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Author Enric Marti; Debora Gil; Marc Vivet; Carme Julia edit  openurl
  Title Balance de cuatro años de experiencia en la implantación de la metodología de Aprendizaje Basado en Proyectos en la asignatura de Gráficos por Computador en ingeniería Informática Type Miscellaneous
  Year 2008 Publication VIII Jornadas de Innovación Universitaria Abbreviated Journal  
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  Notes IAM; ADAS Approved no  
  Call Number IAM @ iam @ MGV2008b Serial 1599  
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Author Enric Marti; Debora Gil; Marc Vivet; Carme Julia edit  openurl
  Title Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Gráficos por Computador Type Miscellaneous
  Year 2008 Publication VIII Jornada sobre Aprendizaje Cooperativo, I Jornada sobre innovacion Docente Abbreviated Journal  
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  Publisher Place of Publication Lleida Editor  
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  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MRG2008b Serial 1600  
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Author Enric Marti; Jordi Regincos;Jaime Lopez-Krahe; Juan J.Villanueva edit  openurl
  Title Interpretación de dibujos lineales a mano alzada como objetos 3D Type Conference Article
  Year 1992 Publication V Simposium Nacional de Reconocimiento de Formas y Análisis de Imágenes Abbreviated Journal  
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  Publisher Place of Publication València Editor  
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  Notes IAM;ISE Approved no  
  Call Number IAM @ iam @ MRL1992 Serial 1601  
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Author Enric Marti; Jaume Rocarias; Debora Gil; Aura Hernandez-Sabate; Jaume Garcia; Carme Julia; Marc Vivet edit   pdf
openurl 
  Title Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Gráficos por Computador Type Miscellaneous
  Year 2009 Publication I Congreso de Docencia Universitaria Abbreviated Journal  
  Volume Issue Pages  
  Keywords Aprendizaje Basado en Proyectos; Project Based Learning; Aprendizaje Cooperativo; Recursos Virtuales para el Aprendizaje Cooperativo; Moodle  
  Abstract Presentamos una experiencia en Aprendizaje Basado en Proyectos (ABP) realizada los últimos cuatro años en Gráficos por Computador 2, asignatura de Ingeniería Informática, de la Escuela Técnica Superior de Ingeniería (ETSE) de la Universidad Autónoma de Barcelona (UAB). Utilizamos un entorno Moodle adaptado por nosotros llamado Caronte para poder gestionar la documentación generada en ABP. Primero se presenta la asignatura, basada en dos itinerarios para cursarla: ABP y TPPE (Teoría, Problemas, Prácticas, Examen). El alumno debe escoger uno de ellos. Ambos itinerarios generan una cantidad importante de documentación (entregas de trabajos y prácticas, correcciones, ejercicios, etc.) a gestionar. En la comunicación presentamos los espacios electrónicos Moodle de ambos itinerarios. Finalmente, mostramos los resultados de encuestas realizadas a los alumnos para finalmente exponer las conclusiones de la experiencia en ABP y el uso de Moodle, así como plantear mejoras y temas de discusión.  
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  Publisher Place of Publication Vigo (Spain) Editor  
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  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MRG2009a Serial 1602  
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Author Enric Marti; Carme Julia; Debora Gil edit  openurl
  Title PBL en la docencia de gráficos por computador Type Miscellaneous
  Year 2007 Publication VII Jornadas de Aprendizaje Cooperativo (JAC07) Abbreviated Journal  
  Volume 1 Issue Pages 53-62  
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  Publisher Place of Publication Valladolid Editor  
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  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007b Serial 1604  
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Author Enric Marti; Carme Julia; Debora Gil edit  doi
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Journal Article
  Year 2006 Publication Computer Graphics Forum Abbreviated Journal CGF  
  Volume 25 Issue 1 Pages 95-103  
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  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
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  Publisher Computer Graphics Forum Place of Publication Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi Editor  
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  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2006a Serial 1607  
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Author Enric Marti; Petia Radeva; Ricardo Toledo; Jordi Vitria edit  openurl
  Title Experiencia de aplicación de la metodología de aprendizaje por proyectos en asignaturas de Ingeniería Informática para una mejor adaptación a los créditos ECTS i al Espacio Europeo de Educación Superior Type Miscellaneous
  Year 2005 Publication Agencia de Gestio d´Ajuts Universitaris I de Recerca (AGAUR) Abbreviated Journal  
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  Area Agencia de Gestio d´Ajuts Universitaris I de Recerca (AGAUR) Expedition Conference  
  Notes IAM;RV;OR;MILAB;ADAS;MV Approved no  
  Call Number IAM @ iam @ MRT2005 Serial 1608  
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Author Enric Marti; Jordi Regincos; Juan Jose Villanueva; Jaime Lopez-Krahe edit   pdf
isbn  openurl
  Title Line drawing interpretation as polyhedral objects to man-machine interaction in CAD systems Type Book Chapter
  Year 1994 Publication Advances in Pattern Recognition and Image Analysis, Abbreviated Journal  
  Volume Issue Pages 158-169  
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  Publisher World Scientific Pub. Place of Publication Editor  
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  ISSN ISBN 981-02-1872-9 Medium  
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  Notes IAM;ISE Approved no  
  Call Number IAM @ iam @ MRL1994 Serial 1609  
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Author Enric Marti; Jordi Regincos; Jaime Lopez-Krahe edit  openurl
  Title Interpretación de Dibujos Lineales a Mano Alzada Representando Escenas Tridimensionales Type Conference Article
  Year 1991 Publication Primer Congreso Español de Informática. Abbreviated Journal  
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  Notes IAM Approved no  
  Call Number IAM @ iam @ MRL1991 Serial 1610  
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Author Enric Marti; Jordi Regincos;Jaime Lopez-Krahe; Juan J.Villanueva edit  url
doi  openurl
  Title Hand line drawing interpretation as three-dimensional objects Type Journal Article
  Year 1993 Publication Signal Processing – Intelligent systems for signal and image understanding Abbreviated Journal  
  Volume 32 Issue 1-2 Pages 91-110  
  Keywords Line drawing interpretation; line labelling; scene analysis; man-machine interaction; CAD input; line extraction  
  Abstract In this paper we present a technique to interpret hand line drawings as objects in a three-dimensional space. The object domain considered is based on planar surfaces with straight edges, concretely, on ansextension of Origami world to hidden lines. The line drawing represents the object under orthographic projection and it is sensed using a scanner. Our method is structured in two modules: feature extraction and feature interpretation. In the first one, image processing techniques are applied under certain tolerance margins to detect lines and junctions on the hand line drawing. Feature interpretation module is founded on line labelling techniques using a labelled junction dictionary. A labelling algorithm is here proposed. It uses relaxation techniques to reduce the number of incompatible labels with the junction dictionary so that the convergence of solutions can be accelerated. We formulate some labelling hypotheses tending to eliminate elements in two sets of labelled interpretations. That is, those which are compatible with the dictionary but do not correspond to three-dimensional objects and those which represent objects not very probable to be specified by means of a line drawing. New entities arise on the line drawing as a result of the extension of Origami world. These are defined to enunciate the assumptions of our method as well as to clarify the algorithms proposed. This technique is framed in a project aimed to implement a system to create 3D objects to improve man-machine interaction in CAD systems.  
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  Publisher Elsevier North-Holland, Inc. Place of Publication Amsterdam, The Netherlands, The Netherlands Editor  
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  Series Volume Series Issue Edition  
  ISSN 0165-1684 ISBN Medium  
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  Notes IAM;ISE; Approved no  
  Call Number IAM @ iam @ MRL1993 Serial 1611  
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