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Albert Suso, Pau Riba, Oriol Ramos Terrades, & Josep Llados. (2021). A Self-supervised Inverse Graphics Approach for Sketch Parametrization. In 16th International Conference on Document Analysis and Recognition (Vol. 12916, pp. 28–42). LNCS.
Abstract: The study of neural generative models of handwritten text and human sketches is a hot topic in the computer vision field. The landmark SketchRNN provided a breakthrough by sequentially generating sketches as a sequence of waypoints, and more recent articles have managed to generate fully vector sketches by coding the strokes as Bézier curves. However, the previous attempts with this approach need them all a ground truth consisting in the sequence of points that make up each stroke, which seriously limits the datasets the model is able to train in. In this work, we present a self-supervised end-to-end inverse graphics approach that learns to embed each image to its best fit of Bézier curves. The self-supervised nature of the training process allows us to train the model in a wider range of datasets, but also to perform better after-training predictions by applying an overfitting process on the input binary image. We report qualitative an quantitative evaluations on the MNIST and the Quick, Draw! datasets.
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Sanket Biswas, Pau Riba, Josep Llados, & Umapada Pal. (2021). Graph-Based Deep Generative Modelling for Document Layout Generation. In 16th International Conference on Document Analysis and Recognition (Vol. 12917, pp. 525–537). LNCS.
Abstract: One of the major prerequisites for any deep learning approach is the availability of large-scale training data. When dealing with scanned document images in real world scenarios, the principal information of its content is stored in the layout itself. In this work, we have proposed an automated deep generative model using Graph Neural Networks (GNNs) to generate synthetic data with highly variable and plausible document layouts that can be used to train document interpretation systems, in this case, specially in digital mailroom applications. It is also the first graph-based approach for document layout generation task experimented on administrative document images, in this case, invoices.
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Josep Llados. (2021). The 5G of Document Intelligence. In 3rd Workshop on Future of Document Analysis and Recognition.
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Shun Yao, Fei Yang, Yongmei Cheng, & Mikhail Mozerov. (2021). 3D Shapes Local Geometry Codes Learning with SDF. In International Conference on Computer Vision Workshops (pp. 2110–2117).
Abstract: A signed distance function (SDF) as the 3D shape description is one of the most effective approaches to represent 3D geometry for rendering and reconstruction. Our work is inspired by the state-of-the-art method DeepSDF [17] that learns and analyzes the 3D shape as the iso-surface of its shell and this method has shown promising results especially in the 3D shape reconstruction and compression domain. In this paper, we consider the degeneration problem of reconstruction coming from the capacity decrease of the DeepSDF model, which approximates the SDF with a neural network and a single latent code. We propose Local Geometry Code Learning (LGCL), a model that improves the original DeepSDF results by learning from a local shape geometry of the full 3D shape. We add an extra graph neural network to split the single transmittable latent code into a set of local latent codes distributed on the 3D shape. Mentioned latent codes are used to approximate the SDF in their local regions, which will alleviate the complexity of the approximation compared to the original DeepSDF. Furthermore, we introduce a new geometric loss function to facilitate the training of these local latent codes. Note that other local shape adjusting methods use the 3D voxel representation, which in turn is a problem highly difficult to solve or even is insolvable. In contrast, our architecture is based on graph processing implicitly and performs the learning regression process directly in the latent code space, thus make the proposed architecture more flexible and also simple for realization. Our experiments on 3D shape reconstruction demonstrate that our LGCL method can keep more details with a significantly smaller size of the SDF decoder and outperforms considerably the original DeepSDF method under the most important quantitative metrics.
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Shiqi Yang, Yaxing Wang, Joost Van de Weijer, Luis Herranz, & Shangling Jui. (2021). Exploiting the Intrinsic Neighborhood Structure for Source-free Domain Adaptation. In Thirty-fifth Conference on Neural Information Processing Systems (NeurIPS 2021).
Abstract: Domain adaptation (DA) aims to alleviate the domain shift between source domain and target domain. Most DA methods require access to the source data, but often that is not possible (e.g. due to data privacy or intellectual property). In this paper, we address the challenging source-free domain adaptation (SFDA) problem, where the source pretrained model is adapted to the target domain in the absence of source data. Our method is based on the observation that target data, which might no longer align with the source domain classifier, still forms clear clusters. We capture this intrinsic structure by defining local affinity of the target data, and encourage label consistency among data with high local affinity. We observe that higher affinity should be assigned to reciprocal neighbors, and propose a self regularization loss to decrease the negative impact of noisy neighbors. Furthermore, to aggregate information with more context, we consider expanded neighborhoods with small affinity values. In the experimental results we verify that the inherent structure of the target features is an important source of information for domain adaptation. We demonstrate that this local structure can be efficiently captured by considering the local neighbors, the reciprocal neighbors, and the expanded neighborhood. Finally, we achieve state-of-the-art performance on several 2D image and 3D point cloud recognition datasets. Code is available in https://github.com/Albert0147/SFDA_neighbors.
