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Author Ernest Valveny; Enric Marti edit  openurl
  Title Recognition of lineal symbols in hand-written drawings using deformable template matching Type Conference Article
  Year 1999 Publication Proceedings of the VIII Symposium Nacional de Reconocimiento de Formas y Análisis de Imágenes Abbreviated Journal  
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  Area Expedition Conference (up)  
  Notes DAG;IAM; Approved no  
  Call Number IAM @ iam @ VAM1999 Serial 1658  
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Author Ernest Valveny; Enric Marti edit  openurl
  Title Dimensions analysis in hand-drawn architectural drawings Type Conference Article
  Year 1997 Publication VII National Simposium of Pattern Recognition and image Analysis, SNRFAI´97 Abbreviated Journal  
  Volume Issue Pages 90-91  
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  Publisher Place of Publication CVC-UAB Editor  
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  Area Expedition Conference (up)  
  Notes DAG;IAM; Approved no  
  Call Number IAM @ iam @ VAM1997 Serial 1659  
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Author Ernest Valveny; Ricardo Toledo; Ramon Baldrich; Enric Marti edit  openurl
  Title Combining recognition-based in segmentation-based approaches for graphic symol recognition using deformable template matching Type Conference Article
  Year 2002 Publication Proceeding of the Second IASTED International Conference Visualization, Imaging and Image Proceesing VIIP 2002 Abbreviated Journal  
  Volume Issue Pages 502–507  
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  Notes DAG;RV;CAT;IAM;CIC;ADAS Approved no  
  Call Number IAM @ iam @ VTB2002 Serial 1660  
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Author Gemma Sanchez; Josep Llados; Enric Marti edit  url
openurl 
  Title Segmentation and analysis of linial texture in plans Type Conference Article
  Year 1997 Publication Intelligence Artificielle et Complexité. Abbreviated Journal  
  Volume Issue Pages  
  Keywords Structural Texture, Voronoi, Hierarchical Clustering, String Matching.  
  Abstract The problem of texture segmentation and interpretation is one of the main concerns in the field of document analysis. Graphical documents often contain areas characterized by a structural texture whose recognition allows both the document understanding, and its storage in a more compact way. In this work, we focus on structural linial textures of regular repetition contained in plan documents. Starting from an atributed graph which represents the vectorized input image, we develop a method to segment textured areas and recognize their placement rules. We wish to emphasize that the searched textures do not follow a predefined pattern. Minimal closed loops of the input graph are computed, and then hierarchically clustered. In this hierarchical clustering, a distance function between two closed loops is defined in terms of their areas difference and boundary resemblance computed by a string matching procedure. Finally it is noted that, when the texture consists of isolated primitive elements, the same method can be used after computing a Voronoi Tesselation of the input graph.  
  Address Paris, France  
  Corporate Author Thesis  
  Publisher Place of Publication Paris Editor  
  Language Summary Language Original Title  
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  ISSN ISBN Medium  
  Area Expedition Conference (up) AERFAI  
  Notes DAG;IAM; Approved no  
  Call Number IAM @ iam @ SLM1997 Serial 1649  
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Author Petia Radeva; Enric Marti edit   pdf
doi  openurl
  Title An improved model of snakes for model-based segmentation Type Conference Article
  Year 1995 Publication Proceedings of Computer Analysis of Images and Patterns Abbreviated Journal  
  Volume Issue Pages 515-520  
  Keywords  
  Abstract The main advantage of segmentation by snakes consists in its ability to incorporate smoothness constraints on the detected shapes that can occur. Likewise, we propose to model snakes with other properties that reflect the information provided about the object of interest in a different extent. We consider different kinds of snakes, those searching for contours with a certain direction, those preserving an object’s model, those seeking for symmetry, those expanding open, etc. The availability of such a collection of snakes allows not only the more complete use of the knowledge about the segmented object, but also to solve some problems of the existing snakes. Our experiments on segmentation of facial features justify the usefulness of snakes with different properties.  
