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Author Edgar Riba
Title (up) Geometric Computer Vision Techniques for Scene Reconstruction Type Book Whole
Year 2021 Publication PhD Thesis, Universitat Autonoma de Barcelona-CVC Abbreviated Journal
Volume Issue Pages
Keywords
Abstract From the early stages of Computer Vision, scene reconstruction has been one of the most studied topics leading to a wide variety of new discoveries and applications. Object grasping and manipulation, localization and mapping, or even visual effect generation are different examples of applications in which scene reconstruction has taken an important role for industries such as robotics, factory automation, or audio visual production. However, scene reconstruction is an extensive topic that can be approached in many different ways with already existing solutions that effectively work in controlled environments. Formally, the problem of scene reconstruction can be formulated as a sequence of independent processes which compose a pipeline. In this thesis, we analyse some parts of the reconstruction pipeline from which we contribute with novel methods using Convolutional Neural Networks (CNN) proposing innovative solutions that consider the optimisation of the methods in an end-to-end fashion. First, we review the state of the art of classical local features detectors and descriptors and contribute with two novel methods that inherently improve pre-existing solutions in the scene reconstruction pipeline.

It is a fact that computer science and software engineering are two fields that usually go hand in hand and evolve according to mutual needs making easier the design of complex and efficient algorithms. For this reason, we contribute with Kornia, a library specifically designed to work with classical computer vision techniques along with deep neural networks. In essence, we created a framework that eases the design of complex pipelines for computer vision algorithms so that can be included within neural networks and be used to backpropagate gradients throw a common optimisation framework. Finally, in the last chapter of this thesis we develop the aforementioned concept of designing end-to-end systems with classical projective geometry. Thus, we contribute with a solution to the problem of synthetic view generation by hallucinating novel views from high deformable cloths objects using a geometry aware end-to-end system. To summarize, in this thesis we demonstrate that with a proper design that combine classical geometric computer vision methods with deep learning techniques can lead to improve pre-existing solutions for the problem of scene reconstruction.
Address February 2021
Corporate Author Thesis Ph.D. thesis
Publisher Place of Publication Editor Daniel Ponsa
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes MSIAU Approved no
Call Number Admin @ si @ Rib2021 Serial 3610
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Author Sanket Biswas; Pau Riba; Josep Llados; Umapada Pal
Title (up) Graph-Based Deep Generative Modelling for Document Layout Generation Type Conference Article
Year 2021 Publication 16th International Conference on Document Analysis and Recognition Abbreviated Journal
Volume 12917 Issue Pages 525-537
Keywords
Abstract One of the major prerequisites for any deep learning approach is the availability of large-scale training data. When dealing with scanned document images in real world scenarios, the principal information of its content is stored in the layout itself. In this work, we have proposed an automated deep generative model using Graph Neural Networks (GNNs) to generate synthetic data with highly variable and plausible document layouts that can be used to train document interpretation systems, in this case, specially in digital mailroom applications. It is also the first graph-based approach for document layout generation task experimented on administrative document images, in this case, invoices.
Address Lausanne; Suissa; September 2021
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title LNCS
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes DAG; 600.121; 600.140; 110.312 Approved no
Call Number Admin @ si @ BRL2021 Serial 3676
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Author Carola Figueroa Flores; Bogdan Raducanu; David Berga; Joost Van de Weijer
Title (up) Hallucinating Saliency Maps for Fine-Grained Image Classification for Limited Data Domains Type Conference Article
Year 2021 Publication 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications Abbreviated Journal
Volume 4 Issue Pages 163-171
Keywords
Abstract arXiv:2007.12562
Most of the saliency methods are evaluated on their ability to generate saliency maps, and not on their functionality in a complete vision pipeline, like for instance, image classification. In the current paper, we propose an approach which does not require explicit saliency maps to improve image classification, but they are learned implicitely, during the training of an end-to-end image classification task. We show that our approach obtains similar results as the case when the saliency maps are provided explicitely. Combining RGB data with saliency maps represents a significant advantage for object recognition, especially for the case when training data is limited. We validate our method on several datasets for fine-grained classification tasks (Flowers, Birds and Cars). In addition, we show that our saliency estimation method, which is trained without any saliency groundtruth data, obtains competitive results on real image saliency benchmark (Toronto), and outperforms deep saliency models with synthetic images (SID4VAM).
