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Yaxing Wang, Abel Gonzalez-Garcia, Luis Herranz, & Joost Van de Weijer. (2021). Controlling biases and diversity in diverse image-to-image translation. CVIU - Computer Vision and Image Understanding, 202, 103082.
Abstract: JCR 2019 Q2, IF=3.121
The task of unpaired image-to-image translation is highly challenging due to the lack of explicit cross-domain pairs of instances. We consider here diverse image translation (DIT), an even more challenging setting in which an image can have multiple plausible translations. This is normally achieved by explicitly disentangling content and style in the latent representation and sampling different styles codes while maintaining the image content. Despite the success of current DIT models, they are prone to suffer from bias. In this paper, we study the problem of bias in image-to-image translation. Biased datasets may add undesired changes (e.g. change gender or race in face images) to the output translations as a consequence of the particular underlying visual distribution in the target domain. In order to alleviate the effects of this problem we propose the use of semantic constraints that enforce the preservation of desired image properties. Our proposed model is a step towards unbiased diverse image-to-image translation (UDIT), and results in less unwanted changes in the translated images while still performing the wanted transformation. Experiments on several heavily biased datasets show the effectiveness of the proposed techniques in different domains such as faces, objects, and scenes.
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Shiqi Yang, Yaxing Wang, Luis Herranz, Shangling Jui, & Joost Van de Weijer. (2023). Casting a BAIT for offline and online source-free domain adaptation. CVIU - Computer Vision and Image Understanding, 234, 103747.
Abstract: We address the source-free domain adaptation (SFDA) problem, where only the source model is available during adaptation to the target domain. We consider two settings: the offline setting where all target data can be visited multiple times (epochs) to arrive at a prediction for each target sample, and the online setting where the target data needs to be directly classified upon arrival. Inspired by diverse classifier based domain adaptation methods, in this paper we introduce a second classifier, but with another classifier head fixed. When adapting to the target domain, the additional classifier initialized from source classifier is expected to find misclassified features. Next, when updating the feature extractor, those features will be pushed towards the right side of the source decision boundary, thus achieving source-free domain adaptation. Experimental results show that the proposed method achieves competitive results for offline SFDA on several benchmark datasets compared with existing DA and SFDA methods, and our method surpasses by a large margin other SFDA methods under online source-free domain adaptation setting.
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Pichao Wang, Wanqing Li, Philip Ogunbona, Jun Wan, & Sergio Escalera. (2018). RGB-D-based Human Motion Recognition with Deep Learning: A Survey. CVIU - Computer Vision and Image Understanding, 171, 118–139.
Abstract: Human motion recognition is one of the most important branches of human-centered research activities. In recent years, motion recognition based on RGB-D data has attracted much attention. Along with the development in artificial intelligence, deep learning techniques have gained remarkable success in computer vision. In particular, convolutional neural networks (CNN) have achieved great success for image-based tasks, and recurrent neural networks (RNN) are renowned for sequence-based problems. Specifically, deep learning methods based on the CNN and RNN architectures have been adopted for motion recognition using RGB-D data. In this paper, a detailed overview of recent advances in RGB-D-based motion recognition is presented. The reviewed methods are broadly categorized into four groups, depending on the modality adopted for recognition: RGB-based, depth-based, skeleton-based and RGB+D-based. As a survey focused on the application of deep learning to RGB-D-based motion recognition, we explicitly discuss the advantages and limitations of existing techniques. Particularly, we highlighted the methods of encoding spatial-temporal-structural information inherent in video sequence, and discuss potential directions for future research.
Keywords: Human motion recognition; RGB-D data; Deep learning; Survey
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