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Author Josep Llados; Enric Marti edit  openurl
  Title Playing with error-tolerant subgraph isomorphism in line drawings Type Conference Article
  Year 1997 Publication (up) VII National Symposium on Pattern Recognition and image Analysis Abbreviated Journal  
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  Notes DAG;IAM; Approved no  
  Call Number IAM @ iam @ LlM1997 Serial 1570  
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Author Enric Marti; Debora Gil; Marc Vivet; Carme Julia edit  openurl
  Title Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Gráficos por Computador Type Miscellaneous
  Year 2008 Publication (up) VIII Jornada sobre Aprendizaje Cooperativo, I Jornada sobre innovacion Docente Abbreviated Journal  
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  Publisher Place of Publication Lleida Editor  
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  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MRG2008b Serial 1600  
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Author Enric Marti; Debora Gil; Marc Vivet; Carme Julia edit  openurl
  Title Balance de cuatro años de experiencia en la implantación de la metodología de Aprendizaje Basado en Proyectos en la asignatura de Gráficos por Computador en ingeniería Informática Type Miscellaneous
  Year 2008 Publication (up) VIII Jornadas de Innovación Universitaria Abbreviated Journal  
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  Notes IAM; ADAS Approved no  
  Call Number IAM @ iam @ MGV2008b Serial 1599  
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Author Petia Radeva; A.Amini; J.Huang; Enric Marti edit   pdf
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  Title Deformable B-Solids and Implicit Snakes for Localization and Tracking of SPAMM MRI-Data Type Conference Article
  Year 1996 Publication (up) Workshop on Mathematical Methods in Biomedical Image Analysis Abbreviated Journal  
  Volume Issue Pages 192-201  
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  Abstract To date, MRI-SPAMM data from different image slices have been analyzed independently. In this paper, we propose an approach for 3D tag localization and tracking of SPAMM data by a novel deformable B-solid. The solid is defined in terms of a 3D tensor product B-spline. The isoparametric curves of the B-spline solid have special importance. These are termed implicit snakes as they deform under image forces from tag lines in different image slices. The localization and tracking of tag lines is performed under constraints of continuity and smoothness of the B-solid. The framework unifies the problems of localization, and displacement fitting and interpolation into the same procedure utilizing B-spline bases for interpolation. To track motion from boundaries and restrict image forces to the myocardium, a volumetric model is employed as a pair of coupled endocardial and epicardial B-spline surfaces. To recover deformations in the LV an energy-minimization problem is posed where both tag and ...  
  Address San Francisco CA  
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  Publisher IEEE Computer Society Place of Publication Editor  
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  ISSN ISBN 0-8186-7368-0 Medium  
  Area Expedition Conference MMBIA ’96  
  Notes MILAB;IAM; Approved no  
  Call Number IAM @ iam @ RAH1996 Serial 1630  
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Author Enric Marti; Carme Julia; Debora Gil edit   pdf
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Conference Article
  Year 2007 Publication (up) XVII Congreso Español de Informàtica Gráfica Abbreviated Journal  
  Volume 25 Issue 1 Pages 95-103  
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  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Zaragoza; September 2007  
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  Area Expedition Conference CEDI  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007a Serial 1603  
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