Ramon Baldrich, Ricardo Toledo, Ernest Valveny, & Maria Vanrell. (2002). Perceptual Colour Image Segmentation..
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Susana Alvarez, Anna Salvatella, Maria Vanrell, & Xavier Otazu. (2010). Perceptual color texture codebooks for retrieving in highly diverse texture datasets. In 20th International Conference on Pattern Recognition (866–869).
Abstract: Color and texture are visual cues of different nature, their integration in a useful visual descriptor is not an obvious step. One way to combine both features is to compute texture descriptors independently on each color channel. A second way is integrate the features at a descriptor level, in this case arises the problem of normalizing both cues. A significant progress in the last years in object recognition has provided the bag-of-words framework that again deals with the problem of feature combination through the definition of vocabularies of visual words. Inspired in this framework, here we present perceptual textons that will allow to fuse color and texture at the level of p-blobs, which is our feature detection step. Feature representation is based on two uniform spaces representing the attributes of the p-blobs. The low-dimensionality of these text on spaces will allow to bypass the usual problems of previous approaches. Firstly, no need for normalization between cues; and secondly, vocabularies are directly obtained from the perceptual properties of text on spaces without any learning step. Our proposal improve current state-of-art of color-texture descriptors in an image retrieval experiment over a highly diverse texture dataset from Corel.
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Ramon Baldrich. (2001). Perceptual approach to a computational colour-texture representation for surface inspection..
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Maria Vanrell, Naila Murray, Robert Benavente, C. Alejandro Parraga, Xavier Otazu, & Ramon Baldrich. (2011). Perception Based Representations for Computational Colour. In Alain Trémeau S. T. Raimondo Schettini (Ed.), 3rd International Workshop on Computational Color Imaging (Vol. 6626, pp. 16–30). LNCS. Springer-Verlag.
Abstract: The perceived colour of a stimulus is dependent on multiple factors stemming out either from the context of the stimulus or idiosyncrasies of the observer. The complexity involved in combining these multiple effects is the main reason for the gap between classical calibrated colour spaces from colour science and colour representations used in computer vision, where colour is just one more visual cue immersed in a digital image where surfaces, shadows and illuminants interact seemingly out of control. With the aim to advance a few steps towards bridging this gap we present some results on computational representations of colour for computer vision. They have been developed by introducing perceptual considerations derived from the interaction of the colour of a point with its context. We show some techniques to represent the colour of a point influenced by assimilation and contrast effects due to the image surround and we show some results on how colour saliency can be derived in real images. We outline a model for automatic assignment of colour names to image points directly trained on psychophysical data. We show how colour segments can be perceptually grouped in the image by imposing shading coherence in the colour space.
Keywords: colour perception, induction, naming, psychophysical data, saliency, segmentation
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Ivo Everts, Jan van Gemert, & Theo Gevers. (2012). Per-patch Descriptor Selection using Surface and Scene Properties. In 12th European Conference on Computer Vision (Vol. 7577, pp. 172–186). LNCS. Springer Berlin Heidelberg.
Abstract: Local image descriptors are generally designed for describing all possible image patches. Such patches may be subject to complex variations in appearance due to incidental object, scene and recording conditions. Because of this, a single-best descriptor for accurate image representation under all conditions does not exist. Therefore, we propose to automatically select from a pool of descriptors the one that is best suitable based on object surface and scene properties. These properties are measured on the fly from a single image patch through a set of attributes. Attributes are input to a classifier which selects the best descriptor. Our experiments on a large dataset of colored object patches show that the proposed selection method outperforms the best single descriptor and a-priori combinations of the descriptor pool.
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Saiping Zhang, L. H., Marta Mrak, Marc Gorriz Blanch, Shuai Wan, Fuzheng Yang. (2022). PeQuENet: Perceptual Quality Enhancement of Compressed Video with Adaptation-and Attention-based Network.
Abstract: In this paper we propose a generative adversarial network (GAN) framework to enhance the perceptual quality of compressed videos. Our framework includes attention and adaptation to different quantization parameters (QPs) in a single model. The attention module exploits global receptive fields that can capture and align long-range correlations between consecutive frames, which can be beneficial for enhancing perceptual quality of videos. The frame to be enhanced is fed into the deep network together with its neighboring frames, and in the first stage features at different depths are extracted. Then extracted features are fed into attention blocks to explore global temporal correlations, followed by a series of upsampling and convolution layers. Finally, the resulting features are processed by the QP-conditional adaptation module which leverages the corresponding QP information. In this way, a single model can be used to enhance adaptively to various QPs without requiring multiple models specific for every QP value, while having similar performance. Experimental results demonstrate the superior performance of the proposed PeQuENet compared with the state-of-the-art compressed video quality enhancement algorithms.
