Alexey Dosovitskiy, German Ros, Felipe Codevilla, Antonio Lopez, & Vladlen Koltun. (2017). CARLA: An Open Urban Driving Simulator. In 1st Annual Conference on Robot Learning. Proceedings of Machine Learning (Vol. 78, pp. 1–16).
Abstract: We introduce CARLA, an open-source simulator for autonomous driving research. CARLA has been developed from the ground up to support development, training, and validation of autonomous urban driving systems. In addition to open-source code and protocols, CARLA provides open digital assets (urban layouts, buildings, vehicles) that were created for this purpose and can be used freely. The simulation platform supports flexible specification of sensor suites and environmental conditions. We use CARLA to study the performance of three approaches to autonomous driving: a classic modular pipeline, an endto-end
model trained via imitation learning, and an end-to-end model trained via
reinforcement learning. The approaches are evaluated in controlled scenarios of
increasing difficulty, and their performance is examined via metrics provided by CARLA, illustrating the platform’s utility for autonomous driving research.
Keywords: Autonomous driving; sensorimotor control; simulation
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W.Win, B.Bao, Q.Xu, Luis Herranz, & Shuqiang Jiang. (2019). Editorial Note: Efficient Multimedia Processing Methods and Applications (Vol. 78).
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Egils Avots, Meysam Madadi, Sergio Escalera, Jordi Gonzalez, Xavier Baro, Paul Pallin, et al. (2019). From 2D to 3D geodesic-based garment matching. MTAP - Multimedia Tools and Applications, 78(18), 25829–25853.
Abstract: A new approach for 2D to 3D garment retexturing is proposed based on Gaussian mixture models and thin plate splines (TPS). An automatically segmented garment of an individual is matched to a new source garment and rendered, resulting in augmented images in which the target garment has been retextured using the texture of the source garment. We divide the problem into garment boundary matching based on Gaussian mixture models and then interpolate inner points using surface topology extracted through geodesic paths, which leads to a more realistic result than standard approaches. We evaluated and compared our system quantitatively by root mean square error (RMS) and qualitatively using the mean opinion score (MOS), showing the benefits of the proposed methodology on our gathered dataset.
Keywords: Shape matching; Geodesic distance; Texture mapping; RGBD image processing; Gaussian mixture model
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Andre Litvin, Kamal Nasrollahi, Sergio Escalera, Cagri Ozcinar, Thomas B. Moeslund, & Gholamreza Anbarjafari. (2019). A Novel Deep Network Architecture for Reconstructing RGB Facial Images from Thermal for Face Recognition. MTAP - Multimedia Tools and Applications, 78(18), 25259–25271.
Abstract: This work proposes a fully convolutional network architecture for RGB face image generation from a given input thermal face image to be applied in face recognition scenarios. The proposed method is based on the FusionNet architecture and increases robustness against overfitting using dropout after bridge connections, randomised leaky ReLUs (RReLUs), and orthogonal regularization. Furthermore, we propose to use a decoding block with resize convolution instead of transposed convolution to improve final RGB face image generation. To validate our proposed network architecture, we train a face classifier and compare its face recognition rate on the reconstructed RGB images from the proposed architecture, to those when reconstructing images with the original FusionNet, as well as when using the original RGB images. As a result, we are introducing a new architecture which leads to a more accurate network.
Keywords: Fully convolutional networks; FusionNet; Thermal imaging; Face recognition
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Santiago Segui, Michal Drozdzal, Guillem Pascual, Petia Radeva, Carolina Malagelada, Fernando Azpiroz, et al. (2016). Generic Feature Learning for Wireless Capsule Endoscopy Analysis. CBM - Computers in Biology and Medicine, 79, 163–172.