Address Virtual; February 2021
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference VISAPP
Notes LAMP Approved no
Call Number Admin @ si @ FRB2021c Serial 3540
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Author Ruben Tito; Minesh Mathew; C.V. Jawahar; Ernest Valveny; Dimosthenis Karatzas
Title (up) ICDAR 2021 Competition on Document Visual Question Answering Type Conference Article
Year 2021 Publication 16th International Conference on Document Analysis and Recognition Abbreviated Journal
Volume Issue Pages 635-649
Keywords
Abstract In this report we present results of the ICDAR 2021 edition of the Document Visual Question Challenges. This edition complements the previous tasks on Single Document VQA and Document Collection VQA with a newly introduced on Infographics VQA. Infographics VQA is based on a new dataset of more than 5, 000 infographics images and 30, 000 question-answer pairs. The winner methods have scored 0.6120 ANLS in Infographics VQA task, 0.7743 ANLSL in Document Collection VQA task and 0.8705 ANLS in Single Document VQA. We present a summary of the datasets used for each task, description of each of the submitted methods and the results and analysis of their performance. A summary of the progress made on Single Document VQA since the first edition of the DocVQA 2020 challenge is also presented.
Address VIRTUAL; Lausanne; Suissa; September 2021
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference ICDAR
Notes DAG; 600.121 Approved no
Call Number Admin @ si @ TMJ2021 Serial 3624
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Author Arturo Fuentes; F. Javier Sanchez; Thomas Voncina; Jorge Bernal
Title (up) LAMV: Learning to Predict Where Spectators Look in Live Music Performances Type Conference Article
Year 2021 Publication 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications Abbreviated Journal
Volume 5 Issue Pages 500-507
Keywords
Abstract The advent of artificial intelligence has supposed an evolution on how different daily work tasks are performed. The analysis of cultural content has seen a huge boost by the development of computer-assisted methods that allows easy and transparent data access. In our case, we deal with the automation of the production of live shows, like music concerts, aiming to develop a system that can indicate the producer which camera to show based on what each of them is showing. In this context, we consider that is essential to understand where spectators look and what they are interested in so the computational method can learn from this information. The work that we present here shows the results of a first preliminary study in which we compare areas of interest defined by human beings and those indicated by an automatic system. Our system is based on the extraction of motion textures from dynamic Spatio-Temporal Volumes (STV) and then analyzing the patterns by means of texture analysis techniques. We validate our approach over several video sequences that have been labeled by 16 different experts. Our method is able to match those relevant areas identified by the experts, achieving recall scores higher than 80% when a distance of 80 pixels between method and ground truth is considered. Current performance shows promise when detecting abnormal peaks and movement trends.