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Jose Antonio Rodriguez. (2006). Pen-based Interfaces and Recognition: Application to Proofreading Interpretation.
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Xavier Baro, David Masip, Elena Planas, & Julia Minguillon. (2013). PeLP: Plataforma para el Aprendizaje de Lenguajes de Programación.
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Javier Marin, David Geronimo, David Vazquez, & Antonio Lopez. (2012). Pedestrian Detection: Exploring Virtual Worlds. In Handbook of Pattern Recognition: Methods and Application (Vol. 5, pp. 145–162). iConcept Press.
Abstract: Handbook of pattern recognition will include contributions from university educators and active research experts. This Handbook is intended to serve as a basic reference on methods and applications of pattern recognition. The primary aim of this handbook is providing the community of pattern recognition with a readable, easy to understand resource that covers introductory, intermediate and advanced topics with equal clarity. Therefore, the Handbook of pattern recognition can serve equally well as reference resource and as classroom textbook. Contributions cover all methods, techniques and applications of pattern recognition. A tentative list of relevant topics might include: 1- Statistical, structural, syntactic pattern recognition. 2- Neural networks, machine learning, data mining. 3- Discrete geometry, algebraic, graph-based techniques for pattern recognition. 4- Face recognition, Signal analysis, image coding and processing, shape and texture analysis. 5- Document processing, text and graphics recognition, digital libraries. 6- Speech recognition, music analysis, multimedia systems. 7- Natural language analysis, information retrieval. 8- Biometrics, biomedical pattern analysis and information systems. 9- Other scientific, engineering, social and economical applications of pattern recognition. 10- Special hardware architectures, software packages for pattern recognition.
Keywords: Virtual worlds; Pedestrian Detection; Domain Adaptation
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David Geronimo, Angel Sappa, Antonio Lopez, & Daniel Ponsa. (2006). Pedestrian Detection Using AdaBoost Learning of Features and Vehicle Pitch Estimation.
Abstract: In this paper we propose a combination of different Haar filter sets and Edge Orientation Histograms (EOH) in order to learn a model for pedestrian detection. As we will show, with the addition of EOH we obtain better ROCs than using Haar filters alone. Hence, a model consisting of discriminant features, selected by AdaBoost, is applied at pedestrian-sized image windows in order to perform
the classification. Additionally, taking into account the final application, a driver assistance system with realtime requirements, we propose a novel stereo-based camera pitch estimation to reduce the number of explored windows.
With this approach, the system can work in urban roads, as will be illustrated by current results.
Keywords: ADAS, pedestrian detection, adaboost learning, pitch estimation, haar wavelets, edge orientation histograms.
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Antonio Lopez. (2018). Pedestrian Detection Systems. In Wiley Encyclopedia of Electrical and Electronics Engineering.
Abstract: Pedestrian detection is a highly relevant topic for both advanced driver assistance systems (ADAS) and autonomous driving. In this entry, we review the ideas behind pedestrian detection systems from the point of view of perception based on computer vision and machine learning.
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Javier Marin. (2013). Pedestrian Detection Based on Local Experts (Antonio Lopez, & Jaume Amores, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: During the last decade vision-based human detection systems have started to play a key rolein multiple applications linked to driver assistance, surveillance, robot sensing and home automation.
Detecting humans is by far one of the most challenging tasks in Computer Vision.
This is mainly due to the high degree of variability in the human appearanceassociated to
the clothing, pose, shape and size. Besides, other factors such as cluttered scenarios, partial occlusions, or environmental conditions can make the detection task even harder.
Most promising methods of the state-of-the-art rely on discriminative learning paradigms which are fed with positive and negative examples. The training data is one of the most
relevant elements in order to build a robust detector as it has to cope the large variability of the target. In order to create this dataset human supervision is required. The drawback at this point is the arduous effort of annotating as well as looking for such claimed variability.
In this PhD thesis we address two recurrent problems in the literature. In the first stage,we aim to reduce the consuming task of annotating, namely, by using computer graphics.
More concretely, we develop a virtual urban scenario for later generating a pedestrian dataset.
Then, we train a detector using this dataset, and finally we assess if this detector can be successfully applied in a real scenario.