Abstract: The interpretation and analysis of wireless capsule endoscopy (WCE) recordings is a complex task which requires sophisticated computer aided decision (CAD) systems to help physicians with video screening and, finally, with the diagnosis. Most CAD systems used in capsule endoscopy share a common system design, but use very different image and video representations. As a result, each time a new clinical application of WCE appears, a new CAD system has to be designed from the scratch. This makes the design of new CAD systems very time consuming. Therefore, in this paper we introduce a system for small intestine motility characterization, based on Deep Convolutional Neural Networks, which circumvents the laborious step of designing specific features for individual motility events. Experimental results show the superiority of the learned features over alternative classifiers constructed using state-of-the-art handcrafted features. In particular, it reaches a mean classification accuracy of 96% for six intestinal motility events, outperforming the other classifiers by a large margin (a 14% relative performance increase).
Keywords: Wireless capsule endoscopy; Deep learning; Feature learning; Motility analysis
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Jun Wan, Sergio Escalera, Francisco Perales, & Josef Kittler. (2018). Articulated Motion and Deformable Objects. PR - Pattern Recognition, 79, 55–64.
Abstract: This guest editorial introduces the twenty two papers accepted for this Special Issue on Articulated Motion and Deformable Objects (AMDO). They are grouped into four main categories within the field of AMDO: human motion analysis (action/gesture), human pose estimation, deformable shape segmentation, and face analysis. For each of the four topics, a survey of the recent developments in the field is presented. The accepted papers are briefly introduced in the context of this survey. They contribute novel methods, algorithms with improved performance as measured on benchmarking datasets, as well as two new datasets for hand action detection and human posture analysis. The special issue should be of high relevance to the reader interested in AMDO recognition and promote future research directions in the field.
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Julio C. S. Jacques Junior, Xavier Baro, & Sergio Escalera. (2018). Exploiting feature representations through similarity learning, post-ranking and ranking aggregation for person re-identification. IMAVIS - Image and Vision Computing, 79, 76–85.
Abstract: Person re-identification has received special attention by the human analysis community in the last few years. To address the challenges in this field, many researchers have proposed different strategies, which basically exploit either cross-view invariant features or cross-view robust metrics. In this work, we propose to exploit a post-ranking approach and combine different feature representations through ranking aggregation. Spatial information, which potentially benefits the person matching, is represented using a 2D body model, from which color and texture information are extracted and combined. We also consider background/foreground information, automatically extracted via Deep Decompositional Network, and the usage of Convolutional Neural Network (CNN) features. To describe the matching between images we use the polynomial feature map, also taking into account local and global information. The Discriminant Context Information Analysis based post-ranking approach is used to improve initial ranking lists. Finally, the Stuart ranking aggregation method is employed to combine complementary ranking lists obtained from different feature representations. Experimental results demonstrated that we improve the state-of-the-art on VIPeR and PRID450s datasets, achieving 67.21% and 75.64% on top-1 rank recognition rate, respectively, as well as obtaining competitive results on CUHK01 dataset.
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Meysam Madadi, Sergio Escalera, Alex Carruesco Llorens, Carlos Andujar, Xavier Baro, & Jordi Gonzalez. (2018). Top-down model fitting for hand pose recovery in sequences of depth images. IMAVIS - Image and Vision Computing, 79, 63–75.
Abstract: State-of-the-art approaches on hand pose estimation from depth images have reported promising results under quite controlled considerations. In this paper we propose a two-step pipeline for recovering the hand pose from a sequence of depth images. The pipeline has been designed to deal with images taken from any viewpoint and exhibiting a high degree of finger occlusion. In a first step we initialize the hand pose using a part-based model, fitting a set of hand components in the depth images. In a second step we consider temporal data and estimate the parameters of a trained bilinear model consisting of shape and trajectory bases. We evaluate our approach on a new created synthetic hand dataset along with NYU and MSRA real datasets. Results demonstrate that the proposed method outperforms the most recent pose recovering approaches, including those based on CNNs.
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2020). Video-based Isolated Hand Sign Language Recognition Using a Deep Cascaded Model. MTAP - Multimedia Tools and Applications, 79, 22965–22987.