Address Virtual; February 2021
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference VISIGRAPP
Notes MV; ISE; 600.119; Approved no
Call Number Admin @ si @ FSV2021 Serial 3570
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Author Meysam Madadi; Hugo Bertiche; Wafa Bouzouita; Isabelle Guyon; Sergio Escalera
Title (up) Learning Cloth Dynamics: 3D+Texture Garment Reconstruction Benchmark Type Conference Article
Year 2021 Publication Proceedings of Machine Learning Research Abbreviated Journal
Volume 133 Issue Pages 57-76
Keywords
Abstract Human avatars are important targets in many computer applications. Accurately tracking, capturing, reconstructing and animating the human body, face and garments in 3D are critical for human-computer interaction, gaming, special effects and virtual reality. In the past, this has required extensive manual animation. Regardless of the advances in human body and face reconstruction, still modeling, learning and analyzing human dynamics need further attention. In this paper we plan to push the research in this direction, e.g. understanding human dynamics in 2D and 3D, with special attention to garments. We provide a large-scale dataset (more than 2M frames) of animated garments with variable topology and type, calledCLOTH3D++. The dataset contains RGBA video sequences paired with its corresponding 3D data. We pay special care to garment dynamics and realistic rendering of RGB data, including lighting, fabric type and texture. With this dataset, we hold a competition at NeurIPS2020. We design three tracks so participants can compete to develop the best method to perform 3D garment reconstruction in a sequence from (1) 3D-to-3D garments, (2) RGB-to-3D garments, and (3) RGB-to-3D garments plus texture. We also provide a baseline method, based on graph convolutional networks, for each track. Baseline results show that there is a lot of room for improvements. However, due to the challenging nature of the problem, no participant could outperform the baselines.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes HUPBA; no proj Approved no
Call Number Admin @ si @ MBB2021 Serial 3655
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Author Pau Riba; Andreas Fischer; Josep Llados; Alicia Fornes
Title (up) Learning graph edit distance by graph neural networks Type Journal Article
Year 2021 Publication Pattern Recognition Abbreviated Journal PR
Volume 120 Issue Pages 108132
Keywords
Abstract The emergence of geometric deep learning as a novel framework to deal with graph-based representations has faded away traditional approaches in favor of completely new methodologies. In this paper, we propose a new framework able to combine the advances on deep metric learning with traditional approximations of the graph edit distance. Hence, we propose an efficient graph distance based on the novel field of geometric deep learning. Our method employs a message passing neural network to capture the graph structure, and thus, leveraging this information for its use on a distance computation. The performance of the proposed graph distance is validated on two different scenarios. On the one hand, in a graph retrieval of handwritten words i.e. keyword spotting, showing its superior performance when compared with (approximate) graph edit distance benchmarks. On the other hand, demonstrating competitive results for graph similarity learning when compared with the current state-of-the-art on a recent benchmark dataset.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes DAG; 600.140; 600.121 Approved no
Call Number Admin @ si @ RFL2021 Serial 3611
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Author Pau Riba; Adria Molina; Lluis Gomez; Oriol Ramos Terrades; Josep Llados
Title (up) Learning to Rank Words: Optimizing Ranking Metrics for Word Spotting Type Conference Article
Year 2021 Publication 16th International Conference on Document Analysis and Recognition Abbreviated Journal
Volume 12822 Issue Pages 381–395
Keywords
Abstract In this paper, we explore and evaluate the use of ranking-based objective functions for learning simultaneously a word string and a word image encoder. We consider retrieval frameworks in which the user expects a retrieval list ranked according to a defined relevance score. In the context of a word spotting problem, the relevance score has been set according to the string edit distance from the query string. We experimentally demonstrate the competitive performance of the proposed model on query-by-string word spotting for both, handwritten and real scene word images. We also provide the results for query-by-example word spotting, although it is not the main focus of this work.
