A. Sanfeliu, & Juan J. Villanueva. (2005). An approach of visual motion analysis. PRL - Pattern Recognition Letters, 26(3), 355–368.
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Jaume Amores, & Petia Radeva. (2005). Registration and Retrieval of Highly Elastic Bodies using Contextual Information. PRL - Pattern Recognition Letters, 26(11), 1720–1731.
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Francesco Ciompi, Oriol Pujol, Carlo Gatta, Oriol Rodriguez-Leor, J. Mauri, & Petia Radeva. (2010). Fusing in-vitro and in-vivo intravascular ultrasound data for plaque characterization. IJCI - International Journal of Cardiovascular Imaging, 26(7), 763–779.
Abstract: Accurate detection of in-vivo vulnerable plaque in coronary arteries is still an open problem. Recent studies show that it is highly related to tissue structure and composition. Intravascular Ultrasound (IVUS) is a powerful imaging technique that gives a detailed cross-sectional image of the vessel, allowing to explore arteries morphology. IVUS data validation is usually performed by comparing post-mortem (in-vitro) IVUS data and corresponding histological analysis of the tissue. The main drawback of this method is the few number of available case studies and validated data due to the complex procedure of histological analysis of the tissue. On the other hand, IVUS data from in-vivo cases is easy to obtain but it can not be histologically validated. In this work, we propose to enhance the in-vitro training data set by selectively including examples from in-vivo plaques. For this purpose, a Sequential Floating Forward Selection method is reformulated in the context of plaque characterization. The enhanced classifier performance is validated on in-vitro data set, yielding an overall accuracy of 91.59% in discriminating among fibrotic, lipidic and calcified plaques, while reducing the gap between in-vivo and in-vitro data analysis. Experimental results suggest that the obtained classifier could be properly applied on in-vivo plaque characterization and also demonstrate that the common hypothesis of assuming the difference between in-vivo and in-vitro as negligible is incorrect.
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Josep Llados, Marçal Rusiñol, Alicia Fornes, David Fernandez, & Anjan Dutta. (2012). On the Influence of Word Representations for Handwritten Word Spotting in Historical Documents. IJPRAI - International Journal of Pattern Recognition and Artificial Intelligence, 26(5), 1263002–126027.
Abstract: 0,624 JCR
Word spotting is the process of retrieving all instances of a queried keyword from a digital library of document images. In this paper we evaluate the performance of different word descriptors to assess the advantages and disadvantages of statistical and structural models in a framework of query-by-example word spotting in historical documents. We compare four word representation models, namely sequence alignment using DTW as a baseline reference, a bag of visual words approach as statistical model, a pseudo-structural model based on a Loci features representation, and a structural approach where words are represented by graphs. The four approaches have been tested with two collections of historical data: the George Washington database and the marriage records from the Barcelona Cathedral. We experimentally demonstrate that statistical representations generally give a better performance, however it cannot be neglected that large descriptors are difficult to be implemented in a retrieval scenario where word spotting requires the indexation of data with million word images.
Keywords: Handwriting recognition; word spotting; historical documents; feature representation; shape descriptors Read More: http://www.worldscientific.com/doi/abs/10.1142/S0218001412630025
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Fadi Dornaika, Abdelmalik Moujahid, & Bogdan Raducanu. (2013). Facial expression recognition using tracked facial actions: Classifier performance analysis. EAAI - Engineering Applications of Artificial Intelligence, 26(1), 467–477.
Abstract: In this paper, we address the analysis and recognition of facial expressions in continuous videos. More precisely, we study classifiers performance that exploit head pose independent temporal facial action parameters. These are provided by an appearance-based 3D face tracker that simultaneously provides the 3D head pose and facial actions. The use of such tracker makes the recognition pose- and texture-independent. Two different schemes are studied. The first scheme adopts a dynamic time warping technique for recognizing expressions where training data are given by temporal signatures associated with different universal facial expressions. The second scheme models temporal signatures associated with facial actions with fixed length feature vectors (observations), and uses some machine learning algorithms in order to recognize the displayed expression. Experiments quantified the performance of different schemes. These were carried out on CMU video sequences and home-made video sequences. The results show that the use of dimension reduction techniques on the extracted time series can improve the classification performance. Moreover, these experiments show that the best recognition rate can be above 90%.