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  Area Expedition Conference (up) CAIP  
  Notes MILAB;IAM Approved no  
  Call Number IAM @ iam @ RaM1995b Serial 1632  
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Author Ferran Poveda; Debora Gil ;Albert Andaluz ;Enric Marti edit   pdf
url  doi
openurl 
  Title Multiscale Tractography for Representing Heart Muscular Architecture Type Conference Article
  Year 2011 Publication In MICCAI 2011 Workshop on Computational Diffusion MRI Abbreviated Journal  
  Volume Issue Pages  
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  Abstract Deep understanding of myocardial structure of the heart would unravel crucial knowledge for clinical and medical procedures. Although the muscular architecture of the heart has been debated by countless researchers, the controversy is still alive. Diffusion Tensor MRI, DT-MRI, is a unique imaging technique for computational validation of the muscular structure of the heart. By the complex arrangement of myocites, existing techniques can not provide comprehensive descriptions of the global muscular architecture. In this paper we introduce a multiresolution reconstruction technique based on DT-MRI streamlining for simplified global myocardial model generation. Our reconstructions can restore the most complex myocardial structures and indicate a global helical organization  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language English Summary Language english Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference (up) CDRMI  
  Notes IAM Approved no  
  Call Number IAM @ iam @ PGA2011 Serial 1681  
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Author Enric Marti; Carme Julia; Debora Gil edit   pdf
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Conference Article
  Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal  
  Volume 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Zaragoza; September 2007  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference (up) CEDI  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007a Serial 1603  
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Author J.A.Perez; Enric Marti; Juan J.Villanueva edit  openurl
  Title Interfase de Usuario de Entrada de Datos 3D en un CAD de Cartografía Urbana a partir de Pares Estereoscópicos Type Conference Article
  Year 1992 Publication II Congreso Español de Informática Gráfica Abbreviated Journal  
  Volume Issue Pages 47-60  
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  Area Expedition Conference (up) CEIG  
  Notes IAM;ISE Approved no  
  Call Number IAM @ iam @ PVM1992 Serial 1624  
Permanent link to this record
 

 
Author Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title A PBL experience in the teaching of Computer Graphics Type Conference Article
  Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal  
  Volume 5 Issue 1 Pages 95-103  
  Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Dublin; Ireland; September 2005  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference (up) EUROGRAPHICS  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005 Serial 1593  
Permanent link to this record
 

 
Author Debora Gil; Agnes Borras; Manuel Ballester; Francesc Carreras; Ruth Aris; Manuel Vazquez; Enric Marti; Ferran Poveda edit   pdf
url  doi
isbn  openurl
  Title MIOCARDIA: Integrating cardiac function and muscular architecture for a better diagnosis Type Conference Article
  Year 2011 Publication 14th International Symposium on Applied Sciences in Biomedical and Communication Technologies Abbreviated Journal  
  Volume Issue Pages  
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  Abstract Deep understanding of myocardial structure of the heart would unravel crucial knowledge for clinical and medical procedures. The MIOCARDIA project is a multidisciplinary project in cooperation with l'Hospital de la Santa Creu i de Sant Pau, Clinica la Creu Blanca and Barcelona Supercomputing Center. The ultimate goal of this project is defining a computational model of the myocardium. The model takes into account the deep interrelation between the anatomy and the mechanics of the heart. The paper explains the workflow of the MIOCARDIA project. It also introduces a multiresolution reconstruction technique based on DT-MRI streamlining for simplified global myocardial model generation. Our reconstructions can restore the most complex myocardial structures and provides evidences of a global helical organization.  
  Address Barcelona; Spain  
  Corporate Author Association for Computing Machinery Thesis  
  Publisher Place of Publication Barcelona, Spain Editor Association for Computing Machinery  
  Language english Summary Language english Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 978-1-4503-0913-4 Medium  
  Area Expedition Conference (up) ISABEL  
  Notes IAM Approved no  
  Call Number IAM @ iam @ GGB2011 Serial 1691  
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