Dan Norton, Fernando Vilariño, & Onur Ferhat. (2015). Memory Field – Creative Engagement in Digital Collections. In Internet Librarian International Conference.
Abstract: “Memory Fields” is a trans-disciplinary project aiming at the (re)valorisation of digital collections.Its main deliverable is an interface for a dual screen installation, used to access and mix the public library digital collections. The collections being used in this case are a collection of digitised posters from the Spanish Civil War, belonging to the Arxiu General de Catalunya, and a collection of field recordings made by Dan Norton. The system generates visualisations, and the images and sounds are mixed together using narrative primitives of video dj. Users contribute to the digital collections by adding personal memories and observations. The comments and recollections appear as flowers growing in a “memory field” and memories remain public in a Twitter feed (@Memoryfields).
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Fernando Vilariño, & Dimosthenis Karatzas. (2015). The Library Living Lab. In Open Living Lab Days.
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Fernando Vilariño, Dimosthenis Karatzas, Marcos Catalan, & Alberto Valcarcel. (2015). An horizon for the Public Library as a place for innovation and creativity. The Library Living Lab in Volpelleres. In The White Book on Public Library Network from Diputació de Barcelona.
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Fernando Vilariño. (2015). Computer Vision and Performing Arts. In Korean Scholars of Marketing Science.
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Fernando Vilariño, Dan Norton, & Onur Ferhat. (2015). Memory Fields: DJs in the Library. In 21 st Symposium of Electronic Arts.
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Fernando Vilariño, Dan Norton, & Onur Ferhat. (2016). The Eye Doesn't Click – Eyetracking and Digital Content Interaction. In 4S/EASST Conference.
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Fernando Vilariño. (2016). Giving Value to digital collections in the Public Library. In Librarian 2020.
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Fernando Vilariño, & Dimosthenis Karatzas. (2016). A Living Lab approach for Citizen Science in Libraries. In 1st International ECSA Conference.
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Fernando Vilariño. (2016). Dissemination, creation and education from archives: Case study of the collection of Digitized Visual Poems from Joan Brossa Foundation. In International Workshop on Poetry: Archives, Poetries and Receptions.
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Victor Ponce. (2016). Evolutionary Bags of Space-Time Features for Human Analysis (Sergio Escalera, Xavier Baro, & Hugo Jair Escalante, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: The representation (or feature) learning has been an emerging concept in the last years, since it collects a set of techniques that are present in any theoretical or practical methodology referring to artificial intelligence. In computer vision, a very common representation has adopted the form of the well-known Bag of Visual Words. This representation appears implicitly in most approaches where images are described, and is also present in a huge number of areas and domains: image content retrieval, pedestrian detection, human-computer interaction, surveillance, e-health, and social computing, amongst others. The early stages of this dissertation provide an approach for learning visual representations inside evolutionary algorithms, which consists of evolving weighting schemes to improve the BoVW representations for the task of recognizing categories of videos and images. Thus, we demonstrate the applicability of the most common weighting schemes, which are often used in text mining but are less frequently found in computer vision tasks. Beyond learning these visual representations, we provide an approach based on fusion strategies for learning spatiotemporal representations, from multimodal data obtained by depth sensors. Besides, we specially aim at the evolutionary and dynamic modelling, where the temporal factor is present in the nature of the data, such as video sequences of gestures and actions. Indeed, we explore the effects of probabilistic modelling for those approaches based on dynamic programming, so as to handle the temporal deformation and variance amongst video sequences of different categories. Finally, we integrate dynamic programming and generative models into an evolutionary computation framework, with the aim of learning Bags of SubGestures (BoSG) representations and hence to improve the generalization capability of standard gesture recognition approaches. The results obtained in the experimentation demonstrate, first, that evolutionary algorithms are useful for improving the representation of BoVW approaches in several datasets for recognizing categories in still images and video sequences. On the other hand, our experimentation reveals that both, the use of dynamic programming and generative models to align video sequences, and the representations obtained from applying fusion strategies in multimodal data, entail an enhancement on the performance when recognizing some gesture categories. Furthermore, the combination of evolutionary algorithms with models based on dynamic programming and generative approaches results, when aiming at the classification of video categories on large video datasets, in a considerable improvement over standard gesture and action recognition approaches. Finally, we demonstrate the applications of these representations in several domains for human analysis: classification of images where humans may be present, action and gesture recognition for general applications, and in particular for conversational settings within the field of restorative justice
Keywords: Computer algorithms; Digital image processing; Digital video; Analysis of variance; Dynamic programming; Evolutionary computation; Gesture
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Cristhian A. Aguilera-Carrasco, F. Aguilera, Angel Sappa, C. Aguilera, & Ricardo Toledo. (2016). Learning cross-spectral similarity measures with deep convolutional neural networks. In 29th IEEE Conference on Computer Vision and Pattern Recognition Worshops.