Keywords: Visual face tracking; 3D deformable models; Facial actions; Dynamic facial expression recognition; Human–computer interaction
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Katerine Diaz, Francesc J. Ferri, & W. Diaz. (2015). Incremental Generalized Discriminative Common Vectors for Image Classification. TNNLS - IEEE Transactions on Neural Networks and Learning Systems, 26(8), 1761–1775.
Abstract: Subspace-based methods have become popular due to their ability to appropriately represent complex data in such a way that both dimensionality is reduced and discriminativeness is enhanced. Several recent works have concentrated on the discriminative common vector (DCV) method and other closely related algorithms also based on the concept of null space. In this paper, we present a generalized incremental formulation of the DCV methods, which allows the update of a given model by considering the addition of new examples even from unseen classes. Having efficient incremental formulations of well-behaved batch algorithms allows us to conveniently adapt previously trained classifiers without the need of recomputing them from scratch. The proposed generalized incremental method has been empirically validated in different case studies from different application domains (faces, objects, and handwritten digits) considering several different scenarios in which new data are continuously added at different rates starting from an initial model.
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Joan M. Nuñez, Jorge Bernal, F. Javier Sanchez, & Fernando Vilariño. (2015). Growing Algorithm for Intersection Detection (GRAID) in branching patterns. MVAP - Machine Vision and Applications, 26(2), 387–400.
Abstract: Analysis of branching structures represents a very important task in fields such as medical diagnosis, road detection or biometrics. Detecting intersection landmarks Becomes crucial when capturing the structure of a branching pattern. We present a very simple geometrical model to describe intersections in branching structures based on two conditions: Bounded Tangency condition (BT) and Shortest Branch (SB) condition. The proposed model precisely sets a geometrical characterization of intersections and allows us to introduce a new unsupervised operator for intersection extraction. We propose an implementation that handles the consequences of digital domain operation that,unlike existing approaches, is not restricted to a particular scale and does not require the computation of the thinned pattern. The new proposal, as well as other existing approaches in the bibliography, are evaluated in a common framework for the first time. The performance analysis is based on two manually segmented image data sets: DRIVE retinal image database and COLON-VESSEL data set, a newly created data set of vascular content in colonoscopy frames. We have created an intersection landmark ground truth for each data set besides comparing our method in the only existing ground truth. Quantitative results confirm that we are able to outperform state-of-the-art performancelevels with the advantage that neither training nor parameter tuning is needed.
Keywords: Bifurcation ; Crossroad; Intersection ;Retina ; Vessel
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Mikhail Mozerov, & Joost Van de Weijer. (2017). Improved Recursive Geodesic Distance Computation for Edge Preserving Filter. TIP - IEEE Transactions on Image Processing, 26(8), 3696–3706.
Abstract: All known recursive filters based on the geodesic distance affinity are realized by two 1D recursions applied in two orthogonal directions of the image plane. The 2D extension of the filter is not valid and has theoretically drawbacks, which lead to known artifacts. In this paper, a maximum influence propagation method is proposed to approximate the 2D extension for the
geodesic distance-based recursive filter. The method allows to partially overcome the drawbacks of the 1D recursion approach. We show that our improved recursion better approximates the true geodesic distance filter, and the application of this improved filter for image denoising outperforms the existing recursive implementation of the geodesic distance. As an application,
we consider a geodesic distance-based filter for image denoising.
Experimental evaluation of our denoising method demonstrates comparable and for several test images better results, than stateof-the-art approaches, while our algorithm is considerably fasterwith computational complexity O(8P).
Keywords: Geodesic distance filter; color image filtering; image enhancement
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Xinhang Song, Shuqiang Jiang, & Luis Herranz. (2017). Multi-Scale Multi-Feature Context Modeling for Scene Recognition in the Semantic Manifold. TIP - IEEE Transactions on Image Processing, 26(6), 2721–2735.
