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Author |
Antoni Gurgui; Debora Gil; Enric Marti |
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Title |
Laplacian Unitary Domain for Texture Morphing |
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Conference Article |
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Year |
2015 |
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Proceedings of the 10th International Conference on Computer Vision Theory and Applications VISIGRAPP2015 |
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1 |
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693-699 |
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Keywords |
Facial; metamorphosis;LaplacianMorphing |
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Abstract |
Deformation of expressive textures is the gateway to realistic computer synthesis of expressions. By their good mathematical properties and flexible formulation on irregular meshes, most texture mappings rely on solutions to the Laplacian in the cartesian space. In the context of facial expression morphing, this approximation can be seen from the opposite point of view by neglecting the metric. In this paper, we use the properties of the Laplacian in manifolds to present a novel approach to warping expressive facial images in order to generate a morphing between them. |
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Munich; Germany; February 2015 |
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SciTePress |
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978-989-758-089-5 |
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VISAPP |
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IAM; 600.075 |
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no |
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Admin @ si @ GGM2015 |
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2614 |
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Author |
Josep Llados; Ernest Valveny; Gemma Sanchez; Enric Marti |
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Title |
Symbol recognition: current advances and perspectives |
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Book Chapter |
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Year |
2002 |
Publication |
Graphics Recognition Algorithms And Applications |
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LNCS |
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2390 |
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104-128 |
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The recognition of symbols in graphic documents is an intensive research activity in the community of pattern recognition and document analysis. A key issue in the interpretation of maps, engineering drawings, diagrams, etc. is the recognition of domain dependent symbols according to a symbol database. In this work we first review the most outstanding symbol recognition methods from two different points of view: application domains and pattern recognition methods. In the second part of the paper, open and unaddressed problems involved in symbol recognition are described, analyzing their current state of art and discussing future research challenges. Thus, issues such as symbol representation, matching, segmentation, learning, scalability of recognition methods and performance evaluation are addressed in this work. Finally, we discuss the perspectives of symbol recognition concerning to new paradigms such as user interfaces in handheld computers or document database and WWW indexing by graphical content. |
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London, UK |
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Springer-Verlag |
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Dorothea Blostein and Young- Bin Kwon |
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Lecture Notes in Computer Science |
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LNCS |
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3-540-44066-6 |
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GREC |
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DAG; IAM; |
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no |
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IAM @ iam @ LVS2002 |
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1572 |
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Author |
Enric Marti; Jaume Rocarias; Debora Gil; Marc Vivet; Carme Julia |
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Title |
Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Graficos por Computador |
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Miscellaneous |
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Year |
2008 |
Publication |
Octava Jornada sobre Aprendizaje Cooperativo |
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Pages |
79–88 |
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En esta comunicación presentamos una experiencia en Aprendizaje Basado en Proyectos (Project
Based Learning – PBL) realizada los últimos cuatro años (cursos del 2004-05 al 2007-08) en Gráficos
por Computador 2, asignatura optativa de tercer curso de Ingeniería Informática, titulación impartida
en la Escuela Técnica Superior de Ingeniería (ETSE) de la Universidad Autónoma de Barcelona
(UAB).
Fruto de la constante voluntad de mejora de la organización ABP de nuestra asignatura nos decidimos
a utilizar una herramienta LMS (Learning Management System) basada en Moodle y adaptada por
nosotros llamada Caronte para poder gestionar la documentación generada en ABP, y añadir una
componente semipresencial a la asignatura.
En primer lugar se presenta la organización de nuestra asignatura, basada proponer al alumno dos
itinerarios para cursarla: el itinerario ABP y el itinerario basado en clases magistrales i examen que
llamaremos TPPE (Teoría, Problemas, Prácticas, Examen). La dinámica ABP nos genera una cantidad
importante de documentación entre los grupos y el profesor, aparte de el feedback que el profesor
genera a los alumnos.
En la segunda parte del artículo presentamos los espacios docentes electrónicos de ambos itinerarios,
con los que trabajan los alumnos.