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Jose Elias Yauri, Aura Hernandez-Sabate, Pau Folch, & Debora Gil. (2021). Mental Workload Detection Based on EEG Analysis. In Artificial Intelligent Research and Development. Proceedings 23rd International Conference of the Catalan Association for Artificial Intelligence. (Vol. 339, pp. 268–277).
Abstract: The study of mental workload becomes essential for human work efficiency, health conditions and to avoid accidents, since workload compromises both performance and awareness. Although workload has been widely studied using several physiological measures, minimising the sensor network as much as possible remains both a challenge and a requirement.
Electroencephalogram (EEG) signals have shown a high correlation to specific cognitive and mental states like workload. However, there is not enough evidence in the literature to validate how well models generalize in case of new subjects performing tasks of a workload similar to the ones included during model’s training.
In this paper we propose a binary neural network to classify EEG features across different mental workloads. Two workloads, low and medium, are induced using two variants of the N-Back Test. The proposed model was validated in a dataset collected from 16 subjects and shown a high level of generalization capability: model reported an average recall of 81.81% in a leave-one-out subject evaluation.
Keywords: Cognitive states; Mental workload; EEG analysis; Neural Networks.
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David Aldavert. (2021). Efficient and Scalable Handwritten Word Spotting on Historical Documents using Bag of Visual Words (Marçal Rusiñol, & Josep Llados, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Word spotting can be defined as the pattern recognition tasked aimed at locating and retrieving a specific keyword within a document image collection without explicitly transcribing the whole corpus. Its use is particularly interesting when applied in scenarios where Optical Character Recognition performs poorly or can not be used at all. This thesis focuses on such a scenario, word spotting on historical handwritten documents that have been written by a single author or by multiple authors with a similar calligraphy.
This problem requires a visual signature that is robust to image artifacts, flexible to accommodate script variations and efficient to retrieve information in a rapid manner. For this, we have developed a set of word spotting methods that on their foundation use the well known Bag-of-Visual-Words (BoVW) representation. This representation has gained popularity among the document image analysis community to characterize handwritten words
in an unsupervised manner. However, most approaches on this field rely on a basic BoVW configuration and disregard complex encoding and spatial representations. We determine which BoVW configurations provide the best performance boost to a spotting system.
Then, we extend the segmentation-based word spotting, where word candidates are given a priori, to segmentation-free spotting. The proposed approach seeds the document images with overlapping word location candidates and characterizes them with a BoVW signature. Retrieval is achieved comparing the query and candidate signatures and returning the locations that provide a higher consensus. This is a simple but powerful approach that requires a more compact signature than in a segmentation-based scenario. We first
project the BoVW signature into a reduced semantic topics space and then compress it further using Product Quantizers. The resulting signature only requires a few dozen bytes, allowing us to index thousands of pages on a common desktop computer. The final system still yields a performance comparable to the state-of-the-art despite all the information loss during the compression phases.
Afterwards, we also study how to combine different modalities of information in order to create a query-by-X spotting system where, words are indexed using an information modality and queries are retrieved using another. We consider three different information modalities: visual, textual and audio. Our proposal is to create a latent feature space where features which are semantically related are projected onto the same topics. Creating thus a new feature space where information from different modalities can be compared. Later, we consider the codebook generation and descriptor encoding problem. The codebooks used to encode the BoVW signatures are usually created using an unsupervised clustering algorithm and, they require to test multiple parameters to determine which configuration is best for a certain document collection. We propose a semantic clustering algorithm which allows to estimate the best parameter from data. Since gather annotated data is costly, we use synthetically generated word images. The resulting codebook is database agnostic, i. e. a codebook that yields a good performance on document collections that use the same script. We also propose the use of an additional codebook to approximate descriptors and reduce the descriptor encoding
complexity to sub-linear.