Abstract: Before the big data era, scene recognition was often approached with two-step inference using localized intermediate representations (objects, topics, and so on). One of such approaches is the semantic manifold (SM), in which patches and images are modeled as points in a semantic probability simplex. Patch models are learned resorting to weak supervision via image labels, which leads to the problem of scene categories co-occurring in this semantic space. Fortunately, each category has its own co-occurrence patterns that are consistent across the images in that category. Thus, discovering and modeling these patterns are critical to improve the recognition performance in this representation. Since the emergence of large data sets, such as ImageNet and Places, these approaches have been relegated in favor of the much more powerful convolutional neural networks (CNNs), which can automatically learn multi-layered representations from the data. In this paper, we address many limitations of the original SM approach and related works. We propose discriminative patch representations using neural networks and further propose a hybrid architecture in which the semantic manifold is built on top of multiscale CNNs. Both representations can be computed significantly faster than the Gaussian mixture models of the original SM. To combine multiple scales, spatial relations, and multiple features, we formulate rich context models using Markov random fields. To solve the optimization problem, we analyze global and local approaches, where a top-down hierarchical algorithm has the best performance. Experimental results show that exploiting different types of contextual relations jointly consistently improves the recognition accuracy.
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Mikhail Mozerov, Fei Yang, & Joost Van de Weijer. (2019). Sparse Data Interpolation Using the Geodesic Distance Affinity Space. SPL - IEEE Signal Processing Letters, 26(6), 943–947.
Abstract: In this letter, we adapt the geodesic distance-based recursive filter to the sparse data interpolation problem. The proposed technique is general and can be easily applied to any kind of sparse data. We demonstrate its superiority over other interpolation techniques in three experiments for qualitative and quantitative evaluation. In addition, we compare our method with the popular interpolation algorithm presented in the paper on EpicFlow optical flow, which is intuitively motivated by a similar geodesic distance principle. The comparison shows that our algorithm is more accurate and considerably faster than the EpicFlow interpolation technique.
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Antonio Lopez, Ernest Valveny, & Juan J. Villanueva. (2005). Real-time quality control of surgical material packaging by artificial vision. Assembly Automation, 25(3).
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Robert Benavente, Maria Vanrell, & Ramon Baldrich. (2008). Parametric Fuzzy Sets for Automatic Color Naming. Journal of the Optical Society of America A, 2582–2593.
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Debora Gil, Aura Hernandez-Sabate, Oriol Rodriguez, J. Mauri, & Petia Radeva. (2006). Statistical Strategy for Anisotropic Adventitia Modelling in IVUS. IEEE Transactions on Medical Imaging, 25(6), 768–778.
Abstract: Vessel plaque assessment by analysis of intravascular ultrasound sequences is a useful tool for cardiac disease diagnosis and intervention. Manual detection of luminal (inner) and mediaadventitia (external) vessel borders is the main activity of physicians in the process of lumen narrowing (plaque) quantification. Difficult definition of vessel border descriptors, as well as, shades, artifacts, and blurred signal response due to ultrasound physical properties trouble automated adventitia segmentation. In order to efficiently approach such a complex problem, we propose blending advanced anisotropic filtering operators and statistical classification techniques into a vessel border modelling strategy. Our systematic statistical analysis shows that the reported adventitia detection achieves an accuracy in the range of interobserver variability regardless of plaque nature, vessel geometry, and incomplete vessel borders. Index Terms–-Anisotropic processing, intravascular ultrasound (IVUS), vessel border segmentation, vessel structure classification.
Keywords: Corners; T-junctions; Wavelets
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Enric Marti, Carme Julia, & Debora Gil. (2007). A PBL Experience in the Teaching of Computer Graphics. In XVII Congreso Español de Informàtica Gráfica (Vol. 25, pp. 95–103).
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
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Enric Marti, Carme Julia, & Debora Gil. (2006). A PBL Experience in the Teaching of Computer Graphics. CGF - Computer Graphics Forum, 25(1), 95–103.
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
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