In the second stage, we focus on increasing the robustness of our pedestrian detectors
under partial occlusions. In particular, we present a novel occlusion handling approach to increase the performance of block-based holistic methods under partial occlusions. For this purpose, we make use of local experts via a RandomSubspaceMethod (RSM) to handle these cases. If the method infers a possible partial occlusion, then the RSM, based on performance statistics obtained from partially occluded data, is applied. The last objective of this thesis
is to propose a robust pedestrian detector based on an ensemble of local experts. To achieve this goal, we use the random forest paradigm, where the trees act as ensembles an their nodesare the local experts. In particular, each expert focus on performing a robust classification ofa pedestrian body patch. This approach offers computational efficiency and far less design complexity when compared to other state-of-the-artmethods, while reaching better accuracy
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Alejandro Gonzalez Alzate, Zhijie Fang, Yainuvis Socarras, Joan Serrat, David Vazquez, Jiaolong Xu, et al. (2016). Pedestrian Detection at Day/Night Time with Visible and FIR Cameras: A Comparison. SENS - Sensors, 16(6), 820.
Abstract: Despite all the significant advances in pedestrian detection brought by computer vision for driving assistance, it is still a challenging problem. One reason is the extremely varying lighting conditions under which such a detector should operate, namely day and night time. Recent research has shown that the combination of visible and non-visible imaging modalities may increase detection accuracy, where the infrared spectrum plays a critical role. The goal of this paper is to assess the accuracy gain of different pedestrian models (holistic, part-based, patch-based) when training with images in the far infrared spectrum. Specifically, we want to compare detection accuracy on test images recorded at day and nighttime if trained (and tested) using (a) plain color images, (b) just infrared images and (c) both of them. In order to obtain results for the last item we propose an early fusion approach to combine features from both modalities. We base the evaluation on a new dataset we have built for this purpose as well as on the publicly available KAIST multispectral dataset.
Keywords: Pedestrian Detection; FIR
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Diego Cheda, Daniel Ponsa, & Antonio Lopez. (2012). Pedestrian Candidates Generation using Monocular Cues. In IEEE Intelligent Vehicles Symposium (pp. 7–12). IEEE Xplore.
Abstract: Common techniques for pedestrian candidates generation (e.g., sliding window approaches) are based on an exhaustive search over the image. This implies that the number of windows produced is huge, which translates into a significant time consumption in the classification stage. In this paper, we propose a method that significantly reduces the number of windows to be considered by a classifier. Our method is a monocular one that exploits geometric and depth information available on single images. Both representations of the world are fused together to generate pedestrian candidates based on an underlying model which is focused only on objects standing vertically on the ground plane and having certain height, according with their depths on the scene. We evaluate our algorithm on a challenging dataset and demonstrate its application for pedestrian detection, where a considerable reduction in the number of candidate windows is reached.
Keywords: pedestrian detection
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Hugo Bertiche, Meysam Madadi, & Sergio Escalera. (2021). PBNS: Physically Based Neural Simulation for Unsupervised Garment Pose Space Deformation. In 14th ACM Siggraph Conference and exhibition on Computer Graphics and Interactive Techniques in Asia.
Abstract: We present a methodology to automatically obtain Pose Space Deformation (PSD) basis for rigged garments through deep learning. Classical approaches rely on Physically Based Simulations (PBS) to animate clothes. These are general solutions that, given a sufficiently fine-grained discretization of space and time, can achieve highly realistic results. However, they are computationally expensive and any scene modification prompts the need of re-simulation. Linear Blend Skinning (LBS) with PSD offers a lightweight alternative to PBS, though, it needs huge volumes of data to learn proper PSD. We propose using deep learning, formulated as an implicit PBS, to unsupervisedly learn realistic cloth Pose Space Deformations in a constrained scenario: dressed humans. Furthermore, we show it is possible to train these models in an amount of time comparable to a PBS of a few sequences. To the best of our knowledge, we are the first to propose a neural simulator for cloth.
While deep-based approaches in the domain are becoming a trend, these are data-hungry models. Moreover, authors often propose complex formulations to better learn wrinkles from PBS data. Supervised learning leads to physically inconsistent predictions that require collision solving to be used. Also, dependency on PBS data limits the scalability of these solutions, while their formulation hinders its applicability and compatibility. By proposing an unsupervised methodology to learn PSD for LBS models (3D animation standard), we overcome both of these drawbacks. Results obtained show cloth-consistency in the animated garments and meaningful pose-dependant folds and wrinkles. Our solution is extremely efficient, handles multiple layers of cloth, allows unsupervised outfit resizing and can be easily applied to any custom 3D avatar.
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