Finally, we focus on the problem of signatures dimensionality. We propose a new symbol probability signature where each bin represents the probability that a certain symbol is present a certain location of the word image. This signature is extremely compact and combined with compression techniques can represent word images with just a few bytes per signature.
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Josep Llados, Daniel Lopresti, & Seiichi Uchida (Eds.). (2021). 16th International Conference, 2021, Proceedings, Part III (Vol. 12823). LNCS. Springer Cham.
Abstract: This four-volume set of LNCS 12821, LNCS 12822, LNCS 12823 and LNCS 12824, constitutes the refereed proceedings of the 16th International Conference on Document Analysis and Recognition, ICDAR 2021, held in Lausanne, Switzerland in September 2021. The 182 full papers were carefully reviewed and selected from 340 submissions, and are presented with 13 competition reports.
The papers are organized into the following topical sections: document analysis for literature search, document summarization and translation, multimedia document analysis, mobile text recognition, document analysis for social good, indexing and retrieval of documents, physical and logical layout analysis, recognition of tables and formulas, and natural language processing (NLP) for document understanding.
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Josep Llados, Daniel Lopresti, & Seiichi Uchida (Eds.). (2021). 16th International Conference, 2021, Proceedings, Part IV (Vol. 12824). LNCS. Springer Cham.
Abstract: This four-volume set of LNCS 12821, LNCS 12822, LNCS 12823 and LNCS 12824, constitutes the refereed proceedings of the 16th International Conference on Document Analysis and Recognition, ICDAR 2021, held in Lausanne, Switzerland in September 2021. The 182 full papers were carefully reviewed and selected from 340 submissions, and are presented with 13 competition reports.
The papers are organized into the following topical sections: document analysis for literature search, document summarization and translation, multimedia document analysis, mobile text recognition, document analysis for social good, indexing and retrieval of documents, physical and logical layout analysis, recognition of tables and formulas, and natural language processing (NLP) for document understanding.
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Carola Figueroa Flores. (2021). Visual Saliency for Object Recognition, and Object Recognition for Visual Saliency (Joost Van de Weijer, & Bogdan Raducanu, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: For humans, the recognition of objects is an almost instantaneous, precise and
extremely adaptable process. Furthermore, we have the innate capability to learn
new object classes from only few examples. The human brain lowers the complexity
of the incoming data by filtering out part of the information and only processing
those things that capture our attention. This, mixed with our biological predisposition to respond to certain shapes or colors, allows us to recognize in a simple
glance the most important or salient regions from an image. This mechanism can
be observed by analyzing on which parts of images subjects place attention; where
they fix their eyes when an image is shown to them. The most accurate way to
record this behavior is to track eye movements while displaying images.
Computational saliency estimation aims to identify to what extent regions or
objects stand out with respect to their surroundings to human observers. Saliency
maps can be used in a wide range of applications including object detection, image
and video compression, and visual tracking. The majority of research in the field has
focused on automatically estimating saliency maps given an input image. Instead, in
this thesis, we set out to incorporate saliency maps in an object recognition pipeline:
we want to investigate whether saliency maps can improve object recognition
results.
In this thesis, we identify several problems related to visual saliency estimation.
First, to what extent the estimation of saliency can be exploited to improve the
training of an object recognition model when scarce training data is available. To
solve this problem, we design an image classification network that incorporates
saliency information as input. This network processes the saliency map through a
dedicated network branch and uses the resulting characteristics to modulate the
standard bottom-up visual characteristics of the original image input. We will refer to this technique as saliency-modulated image classification (SMIC). In extensive
experiments on standard benchmark datasets for fine-grained object recognition,
we show that our proposed architecture can significantly improve performance,
especially on dataset with scarce training data.
Next, we address the main drawback of the above pipeline: SMIC requires an
explicit saliency algorithm that must be trained on a saliency dataset. To solve this,
we implement a hallucination mechanism that allows us to incorporate the saliency
estimation branch in an end-to-end trained neural network architecture that only
needs the RGB image as an input. A side-effect of this architecture is the estimation
of saliency maps. In experiments, we show that this architecture can obtain similar
results on object recognition as SMIC but without the requirement of ground truth
saliency maps to train the system.
Finally, we evaluated the accuracy of the saliency maps that occur as a sideeffect of object recognition. For this purpose, we use a set of benchmark datasets
for saliency evaluation based on eye-tracking experiments. Surprisingly, the estimated saliency maps are very similar to the maps that are computed from human
eye-tracking experiments. Our results show that these saliency maps can obtain
competitive results on benchmark saliency maps. On one synthetic saliency dataset
this method even obtains the state-of-the-art without the need of ever having seen
an actual saliency image for training.