Abstract: The simultaneous use of images from different spectracan be helpful to improve the performance of many computer vision tasks. The core idea behind the usage of crossspectral approaches is to take advantage of the strengths of each spectral band providing a richer representation of a scene, which cannot be obtained with just images from one spectral band. In this work we tackle the cross-spectral image similarity problem by using Convolutional Neural Networks (CNNs). We explore three different CNN architectures to compare the similarity of cross-spectral image patches. Specifically, we train each network with images from the visible and the near-infrared spectrum, and then test the result with two public cross-spectral datasets. Experimental results show that CNN approaches outperform the current state-of-art on both cross-spectral datasets. Additionally, our experiments show that some CNN architectures are capable of generalizing between different crossspectral domains.
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Daniel Hernandez, Lukas Schneider, Antonio Espinosa, David Vazquez, Antonio Lopez, Uwe Franke, et al. (2017). Slanted Stixels: Representing San Francisco's Steepest Streets}. In 28th British Machine Vision Conference.
Abstract: In this work we present a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather restrictive geometric assumptions for Stixels by introducing a novel depth model to account for non-flat roads and slanted objects. Both semantic and depth cues are used jointly to infer the scene representation in a sound global energy minimization formulation. Furthermore, a novel approximation scheme is introduced that uses an extremely efficient over-segmentation. In doing so, the computational complexity of the Stixel inference algorithm is reduced significantly, achieving real-time computation capabilities with only a slight drop in accuracy. We evaluate the proposed approach in terms of semantic and geometric accuracy as well as run-time on four publicly available benchmark datasets. Our approach maintains accuracy on flat road scene datasets while improving substantially on a novel non-flat road dataset.
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Ozan Caglayan, Walid Aransa, Adrien Bardet, Mercedes Garcia-Martinez, Fethi Bougares, Loic Barrault, et al. (2017). LIUM-CVC Submissions for WMT17 Multimodal Translation Task. In 2nd Conference on Machine Translation.
Abstract: This paper describes the monomodal and multimodal Neural Machine Translation systems developed by LIUM and CVC for WMT17 Shared Task on Multimodal Translation. We mainly explored two multimodal architectures where either global visual features or convolutional feature maps are integrated in order to benefit from visual context. Our final systems ranked first for both En-De and En-Fr language pairs according to the automatic evaluation metrics METEOR and BLEU.
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Ishaan Gulrajani, Kundan Kumar, Faruk Ahmed, Adrien Ali Taiga, Francesco Visin, David Vazquez, et al. (2017). PixelVAE: A Latent Variable Model for Natural Images. In 5th International Conference on Learning Representations.
Abstract: Natural image modeling is a landmark challenge of unsupervised learning. Variational Autoencoders (VAEs) learn a useful latent representation and generate samples that preserve global structure but tend to suffer from image blurriness. PixelCNNs model sharp contours and details very well, but lack an explicit latent representation and have difficulty modeling large-scale structure in a computationally efficient way. In this paper, we present PixelVAE, a VAE model with an autoregressive decoder based on PixelCNN. The resulting architecture achieves state-of-the-art log-likelihood on binarized MNIST. We extend PixelVAE to a hierarchy of multiple latent variables at different scales; this hierarchical model achieves competitive likelihood on 64x64 ImageNet and generates high-quality samples on LSUN bedrooms.
Keywords: Deep Learning; Unsupervised Learning
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Victor Ponce, Baiyu Chen, Marc Oliu, Ciprian Corneanu, Albert Clapes, Isabelle Guyon, et al. (2016). ChaLearn LAP 2016: First Round Challenge on First Impressions – Dataset and Results. In 14th European Conference on Computer Vision Workshops.
Abstract: This paper summarizes the ChaLearn Looking at People 2016 First Impressions challenge data and results obtained by the teams in the rst round of the competition. The goal of the competition was to automatically evaluate ve \apparent“ personality traits (the so-called \Big Five”) from videos of subjects speaking in front of a camera, by using human judgment. In this edition of the ChaLearn challenge, a novel data set consisting of 10,000 shorts clips from YouTube videos has been made publicly available. The ground truth for personality traits was obtained from workers of Amazon Mechanical Turk (AMT). To alleviate calibration problems between workers, we used pairwise comparisons between videos, and variable levels were reconstructed by tting a Bradley-Terry-Luce model with maximum likelihood. The CodaLab open source
platform was used for submission of predictions and scoring. The competition attracted, over a period of 2 months, 84 participants who are grouped in several teams. Nine teams entered the nal phase. Despite the diculty of the task, the teams made great advances in this round of the challenge.
Keywords: Behavior Analysis; Personality Traits; First Impressions
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