Finalmente, mostramos los resultados obtenidos de alumnos matriculados y de encuestas de valoración
realizados por los alumnos para finalmente exponer las conclusiones de estos cuatro años de
experiencia en ABP y en el uso de recursos virtuales en ABP, así como plantear mejoras y temas de
discusión sobre ABP. |
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978-84-691-4605-7 |
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IAM;ADAS; |
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IAM @ iam @ MRG2008a |
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1101 |
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Author |
Enric Marti; Ferran Poveda; Antoni Gurgui; Jaume Rocarias; Debora Gil |
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Title |
Una propuesta de seguimiento, tutorías on line y evaluación en la metodología de Aprendizaje Basado en Proyectos |
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Miscellaneous |
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2013 |
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IV Congreso Internacional UNIVEST |
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Poster |
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Girona |
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UNIVEST |
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IAM |
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no |
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Admin @ si @ MPG2013a |
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2304 |
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Author |
Jaime Lopez-Krahe; Josep Llados; Enric Marti |
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Title |
Architectural Floor Plan Analysis |
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Report |
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Year |
2000 |
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CVonline |
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Edimburg, UK |
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University of Edinburgh |
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Editor |
Robert B. Fisher |
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online pdf |
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DAG;IAM |
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IAM @ iam @ LLM2000 |
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1561 |
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Author |
Enric Marti; Debora Gil; Carme Julia |
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Title |
A PBL experience in the teaching of Computer Graphics |
Type |
Conference Article |
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Year |
2005 |
Publication |
EUROGRAPHICS Proceedings |
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Volume |
5 |
Issue |
1 |
Pages |
95-103 |
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Keywords |
project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning |
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Abstract |
Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Dublin; Ireland; September 2005 |
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EUROGRAPHICS |
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IAM;ADAS; |
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IAM @ iam @ MGJ2005 |
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1593 |
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Author |
Petia Radeva; Enric Marti |
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Title |
Facial Features Segmentation by Model-Based Snakes. |
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Miscellaneous |
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Year |
1995 |
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Trobada de Joves Investigadors, IIIA. |
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Bellaterra (Barcelona), Spain |
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MILAB; IAM |
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BCNPCL @ bcnpcl @ RaM1995a |
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130 |
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Author |
Debora Gil; Agnes Borras; Manuel Ballester; Francesc Carreras; Ruth Aris; Manuel Vazquez; Enric Marti; Ferran Poveda |
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Title |
MIOCARDIA: Integrating cardiac function and muscular architecture for a better diagnosis |
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Conference Article |
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2011 |
Publication |
14th International Symposium on Applied Sciences in Biomedical and Communication Technologies |
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Deep understanding of myocardial structure of the heart would unravel crucial knowledge for clinical and medical procedures. The MIOCARDIA project is a multidisciplinary project in cooperation with l'Hospital de la Santa Creu i de Sant Pau, Clinica la Creu Blanca and Barcelona Supercomputing Center. The ultimate goal of this project is defining a computational model of the myocardium. The model takes into account the deep interrelation between the anatomy and the mechanics of the heart. The paper explains the workflow of the MIOCARDIA project. It also introduces a multiresolution reconstruction technique based on DT-MRI streamlining for simplified global myocardial model generation. Our reconstructions can restore the most complex myocardial structures and provides evidences of a global helical organization. |
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Barcelona; Spain |
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Association for Computing Machinery |
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Barcelona, Spain |
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Association for Computing Machinery |
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english |
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english |
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978-1-4503-0913-4 |
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ISABEL |
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IAM |
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IAM @ iam @ GGB2011 |
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1691 |
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Author |
Enric Marti; Jaume Rocarias; Ricardo Toledo; Aura Hernandez-Sabate |
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Title |
Caronte: plataforma Moodle con gestion flexible de grupos. Primeras experiencias en asignaturas de Ingenieria Informatica |
Type |
Miscellaneous |
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Year |
2009 |
Publication |
15th Jornadas de Enseñanza Universitaria de la Informatica |
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461–468 |
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En este artículo se presenta Caronte, entorno LMS (Learning Management System) basado en Moodle. Una característica importante del entorno es la gestión flexible de grupos en una asignatura. Entendemos por grupo un conjunto de alumnos que realizan un trabajo y uno de ellos entrega la actividad propuesta (práctica, encuesta, etc.) en representación del grupo. Hemos trabajado en la confección de estos grupos, implementando un sistema de inscripción por contraseña.
Caronte ofrece un conjunto de actividades basadas en este concepto de grupo: encuestas, tareas (entrega de trabajos o prácticas), encuestas de autoevaluación y cuestionarios, entre otras.
Basada en nuestra actividad de encuesta, hemos definido una actividad de Control, que permite un cierto feedback electrónico del profesor sobre la actividad de los alumnos.
Finalmente, se presenta un resumen de las experiencias de uso de Caronte sobre asignaturas de Ingeniería Informática en el curso 2007-08. |
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Barcelona, Spain |
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978-84-692-2758-9 |
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JENUI |
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IAM;RV;ADAS |
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IAM @ iam @ MRT2009 |
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1202 |
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Author |
Enric Marti; Debora Gil; Carme Julia |
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Title |
Una experiencia de PBL en la docencia de la asignatura de Graficos por Computador en Ingenieria Informatica |
Type |
Miscellaneous |
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Year |
2006 |
Publication |
IV Contreso Internacional de Docencia Universitaria e Innovacion |
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1 |
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375 |
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Barcelona (Spain) |
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IAM;ADAS; |
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IAM @ iam @ MGJ2006b |
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931 |
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