Keywords: computer vision; visual saliency; fine-grained object recognition; convolutional neural networks; images classification
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Gabriel Villalonga. (2021). Leveraging Synthetic Data to Create Autonomous Driving Perception Systems (Antonio Lopez, & German Ros, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Manually annotating images to develop vision models has been a major bottleneck
since computer vision and machine learning started to walk together. This has
been more evident since computer vision falls on the shoulders of data-hungry
deep learning techniques. When addressing on-board perception for autonomous
driving, the curse of data annotation is exacerbated due to the use of additional
sensors such as LiDAR. Therefore, any approach aiming at reducing such a timeconsuming and costly work is of high interest for addressing autonomous driving
and, in fact, for any application requiring some sort of artificial perception. In the
last decade, it has been shown that leveraging from synthetic data is a paradigm
worth to pursue in order to minimizing manual data annotation. The reason is
that the automatic process of generating synthetic data can also produce different
types of associated annotations (e.g. object bounding boxes for synthetic images
and LiDAR pointclouds, pixel/point-wise semantic information, etc.). Directly
using synthetic data for training deep perception models may not be the definitive
solution in all circumstances since it can appear a synth-to-real domain shift. In
this context, this work focuses on leveraging synthetic data to alleviate manual
annotation for three perception tasks related to driving assistance and autonomous
driving. In all cases, we assume the use of deep convolutional neural networks
(CNNs) to develop our perception models.
The first task addresses traffic sign recognition (TSR), a kind of multi-class
classification problem. We assume that the number of sign classes to be recognized
must be suddenly increased without having annotated samples to perform the
corresponding TSR CNN re-training. We show that leveraging synthetic samples of
such new classes and transforming them by a generative adversarial network (GAN)
trained on the known classes (i.e. without using samples from the new classes), it is
possible to re-train the TSR CNN to properly classify all the signs for a ∼ 1/4 ratio of
new/known sign classes. The second task addresses on-board 2D object detection,
focusing on vehicles and pedestrians. In this case, we assume that we receive a set
of images without the annotations required to train an object detector, i.e. without
object bounding boxes. Therefore, our goal is to self-annotate these images so
that they can later be used to train the desired object detector. In order to reach
this goal, we leverage from synthetic data and propose a semi-supervised learning
approach based on the co-training idea. In fact, we use a GAN to reduce the synthto-real domain shift before applying co-training. Our quantitative results show
that co-training and GAN-based image-to-image translation complement each
other up to allow the training of object detectors without manual annotation, and still almost reaching the upper-bound performances of the detectors trained from
human annotations. While in previous tasks we focus on vision-based perception,
the third task we address focuses on LiDAR pointclouds. Our initial goal was to
develop a 3D object detector trained on synthetic LiDAR-style pointclouds. While
for images we may expect synth/real-to-real domain shift due to differences in
their appearance (e.g. when source and target images come from different camera
sensors), we did not expect so for LiDAR pointclouds since these active sensors
factor out appearance and provide sampled shapes. However, in practice, we have
seen that it can be domain shift even among real-world LiDAR pointclouds. Factors
such as the sampling parameters of the LiDARs, the sensor suite configuration onboard the ego-vehicle, and the human annotation of 3D bounding boxes, do induce
a domain shift. We show it through comprehensive experiments with different
publicly available datasets and 3D detectors. This redirected our goal towards the
design of a GAN for pointcloud-to-pointcloud translation, a relatively unexplored
topic.
Finally, it is worth to mention that all the synthetic datasets used for these three
tasks, have been designed and generated in the context of this PhD work and will
be publicly released. Overall, we think this PhD presents several steps forward to
encourage leveraging synthetic data for developing deep perception models in the
field of driving assistance and autonomous driving.
