Enric Marti, Debora Gil, & Carme Julia. (2005). A PBL experience in the teaching of Computer Graphics. In EUROGRAPHICS Proceedings (Vol. 5, pp. 95–103).
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
Keywords: project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning
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Enric Marti, Carme Julia, & Debora Gil. (2007). A PBL Experience in the Teaching of Computer Graphics. In XVII Congreso Español de Informàtica Gráfica (Vol. 25, pp. 95–103).
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
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Enric Marti, Carme Julia, & Debora Gil. (2006). A PBL Experience in the Teaching of Computer Graphics. CGF - Computer Graphics Forum, 25(1), 95–103.
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
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Robert Benavente. (2007). A Parametric Model for Computational Colour Naming (Maria Vanrell, Ed.). Ph.D. thesis, Ediciones Graficas Rey, .
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Naveen Onkarappa, & Angel Sappa. (2013). A Novel Space Variant Image Representation. JMIV - Journal of Mathematical Imaging and Vision, 47(1-2), 48–59.
Abstract: Traditionally, in machine vision images are represented using cartesian coordinates with uniform sampling along the axes. On the contrary, biological vision systems represent images using polar coordinates with non-uniform sampling. For various advantages provided by space-variant representations many researchers are interested in space-variant computer vision. In this direction the current work proposes a novel and simple space variant representation of images. The proposed representation is compared with the classical log-polar mapping. The log-polar representation is motivated by biological vision having the characteristic of higher resolution at the fovea and reduced resolution at the periphery. On the contrary to the log-polar, the proposed new representation has higher resolution at the periphery and lower resolution at the fovea. Our proposal is proved to be a better representation in navigational scenarios such as driver assistance systems and robotics. The experimental results involve analysis of optical flow fields computed on both proposed and log-polar representations. Additionally, an egomotion estimation application is also shown as an illustrative example. The experimental analysis comprises results from synthetic as well as real sequences.
Keywords: Space-variant representation; Log-polar mapping; Onboard vision applications
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Cristhian Aguilera, Fernando Barrera, Angel Sappa, & Ricardo Toledo. (2012). A Novel SIFT-Like-Based Approach for FIR-VS Images Registration. In 11th Quantitative InfraRed Thermography.
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Zhong Jin, Franck Davoine, Zhen Lou, & Jing-Yu Yang. (2006). A novel PCA-based Bayes classifier and face analysis. In International Conference on Advances in Biometrics (ICB’06), LNCS 3832: 144–150.
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Palaiahnakote Shivakumara, Anjan Dutta, Trung Quy Phan, Chew Lim Tan, & Umapada Pal. (2011). A Novel Mutual Nearest Neighbor based Symmetry for Text Frame Classification in Video. PR - Pattern Recognition, 44(8), 1671–1683.
Abstract: In the field of multimedia retrieval in video, text frame classification is essential for text detection, event detection, event boundary detection, etc. We propose a new text frame classification method that introduces a combination of wavelet and median moment with k-means clustering to select probable text blocks among 16 equally sized blocks of a video frame. The same feature combination is used with a new Max–Min clustering at the pixel level to choose probable dominant text pixels in the selected probable text blocks. For the probable text pixels, a so-called mutual nearest neighbor based symmetry is explored with a four-quadrant formation centered at the centroid of the probable dominant text pixels to know whether a block is a true text block or not. If a frame produces at least one true text block then it is considered as a text frame otherwise it is a non-text frame. Experimental results on different text and non-text datasets including two public datasets and our own created data show that the proposed method gives promising results in terms of recall and precision at the block and frame levels. Further, we also show how existing text detection methods tend to misclassify non-text frames as text frames in term of recall and precision at both the block and frame levels.
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Yong Xu, Jing-Yu Yang, & Zhong Jin. (2004). A novel method for Fisher discriminant analysis. Pattern Recognition, 37(2):381–384 (IF: 2.176).
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P. Wang, V. Eglin, C. Garcia, C. Largeron, Josep Llados, & Alicia Fornes. (2014). A Novel Learning-free Word Spotting Approach Based on Graph Representation. In 11th IAPR International Workshop on Document Analysis and Systems (pp. 207–211).
Abstract: Effective information retrieval on handwritten document images has always been a challenging task. In this paper, we propose a novel handwritten word spotting approach based on graph representation. The presented model comprises both topological and morphological signatures of handwriting. Skeleton-based graphs with the Shape Context labelled vertexes are established for connected components. Each word image is represented as a sequence of graphs. In order to be robust to the handwriting variations, an exhaustive merging process based on DTW alignment result is introduced in the similarity measure between word images. With respect to the computation complexity, an approximate graph edit distance approach using bipartite matching is employed for graph matching. The experiments on the George Washington dataset and the marriage records from the Barcelona Cathedral dataset demonstrate that the proposed approach outperforms the state-of-the-art structural methods.
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Sonia Baeza, Debora Gil, I.Garcia Olive, M.Salcedo, J.Deportos, Carles Sanchez, et al. (2022). A novel intelligent radiomic analysis of perfusion SPECT/CT images to optimize pulmonary embolism diagnosis in COVID-19 patients. EJNMMI-PHYS - EJNMMI Physics, 9(1, Article 84), 1–17.