Address Lausanne; Suissa; September 2021
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference ICDAR
Notes DAG; 600.121; 600.140; 110.312 Approved no
Call Number Admin @ si @ RMG2021 Serial 3572
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Author Swathikiran Sudhakaran; Sergio Escalera;Oswald Lanz
Title (up) Learning to Recognize Actions on Objects in Egocentric Video with Attention Dictionaries Type Journal Article
Year 2021 Publication IEEE Transactions on Pattern Analysis and Machine Intelligence Abbreviated Journal TPAMI
Volume Issue Pages
Keywords
Abstract We present EgoACO, a deep neural architecture for video action recognition that learns to pool action-context-object descriptors from frame level features by leveraging the verb-noun structure of action labels in egocentric video datasets. The core component of EgoACO is class activation pooling (CAP), a differentiable pooling operation that combines ideas from bilinear pooling for fine-grained recognition and from feature learning for discriminative localization. CAP uses self-attention with a dictionary of learnable weights to pool from the most relevant feature regions. Through CAP, EgoACO learns to decode object and scene context descriptors from video frame features. For temporal modeling in EgoACO, we design a recurrent version of class activation pooling termed Long Short-Term Attention (LSTA). LSTA extends convolutional gated LSTM with built-in spatial attention and a re-designed output gate. Action, object and context descriptors are fused by a multi-head prediction that accounts for the inter-dependencies between noun-verb-action structured labels in egocentric video datasets. EgoACO features built-in visual explanations, helping learning and interpretation. Results on the two largest egocentric action recognition datasets currently available, EPIC-KITCHENS and EGTEA, show that by explicitly decoding action-context-object descriptors, EgoACO achieves state-of-the-art recognition performance.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes HUPBA; no proj Approved no
Call Number Admin @ si @ SEL2021 Serial 3656
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Author Gabriel Villalonga
Title (up) Leveraging Synthetic Data to Create Autonomous Driving Perception Systems Type Book Whole
Year 2021 Publication PhD Thesis, Universitat Autonoma de Barcelona-CVC Abbreviated Journal
Volume Issue Pages
Keywords
Abstract Manually annotating images to develop vision models has been a major bottleneck
since computer vision and machine learning started to walk together. This has
been more evident since computer vision falls on the shoulders of data-hungry
deep learning techniques. When addressing on-board perception for autonomous
driving, the curse of data annotation is exacerbated due to the use of additional
sensors such as LiDAR. Therefore, any approach aiming at reducing such a timeconsuming and costly work is of high interest for addressing autonomous driving
and, in fact, for any application requiring some sort of artificial perception. In the
last decade, it has been shown that leveraging from synthetic data is a paradigm
worth to pursue in order to minimizing manual data annotation. The reason is
that the automatic process of generating synthetic data can also produce different
types of associated annotations (e.g. object bounding boxes for synthetic images
and LiDAR pointclouds, pixel/point-wise semantic information, etc.). Directly
using synthetic data for training deep perception models may not be the definitive
solution in all circumstances since it can appear a synth-to-real domain shift. In
this context, this work focuses on leveraging synthetic data to alleviate manual
annotation for three perception tasks related to driving assistance and autonomous
driving. In all cases, we assume the use of deep convolutional neural networks
(CNNs) to develop our perception models.
The first task addresses traffic sign recognition (TSR), a kind of multi-class
classification problem. We assume that the number of sign classes to be recognized
must be suddenly increased without having annotated samples to perform the
corresponding TSR CNN re-training. We show that leveraging synthetic samples of
such new classes and transforming them by a generative adversarial network (GAN)
trained on the known classes (i.e. without using samples from the new classes), it is
possible to re-train the TSR CNN to properly classify all the signs for a ∼ 1/4 ratio of
new/known sign classes. The second task addresses on-board 2D object detection,
focusing on vehicles and pedestrians. In this case, we assume that we receive a set
of images without the annotations required to train an object detector, i.e. without
object bounding boxes. Therefore, our goal is to self-annotate these images so
that they can later be used to train the desired object detector. In order to reach
this goal, we leverage from synthetic data and propose a semi-supervised learning
approach based on the co-training idea. In fact, we use a GAN to reduce the synthto-real domain shift before applying co-training. Our quantitative results show
that co-training and GAN-based image-to-image translation complement each
other up to allow the training of object detectors without manual annotation, and still almost reaching the upper-bound performances of the detectors trained from
human annotations. While in previous tasks we focus on vision-based perception,
the third task we address focuses on LiDAR pointclouds. Our initial goal was to
develop a 3D object detector trained on synthetic LiDAR-style pointclouds. While
for images we may expect synth/real-to-real domain shift due to differences in
their appearance (e.g. when source and target images come from different camera
sensors), we did not expect so for LiDAR pointclouds since these active sensors
factor out appearance and provide sampled shapes. However, in practice, we have
seen that it can be domain shift even among real-world LiDAR pointclouds. Factors
such as the sampling parameters of the LiDARs, the sensor suite configuration onboard the ego-vehicle, and the human annotation of 3D bounding boxes, do induce
a domain shift. We show it through comprehensive experiments with different
publicly available datasets and 3D detectors. This redirected our goal towards the
design of a GAN for pointcloud-to-pointcloud translation, a relatively unexplored
topic.