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Gemma Rotger. (2021). Lifelike Humans: Detailed Reconstruction of Expressive Human Faces (Felipe Lumbreras, & Antonio Agudo, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Developing human-like digital characters is a challenging task since humans are used to recognizing our fellows, and find the computed generated characters inadequately humanized. To fulfill the standards of the videogame and digital film productions it is necessary to model and animate these characters the most closely to human beings. However, it is an arduous and expensive task, since many artists and specialists are required to work on a single character. Therefore, to fulfill these requirements we found an interesting option to study the automatic creation of detailed characters through inexpensive setups. In this work, we develop novel techniques to bring detailed characters by combining different aspects that stand out when developing realistic characters, skin detail, facial hairs, expressions, and microexpressions. We examine each of the mentioned areas with the aim of automatically recover each of the parts without user interaction nor training data. We study the problems for their robustness but also for the simplicity of the setup, preferring single-image with uncontrolled illumination and methods that can be easily computed with the commodity of a standard laptop. A detailed face with wrinkles and skin details is vital to develop a realistic character. In this work, we introduce our method to automatically describe facial wrinkles on the image and transfer to the recovered base face. Then we advance to facial hair recovery by resolving a fitting problem with a novel parametrization model. As of last, we develop a mapping function that allows transfer expressions and microexpressions between different meshes, which provides realistic animations to our detailed mesh. We cover all the mentioned points with the focus on key aspects as (i) how to describe skin wrinkles in a simple and straightforward manner, (ii) how to recover 3D from 2D detections, (iii) how to recover and model facial hair from 2D to 3D, (iv) how to transfer expressions between models holding both skin detail and facial hair, (v) how to perform all the described actions without training data nor user interaction. In this work, we present our proposals to solve these aspects with an efficient and simple setup. We validate our work with several datasets both synthetic and real data, prooving remarkable results even in challenging cases as occlusions as glasses, thick beards, and indeed working with different face topologies like single-eyed cyclops.
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Josep Llados, Daniel Lopresti, & Seiichi Uchida (Eds.). (2021). 16th International Conference, 2021, Proceedings, Part I (Vol. 12821). LNCS. Springer Cham.
Abstract: This four-volume set of LNCS 12821, LNCS 12822, LNCS 12823 and LNCS 12824, constitutes the refereed proceedings of the 16th International Conference on Document Analysis and Recognition, ICDAR 2021, held in Lausanne, Switzerland in September 2021. The 182 full papers were carefully reviewed and selected from 340 submissions, and are presented with 13 competition reports.
The papers are organized into the following topical sections: historical document analysis, document analysis systems, handwriting recognition, scene text detection and recognition, document image processing, natural language processing (NLP) for document understanding, and graphics, diagram and math recognition.
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Josep Llados, Daniel Lopresti, & Seiichi Uchida (Eds.). (2021). 16th International Conference, 2021, Proceedings, Part II (Vol. 12822). LNCS. Springer Cham.
Abstract: This four-volume set of LNCS 12821, LNCS 12822, LNCS 12823 and LNCS 12824, constitutes the refereed proceedings of the 16th International Conference on Document Analysis and Recognition, ICDAR 2021, held in Lausanne, Switzerland in September 2021. The 182 full papers were carefully reviewed and selected from 340 submissions, and are presented with 13 competition reports.
The papers are organized into the following topical sections: document analysis for literature search, document summarization and translation, multimedia document analysis, mobile text recognition, document analysis for social good, indexing and retrieval of documents, physical and logical layout analysis, recognition of tables and formulas, and natural language processing (NLP) for document understanding.
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Hassan Ahmed Sial. (2021). Estimating Light Effects from a Single Image: Deep Architectures and Ground-Truth Generation (Maria Vanrell, & Ramon Baldrich, Eds.). Ph.D. thesis, IMPRIMA, .
Abstract: In this thesis, we explore how to estimate the effects of the light interacting with the scene objects from a single image. To achieve this goal, we focus on recovering intrinsic components like reflectance, shading, or light properties such as color and position using deep architectures. The success of these approaches relies on training on large and diversified image datasets. Therefore, we present several contributions on this such as: (a) a data-augmentation technique; (b) a ground-truth for an existing multi-illuminant dataset; (c) a family of synthetic datasets, SID for Surreal Intrinsic Datasets, with diversified backgrounds and coherent light conditions; and (d) a practical pipeline to create hybrid ground-truths to overcome the complexity of acquiring realistic light conditions in a massive way. In parallel with the creation of datasets, we trained different flexible encoder-decoder deep architectures incorporating physical constraints from the image formation models.
In the last part of the thesis, we apply all the previous experience to two different problems. Firstly, we create a large hybrid Doc3DShade dataset with real shading and synthetic reflectance under complex illumination conditions, that is used to train a two-stage architecture that improves the character recognition task in complex lighting conditions of unwrapped documents. Secondly, we tackle the problem of single image scene relighting by extending both, the SID dataset to present stronger shading and shadows effects, and the deep architectures to use intrinsic components to estimate new relit images.
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