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Enric Marti, Carme Julia, & Debora Gil. (2006). "A PBL Experience in the Teaching of Computer Graphics " . Computer Graphics Forum, 25(1), 95–103.
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
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Enric Marti, Jordi Vitria, & Alberto Sanfeliu. (1998). "Reconocimiento de Formas y Análisis de Imágenes ". AERFAI.
Abstract: Los sistemas actuales de reconocimiento automático del lenguaje oral se basan en dos etapas básicas de procesado: la parametrización, que extrae la evolución temporal de los parámetros que caracterizan la voz, y el reconocimiento propiamente dicho, que identifica la cadena de palabras de la elocución recibida con ayuda de los modelos que representan el conocimiento adquirido en la etapa de aprendizaje. Tomando como línea divisoria la palabra, dichos modelos son de tipo acústicofonético o gramatical. Los primeros caracterizan las palabras incluidas en el vocabulario de la aplicación o tarea a la que está orientado el sistema de reconocimiento, usando a menudo para ello modelos de unidades de habla de extensión inferior a la palabra, es decir, de unidades subléxicas. Por otro lado, la gramática incluye el conocimiento acerca de las combinaciones permitidas de palabras para formar las frases o su probabilidad. Queda fuera del esquema la denominada comprensión del habla, que utiliza adicionalmente el conocimiento semántico y pragmático para captar el significado de la elocución de entrada al sistema a partir de la cadena (o cadenas alternativas) de palabras que suministra el reconocedor.
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Ole Larsen, Petia Radeva, & Enric Marti. (1994)." Calculating the Bounds on the Optimal Parameters of Elasticity for a Snake" . Denmark: Aalborg University, Laboratory of image Analysis.
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Enric Marti, Xavier Binefa, & G.EstapeRV. (2008)." Caronte, plataforma para la gestión de la actividad docente de una asignatura. Análisis de su impacto en ingenierías, para su adaptación al EEES" . , Ministerio de Ciencia e Innovacion, DGU.
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Josep Llados, J. Lopez-Krahe, & Enric Marti. (1999)." A Hough-based method for hatched pattern detection in maps and diagrams." .
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Josep Llados, Gemma Sanchez, & Enric Marti. (1997)." A String-Based Method to Recognize Symbols and Structural Textures in Architectural Plans." .
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Petia Radeva, & Enric Marti. (1995). "Facial Features Segmentation by Model-Based Snakes. ".
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Josep Llados, & Enric Marti. (1999)." A graph-edit algorithm for hand-drawn graphical document recognition and their automatic introduction into CAD systems." .
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Enric Marti, Debora Gil, & Carme Julia. (2006)." Una experiencia de PBL en la docencia de la asignatura de Graficos por Computador en Ingenieria Informatica" (Vol. 1).
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Enric Marti, Ferran Poveda, Antoni Gurgui, Jaume Rocarias, Debora Gil, & Aura Hernandez-Sabate. (2013). "Una experiencia de estructura, funcionamiento y evaluación de la asignatura de graficos por computador con metodologia de aprendizaje basado en proyectos ".
Abstract: IV Congreso Internacional UNIVEST
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