Abstract: In this paper, we propose an efficient cascaded model for sign language recognition taking benefit from spatio-temporal hand-based information using deep learning approaches, especially Single Shot Detector (SSD), Convolutional Neural Network (CNN), and Long Short Term Memory (LSTM), from videos. Our simple yet efficient and accurate model includes two main parts: hand detection and sign recognition. Three types of spatial features, including hand features, Extra Spatial Hand Relation (ESHR) features, and Hand Pose (HP) features, have been fused in the model to feed to LSTM for temporal features extraction. We train SSD model for hand detection using some videos collected from five online sign dictionaries. Our model is evaluated on our proposed dataset (Rastgoo et al., Expert Syst Appl 150: 113336, 2020), including 10’000 sign videos for 100 Persian sign using 10 contributors in 10 different backgrounds, and isoGD dataset. Using the 5-fold cross-validation method, our model outperforms state-of-the-art alternatives in sign language recognition
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Rahma Kalboussi, Aymen Azaza, Joost Van de Weijer, Mehrez Abdellaoui, & Ali Douik. (2020). Object proposals for salient object segmentation in videos. MTAP - Multimedia Tools and Applications, 79(13), 8677–8693.
Abstract: Salient object segmentation in videos is generally broken up in a video segmentation part and a saliency assignment part. Recently, object proposals, which are used to segment the image, have had significant impact on many computer vision applications, including image segmentation, object detection, and recently saliency detection in still images. However, their usage has not yet been evaluated for salient object segmentation in videos. Therefore, in this paper, we investigate the application of object proposals to salient object segmentation in videos. In addition, we propose a new motion feature derived from the optical flow structure tensor for video saliency detection. Experiments on two standard benchmark datasets for video saliency show that the proposed motion feature improves saliency estimation results, and that object proposals are an efficient method for salient object segmentation. Results on the challenging SegTrack v2 and Fukuchi benchmark data sets show that we significantly outperform the state-of-the-art.
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Daniel Hernandez, Alejandro Chacon, Antonio Espinosa, David Vazquez, Juan Carlos Moure, & Antonio Lopez. (2016). Embedded real-time stereo estimation via Semi-Global Matching on the GPU. In 16th International Conference on Computational Science (Vol. 80, pp. 143–153).
Abstract: Dense, robust and real-time computation of depth information from stereo-camera systems is a computationally demanding requirement for robotics, advanced driver assistance systems (ADAS) and autonomous vehicles. Semi-Global Matching (SGM) is a widely used algorithm that propagates consistency constraints along several paths across the image. This work presents a real-time system producing reliable disparity estimation results on the new embedded energy-efficient GPU devices. Our design runs on a Tegra X1 at 41 frames per second for an image size of 640x480, 128 disparity levels, and using 4 path directions for the SGM method.
Keywords: Autonomous Driving; Stereo; CUDA; 3d reconstruction
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Victor Campmany, Sergio Silva, Antonio Espinosa, Juan Carlos Moure, David Vazquez, & Antonio Lopez. (2016). GPU-based pedestrian detection for autonomous driving. In 16th International Conference on Computational Science (Vol. 80, pp. 2377–2381).
Abstract: We propose a real-time pedestrian detection system for the embedded Nvidia Tegra X1 GPU-CPU hybrid platform. The pipeline is composed by the following state-of-the-art algorithms: Histogram of Local Binary Patterns (LBP) and Histograms of Oriented Gradients (HOG) features extracted from the input image; Pyramidal Sliding Window technique for foreground segmentation; and Support Vector Machine (SVM) for classification. Results show a 8x speedup in the target Tegra X1 platform and a better performance/watt ratio than desktop CUDA platforms in study.
Keywords: Pedestrian detection; Autonomous Driving; CUDA
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Mikkel Thogersen, Sergio Escalera, Jordi Gonzalez, & Thomas B. Moeslund. (2016). Segmentation of RGB-D Indoor scenes by Stacking Random Forests and Conditional Random Fields. PRL - Pattern Recognition Letters, 80, 208–215.