Abstract: Background: COVID-19 infection, especially in cases with pneumonia, is associated with a high rate of pulmonary embolism (PE). In patients with contraindications for CT pulmonary angiography (CTPA) or non-diagnostic CTPA, perfusion single-photon emission computed tomography/computed tomography (Q-SPECT/CT) is a diagnostic alternative. The goal of this study is to develop a radiomic diagnostic system to detect PE based only on the analysis of Q-SPECT/CT scans.
Methods: This radiomic diagnostic system is based on a local analysis of Q-SPECT/CT volumes that includes both CT and Q-SPECT values for each volume point. We present a combined approach that uses radiomic features extracted from each scan as input into a fully connected classifcation neural network that optimizes a weighted crossentropy loss trained to discriminate between three diferent types of image patterns (pixel sample level): healthy lungs (control group), PE and pneumonia. Four types of models using diferent confguration of parameters were tested.
Results: The proposed radiomic diagnostic system was trained on 20 patients (4,927 sets of samples of three types of image patterns) and validated in a group of 39 patients (4,410 sets of samples of three types of image patterns). In the training group, COVID-19 infection corresponded to 45% of the cases and 51.28% in the test group. In the test group, the best model for determining diferent types of image patterns with PE presented a sensitivity, specifcity, positive predictive value and negative predictive value of 75.1%, 98.2%, 88.9% and 95.4%, respectively. The best model for detecting
pneumonia presented a sensitivity, specifcity, positive predictive value and negative predictive value of 94.1%, 93.6%, 85.2% and 97.6%, respectively. The area under the curve (AUC) was 0.92 for PE and 0.91 for pneumonia. When the results obtained at the pixel sample level are aggregated into regions of interest, the sensitivity of the PE increases to 85%, and all metrics improve for pneumonia.
Conclusion: This radiomic diagnostic system was able to identify the diferent lung imaging patterns and is a frst step toward a comprehensive intelligent radiomic system to optimize the diagnosis of PE by Q-SPECT/CT.
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Fei Yang, Yaxing Wang, Luis Herranz, Yongmei Cheng, & Mikhail Mozerov. (2022). A Novel Framework for Image-to-image Translation and Image Compression. NEUCOM - Neurocomputing, 508, 58–70.
Abstract: Data-driven paradigms using machine learning are becoming ubiquitous in image processing and communications. In particular, image-to-image (I2I) translation is a generic and widely used approach to image processing problems, such as image synthesis, style transfer, and image restoration. At the same time, neural image compression has emerged as a data-driven alternative to traditional coding approaches in visual communications. In this paper, we study the combination of these two paradigms into a joint I2I compression and translation framework, focusing on multi-domain image synthesis. We first propose distributed I2I translation by integrating quantization and entropy coding into an I2I translation framework (i.e. I2Icodec). In practice, the image compression functionality (i.e. autoencoding) is also desirable, requiring to deploy alongside I2Icodec a regular image codec. Thus, we further propose a unified framework that allows both translation and autoencoding capabilities in a single codec. Adaptive residual blocks conditioned on the translation/compression mode provide flexible adaptation to the desired functionality. The experiments show promising results in both I2I translation and image compression using a single model.
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Fernando Vilariño, Debora Gil, & Petia Radeva. (2004). A Novel FLDA Formulation for Numerical Stability Analysis. In P. R. and I. A. J. Vitrià (Ed.), Recent Advances in Artificial Intelligence Research and Development (Vol. 113, pp. 77–84). IOS Press.
Abstract: Fisher Linear Discriminant Analysis (FLDA) is one of the most popular techniques used in classification applying dimensional reduction. The numerical scheme involves the inversion of the within-class scatter matrix, which makes FLDA potentially ill-conditioned when it becomes singular. In this paper we present a novel explicit formulation of FLDA in terms of the eccentricity ratio and eigenvector orientations of the within-class scatter matrix. An analysis of this function will characterize those situations where FLDA response is not reliable because of numerical instability. This can solve common situations of poor classification performance in computer vision.
Keywords: Supervised Learning; Linear Discriminant Analysis; Numerical Stability; Computer Vision
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Quan-sen Sun, Zhong Jin, Pheng-ann Heng, & De-shen Xia. (2005). A novel feature fusion method based on partial least squares regression. In Pattern Recognition and Data Mining, Lecture Notes in Computer Science, 3686: 268–277.
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Rafael E. Rivadeneira, Angel Sappa, Boris X. Vintimilla, & Riad I. Hammoud. (2022). A Novel Domain Transfer-Based Approach for Unsupervised Thermal Image Super-Resolution. SENS - Sensors, 22(6), 2254.
Abstract: This paper presents a transfer domain strategy to tackle the limitations of low-resolution thermal sensors and generate higher-resolution images of reasonable quality. The proposed technique employs a CycleGAN architecture and uses a ResNet as an encoder in the generator along with an attention module and a novel loss function. The network is trained on a multi-resolution thermal image dataset acquired with three different thermal sensors. Results report better performance benchmarking results on the 2nd CVPR-PBVS-2021 thermal image super-resolution challenge than state-of-the-art methods. The code of this work is available online.
Keywords: Thermal image super-resolution; unsupervised super-resolution; thermal images; attention module; semiregistered thermal images
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