAD, el arquitecto sólo deber hacer sobre éste los retoques finales del documento.El sistema de entrada propuesto se compone de dos módulos principales: En primer lugar, la extracción de características (puntos característicos, rectas y arcos) de la imagen obtenida mediante scanner. En dicho módulo se aplican principalmente técnicas de procesamiento de imágenes obteniendo como resultado una representaci¢n del dibujo de entrada basada en grafos de atributos. El objetivo del segundo módulo es el de encontrar y reconocer las entidades integrantes del documento (puertas, mesas, etc.) en base a una biblioteca de símbolos definida en el sistema CAD. La implementación de dicho módulo se basa en técnicas de isomorfismo de grafos.El sistema propone una alternativa que permita, mediante el diseño a mano alzada, la introducción de la informaci¢n m s significativa del plano de forma rápida, sencilla y estandarizada por parte del usuario.  
  Address  
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  Publisher Place of Publication Granada Editor  
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  Area Expedition Conference  
  Notes DAG;IAM; Approved no  
  Call Number (up) IAM @ iam @ LMR1993 Serial 1571  
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Author Josep Llados; Ernest Valveny; Gemma Sanchez; Enric Marti edit  url
isbn  openurl
  Title A Case Study of Pattern Recognition: Symbol Recognition in Graphic Documentsa Type Conference Article
  Year 2003 Publication Proceedings of Pattern Recognition in Information Systems Abbreviated Journal  
  Volume Issue Pages 1-13  
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  Address Angers, France  
  Corporate Author Thesis  
  Publisher ICEIS Press Place of Publication Editor  
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  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 972-98816-3-4 Medium  
  Area Expedition Conference PRIS'03  
  Notes DAG;IAM; Approved no  
  Call Number (up) IAM @ iam @ LVS2003 Serial 1576  
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Author Enric Marti; Jordi Regincos; Jaime Lopez-Krahe; Juan J.Villanueva edit  openurl
  Title A system for interpretation of hand line drawings as three-dimensional scene for CAD input Type Conference Article
  Year 1991 Publication Proceedings of the First International Conference on Document Analysis and Recognition Abbreviated Journal  
  Volume Issue Pages 472-480  
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  Area Expedition Conference  
  Notes IAM;ISE Approved no  
  Call Number (up) IAM @ iam @ Mar1991 Serial 1494  
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Author Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title A PBL experience in the teaching of Computer Graphics Type Conference Article
  Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal  
  Volume 5 Issue 1 Pages 95-103  
  Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Dublin; Ireland; September 2005  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference EUROGRAPHICS  
  Notes IAM;ADAS; Approved no  
  Call Number (up) IAM @ iam @ MGJ2005 Serial 1593  
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Author Enric Marti; Carme Julia; Debora Gil edit   pdf
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Conference Article
  Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal  
  Volume 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Zaragoza; September 2007  
  Corporate Author Thesis  
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  ISSN ISBN Medium  
  Area Expedition Conference CEDI  
  Notes IAM;ADAS; Approved no  
  Call Number (up) IAM @ iam @ MJG2007a Serial 1603  
Permanent link to this record
 

 
Author Enric Marti; Jordi Regincos; Jaime Lopez-Krahe edit  openurl
  Title Interpretación de Dibujos Lineales a Mano Alzada Representando Escenas Tridimensionales Type Conference Article
  Year 1991 Publication Primer Congreso Español de Informática. Abbreviated Journal  
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  Area Expedition Conference  
  Notes IAM Approved no  
  Call Number (up) IAM @ iam @ MRL1991 Serial 1610  
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Author Enric Marti; Jordi Regincos;Jaime Lopez-Krahe; Juan J.Villanueva edit  openurl
  Title Interpretación de dibujos lineales a mano alzada como objetos 3D Type Conference Article
  Year 1992 Publication V Simposium Nacional de Reconocimiento de Formas y Análisis de Imágenes Abbreviated Journal  
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  Corporate Author Thesis  
  Publisher Place of Publication València Editor  
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  Area Expedition Conference  
  Notes IAM;ISE Approved no  
  Call Number (up) IAM @ iam @ MRL1992 Serial 1601  
Permanent link to this record
 

 
Author Ferran Poveda; Debora Gil ;Albert Andaluz ;Enric Marti edit   pdf
url  doi
openurl 
  Title Multiscale Tractography for Representing Heart Muscular Architecture Type Conference Article
  Year 2011 Publication In MICCAI 2011 Workshop on Computational Diffusion MRI Abbreviated Journal  
  Volume Issue Pages  
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  Abstract Deep understanding of myocardial structure of the heart would unravel crucial knowledge for clinical and medical procedures. Although the muscular architecture of the heart has been debated by countless researchers, the controversy is still alive. Diffusion Tensor MRI, DT-MRI, is a unique imaging technique for computational validation of the muscular structure of the heart. By the complex arrangement of myocites, existing techniques can not provide comprehensive descriptions of the global muscular architecture. In this paper we introduce a multiresolution reconstruction technique based on DT-MRI streamlining for simplified global myocardial model generation. Our reconstructions can restore the most complex myocardial structures and indicate a global helical organization  
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  Language English Summary Language english Original Title  
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  Area Expedition Conference CDRMI  
  Notes IAM Approved no  
  Call Number (up) IAM @ iam @ PGA2011 Serial 1681  
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