Finally, it is worth to mention that all the synthetic datasets used for these three
tasks, have been designed and generated in the context of this PhD work and will
be publicly released. Overall, we think this PhD presents several steps forward to
encourage leveraging synthetic data for developing deep perception models in the
field of driving assistance and autonomous driving.
Address February 2021
Corporate Author Thesis Ph.D. thesis
Publisher Ediciones Graficas Rey Place of Publication Editor Antonio Lopez;German Ros
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN 978-84-122714-2-3 Medium
Area Expedition Conference
Notes ADAS; 600.118 Approved no
Call Number Admin @ si @ Vil2021 Serial 3599
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Author Gemma Rotger
Title (up) Lifelike Humans: Detailed Reconstruction of Expressive Human Faces Type Book Whole
Year 2021 Publication PhD Thesis, Universitat Autonoma de Barcelona-CVC Abbreviated Journal
Volume Issue Pages
Keywords
Abstract Developing human-like digital characters is a challenging task since humans are used to recognizing our fellows, and find the computed generated characters inadequately humanized. To fulfill the standards of the videogame and digital film productions it is necessary to model and animate these characters the most closely to human beings. However, it is an arduous and expensive task, since many artists and specialists are required to work on a single character. Therefore, to fulfill these requirements we found an interesting option to study the automatic creation of detailed characters through inexpensive setups. In this work, we develop novel techniques to bring detailed characters by combining different aspects that stand out when developing realistic characters, skin detail, facial hairs, expressions, and microexpressions. We examine each of the mentioned areas with the aim of automatically recover each of the parts without user interaction nor training data. We study the problems for their robustness but also for the simplicity of the setup, preferring single-image with uncontrolled illumination and methods that can be easily computed with the commodity of a standard laptop. A detailed face with wrinkles and skin details is vital to develop a realistic character. In this work, we introduce our method to automatically describe facial wrinkles on the image and transfer to the recovered base face. Then we advance to facial hair recovery by resolving a fitting problem with a novel parametrization model. As of last, we develop a mapping function that allows transfer expressions and microexpressions between different meshes, which provides realistic animations to our detailed mesh. We cover all the mentioned points with the focus on key aspects as (i) how to describe skin wrinkles in a simple and straightforward manner, (ii) how to recover 3D from 2D detections, (iii) how to recover and model facial hair from 2D to 3D, (iv) how to transfer expressions between models holding both skin detail and facial hair, (v) how to perform all the described actions without training data nor user interaction. In this work, we present our proposals to solve these aspects with an efficient and simple setup. We validate our work with several datasets both synthetic and real data, prooving remarkable results even in challenging cases as occlusions as glasses, thick beards, and indeed working with different face topologies like single-eyed cyclops.
Address
Corporate Author Thesis Ph.D. thesis
Publisher Ediciones Graficas Rey Place of Publication Editor Felipe Lumbreras;Antonio Agudo
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN 978-84-122714-3-0 Medium
Area Expedition Conference
Notes ADAS Approved no
Call Number Admin @ si @ Rot2021 Serial 3513
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Author Armin Mehri; Parichehr Behjati Ardakani; Angel Sappa
Title (up) LiNet: A Lightweight Network for Image Super Resolution Type Conference Article
Year 2021 Publication 25th International Conference on Pattern Recognition Abbreviated Journal
Volume Issue Pages 7196-7202
Keywords
Abstract This paper proposes a new lightweight network, LiNet, that enhancing technical efficiency in lightweight super resolution and operating approximately like very large and costly networks in terms of number of network parameters and operations. The proposed architecture allows the network to learn more abstract properties by avoiding low-level information via multiple links. LiNet introduces a Compact Dense Module, which contains set of inner and outer blocks, to efficiently extract meaningful information, to better leverage multi-level representations before upsampling stage, and to allow an efficient information and gradient flow within the network. Experiments on benchmark datasets show that the proposed LiNet achieves favorable performance against lightweight state-of-the-art methods.