Abstract: This paper proposes a technique for RGB-D scene segmentation using Multi-class
Multi-scale Stacked Sequential Learning (MMSSL) paradigm. Following recent trends in state-of-the-art, a base classifier uses an initial SLIC segmentation to obtain superpixels which provide a diminution of data while retaining object boundaries. A series of color and depth features are extracted from the superpixels, and are used in a Conditional Random Field (CRF) to predict superpixel labels. Furthermore, a Random Forest (RF) classifier using random offset features is also used as an input to the CRF, acting as an initial prediction. As a stacked classifier, another Random Forest is used acting on a spatial multi-scale decomposition of the CRF confidence map to correct the erroneous labels assigned by the previous classifier. The model is tested on the popular NYU-v2 dataset.
The approach shows that simple multi-modal features with the power of the MMSSL
paradigm can achieve better performance than state of the art results on the same dataset.
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Sangheeta Roy, Palaiahnakote Shivakumara, Namita Jain, Vijeta Khare, Anjan Dutta, Umapada Pal, et al. (2018). Rough-Fuzzy based Scene Categorization for Text Detection and Recognition in Video. PR - Pattern Recognition, 80, 64–82.
Abstract: Scene image or video understanding is a challenging task especially when number of video types increases drastically with high variations in background and foreground. This paper proposes a new method for categorizing scene videos into different classes, namely, Animation, Outlet, Sports, e-Learning, Medical, Weather, Defense, Economics, Animal Planet and Technology, for the performance improvement of text detection and recognition, which is an effective approach for scene image or video understanding. For this purpose, at first, we present a new combination of rough and fuzzy concept to study irregular shapes of edge components in input scene videos, which helps to classify edge components into several groups. Next, the proposed method explores gradient direction information of each pixel in each edge component group to extract stroke based features by dividing each group into several intra and inter planes. We further extract correlation and covariance features to encode semantic features located inside planes or between planes. Features of intra and inter planes of groups are then concatenated to get a feature matrix. Finally, the feature matrix is verified with temporal frames and fed to a neural network for categorization. Experimental results show that the proposed method outperforms the existing state-of-the-art methods, at the same time, the performances of text detection and recognition methods are also improved significantly due to categorization.
Keywords: Rough set; Fuzzy set; Video categorization; Scene image classification; Video text detection; Video text recognition
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2020). Hand pose aware multimodal isolated sign language recognition. MTAP - Multimedia Tools and Applications, 80, 127–163.
Abstract: Isolated hand sign language recognition from video is a challenging research area in computer vision. Some of the most important challenges in this area include dealing with hand occlusion, fast hand movement, illumination changes, or background complexity. While most of the state-of-the-art results in the field have been achieved using deep learning-based models, the previous challenges are not completely solved. In this paper, we propose a hand pose aware model for isolated hand sign language recognition using deep learning approaches from two input modalities, RGB and depth videos. Four spatial feature types: pixel-level, flow, deep hand, and hand pose features, fused from both visual modalities, are input to LSTM for temporal sign recognition. While we use Optical Flow (OF) for flow information in RGB video inputs, Scene Flow (SF) is used for depth video inputs. By including hand pose features, we show a consistent performance improvement of the sign language recognition model. To the best of our knowledge, this is the first time that this discriminant spatiotemporal features, benefiting from the hand pose estimation features and multi-modal inputs, are fused for isolated hand sign language recognition. We perform a step-by-step analysis of the impact in terms of recognition performance of the hand pose features, different combinations of the spatial features, and different recurrent models, especially LSTM and GRU. Results on four public datasets confirm that the proposed model outperforms the current state-of-the-art models on Montalbano II, MSR Daily Activity 3D, and CAD-60 datasets with a relative accuracy improvement of 1.64%, 6.5%, and 7.6%. Furthermore, our model obtains a competitive results on isoGD dataset with only 0.22% margin lower than the current state-of-the-art model.
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