Address Virtual; January 2021
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes MSIAU; 600.130; 600.122 Approved no
Call Number Admin @ si @ MAS2021a Serial 3583
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Author Pau Riba; Sounak Dey; Ali Furkan Biten; Josep Llados
Title (up) Localizing Infinity-shaped fishes: Sketch-guided object localization in the wild Type Miscellaneous
Year 2021 Publication Arxiv Abbreviated Journal
Volume Issue Pages
Keywords
Abstract This work investigates the problem of sketch-guided object localization (SGOL), where human sketches are used as queries to conduct the object localization in natural images. In this cross-modal setting, we first contribute with a tough-to-beat baseline that without any specific SGOL training is able to outperform the previous works on a fixed set of classes. The baseline is useful to analyze the performance of SGOL approaches based on available simple yet powerful methods. We advance prior arts by proposing a sketch-conditioned DETR (DEtection TRansformer) architecture which avoids a hard classification and alleviates the domain gap between sketches and images to localize object instances. Although the main goal of SGOL is focused on object detection, we explored its natural extension to sketch-guided instance segmentation. This novel task allows to move towards identifying the objects at pixel level, which is of key importance in several applications. We experimentally demonstrate that our model and its variants significantly advance over previous state-of-the-art results. All training and testing code of our model will be released to facilitate future researchhttps://github.com/priba/sgol_wild.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes DAG; 600.121 Approved no
Call Number Admin @ si @ RDB2021 Serial 3674
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Author Diego Velazquez; Josep M. Gonfaus; Pau Rodriguez; Xavier Roca; Seiichi Ozawa; Jordi Gonzalez
Title (up) Logo Detection With No Priors Type Journal Article
Year 2021 Publication IEEE Access Abbreviated Journal ACCESS
Volume 9 Issue Pages 106998-107011
Keywords
Abstract In recent years, top referred methods on object detection like R-CNN have implemented this task as a combination of proposal region generation and supervised classification on the proposed bounding boxes. Although this pipeline has achieved state-of-the-art results in multiple datasets, it has inherent limitations that make object detection a very complex and inefficient task in computational terms. Instead of considering this standard strategy, in this paper we enhance Detection Transformers (DETR) which tackles object detection as a set-prediction problem directly in an end-to-end fully differentiable pipeline without requiring priors. In particular, we incorporate Feature Pyramids (FP) to the DETR architecture and demonstrate the effectiveness of the resulting DETR-FP approach on improving logo detection results thanks to the improved detection of small logos. So, without requiring any domain specific prior to be fed to the model, DETR-FP obtains competitive results on the OpenLogo and MS-COCO datasets offering a relative improvement of up to 30%, when compared to a Faster R-CNN baseline which strongly depends on hand-designed priors.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes ISE Approved no
Call Number Admin @ si @ VGR2021 Serial 3664
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Author Trevor Canham; Javier Vazquez; Elise Mathieu; Marcelo Bertalmío
Title (up) Matching visual induction effects on screens of different size Type Journal Article
Year 2021 Publication Journal of Vision Abbreviated Journal JOV
Volume 21 Issue 6(10) Pages 1-22
Keywords
Abstract In the film industry, the same movie is expected to be watched on displays of vastly different sizes, from cinema screens to mobile phones. But visual induction, the perceptual phenomenon by which the appearance of a scene region is affected by its surroundings, will be different for the same image shown on two displays of different dimensions. This phenomenon presents a practical challenge for the preservation of the artistic intentions of filmmakers, because it can lead to shifts in image appearance between viewing destinations. In this work, we show that a neural field model based on the efficient representation principle is able to predict induction effects and how, by regularizing its associated energy functional, the model is still able to represent induction but is now invertible. From this finding, we propose a method to preprocess an image in a screen–size dependent way so that its perception, in terms of visual induction, may remain constant across displays of different size. The potential of the method is demonstrated through psychophysical experiments on synthetic images and qualitative examples on natural images.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes CIC Approved no
Call Number Admin @ si @ CVM2021 Serial 3595
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