V. Valev, B. Sankur, & Petia Radeva. (2000). Generalized Non Reducible Descriptors. 15 th International Conference on Pattern Recognition, 2: 394–397., .
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V. Valev, B. Sankur, & Petia Radeva. (1997). Generalized Non-Reducible Descriptors..
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Shiqi Yang, Yaxing Wang, Joost Van de Weijer, Luis Herranz, & Shangling Jui. (2021). Generalized Source-free Domain Adaptation. In 19th IEEE International Conference on Computer Vision (pp. 8958–8967).
Abstract: Domain adaptation (DA) aims to transfer the knowledge learned from a source domain to an unlabeled target domain. Some recent works tackle source-free domain adaptation (SFDA) where only a source pre-trained model is available for adaptation to the target domain. However, those methods do not consider keeping source performance which is of high practical value in real world applications. In this paper, we propose a new domain adaptation paradigm called Generalized Source-free Domain Adaptation (G-SFDA), where the learned model needs to perform well on both the target and source domains, with only access to current unlabeled target data during adaptation. First, we propose local structure clustering (LSC), aiming to cluster the target features with its semantically similar neighbors, which successfully adapts the model to the target domain in the absence of source data. Second, we propose sparse domain attention (SDA), it produces a binary domain specific attention to activate different feature channels for different domains, meanwhile the domain attention will be utilized to regularize the gradient during adaptation to keep source information. In the experiments, for target performance our method is on par with or better than existing DA and SFDA methods, specifically it achieves state-of-the-art performance (85.4%) on VisDA, and our method works well for all domains after adapting to single or multiple target domains.
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Xinhang Song, Haitao Zeng, Sixian Zhang, Luis Herranz, & Shuqiang Jiang. (2020). Generalized Zero-shot Learning with Multi-source Semantic Embeddings for Scene Recognition. In 28th ACM International Conference on Multimedia.
Abstract: Recognizing visual categories from semantic descriptions is a promising way to extend the capability of a visual classifier beyond the concepts represented in the training data (i.e. seen categories). This problem is addressed by (generalized) zero-shot learning methods (GZSL), which leverage semantic descriptions that connect them to seen categories (e.g. label embedding, attributes). Conventional GZSL are designed mostly for object recognition. In this paper we focus on zero-shot scene recognition, a more challenging setting with hundreds of categories where their differences can be subtle and often localized in certain objects or regions. Conventional GZSL representations are not rich enough to capture these local discriminative differences. Addressing these limitations, we propose a feature generation framework with two novel components: 1) multiple sources of semantic information (i.e. attributes, word embeddings and descriptions), 2) region descriptions that can enhance scene discrimination. To generate synthetic visual features we propose a two-step generative approach, where local descriptions are sampled and used as conditions to generate visual features. The generated features are then aggregated and used together with real features to train a joint classifier. In order to evaluate the proposed method, we introduce a new dataset for zero-shot scene recognition with multi-semantic annotations. Experimental results on the proposed dataset and SUN Attribute dataset illustrate the effectiveness of the proposed method.
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Angel Sappa, & M.A. Garcia. (2007). Generating compact representations of static scenes by means of 3D object hierarchies. The Visual Computer, 23(2): 143–154.
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Cesar de Souza, Adrien Gaidon, Yohann Cabon, Naila Murray, & Antonio Lopez. (2020). Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models. IJCV - International Journal of Computer Vision, 128, 1505–1536.
Abstract: Deep video action recognition models have been highly successful in recent years but require large quantities of manually-annotated data, which are expensive and laborious to obtain. In this work, we investigate the generation of synthetic training data for video action recognition, as synthetic data have been successfully used to supervise models for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation, physics models and other components of modern game engines. With this model we generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for “Procedural Human Action Videos”. PHAV contains a total of 39,982 videos, with more than 1000 examples for each of 35 action categories. Our video generation approach is not limited to existing motion capture sequences: 14 of these 35 categories are procedurally-defined synthetic actions. In addition, each video is represented with 6 different data modalities, including RGB, optical flow and pixel-level semantic labels. These modalities are generated almost simultaneously using the Multiple Render Targets feature of modern GPUs. In order to leverage PHAV, we introduce a deep multi-task (i.e. that considers action classes from multiple datasets) representation learning architecture that is able to simultaneously learn from synthetic and real video datasets, even when their action categories differ. Our experiments on the UCF-101 and HMDB-51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance. Our approach also significantly outperforms video representations produced by fine-tuning state-of-the-art unsupervised generative models of videos.
Keywords: Procedural generation; Human action recognition; Synthetic data; Physics
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David Berga, Xavier Otazu, Xose R. Fernandez-Vidal, Victor Leboran, & Xose M. Pardo. (2019). Generating Synthetic Images for Visual Attention Modeling. PER - Perception, 48, 99.
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Pau Baiget, Carles Fernandez, Xavier Roca, & Jordi Gonzalez. (2009). Generation of Augmented Video Sequences Combining Behavioral Animation and Multi Object Tracking. Computer Animation and Virtual Worlds, 20(4), 473–489.
Abstract: In this paper we present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. The resulting framework allows to generate video sequences involving behavior-based virtual agents that react to real agent behavior and has applications in education, simulation, and in the game and movie industries. We show the performance of the proposed approach in an indoor and outdoor scenario simulating human and vehicle agents. Copyright © 2009 John Wiley & Sons, Ltd.
We present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. © 2009 Wiley Periodicals, Inc.
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Mathieu Nicolas Delalandre, Ernest Valveny, Tony Pridmore, & Dimosthenis Karatzas. (2010). Generation of Synthetic Documents for Performance Evaluation of Symbol Recognition & Spotting Systems. IJDAR - International Journal on Document Analysis and Recognition, 13(3), 187–207.
Abstract: This paper deals with the topic of performance evaluation of symbol recognition & spotting systems. We propose here a new approach to the generation of synthetic graphics documents containing non-isolated symbols in a real context. This approach is based on the definition of a set of constraints that permit us to place the symbols on a pre-defined background according to the properties of a particular domain (architecture, electronics, engineering, etc.). In this way, we can obtain a large amount of images resembling real documents by simply defining the set of constraints and providing a few pre-defined backgrounds. As documents are synthetically generated, the groundtruth (the location and the label of every symbol) becomes automatically available. We have applied this approach to the generation of a large database of architectural drawings and electronic diagrams, which shows the flexibility of the system. Performance evaluation experiments of a symbol localization system show that our approach permits to generate documents with different features that are reflected in variation of localization results.
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Xialei Liu, Chenshen Wu, Mikel Menta, Luis Herranz, Bogdan Raducanu, Andrew Bagdanov, et al. (2020). Generative Feature Replay for Class-Incremental Learning. In CLVISION – Workshop on Continual Learning in Computer Vision.
Abstract: Humans are capable of learning new tasks without forgetting previous ones, while neural networks fail due to catastrophic forgetting between new and previously-learned tasks. We consider a class-incremental setting which means that the task-ID is unknown at inference time. The imbalance between old and new classes typically results in a bias of the network towards the newest ones. This imbalance problem can either be addressed by storing exemplars from previous tasks, or by using image replay methods. However, the latter can only be applied to toy datasets since image generation for complex datasets is a hard problem.
We propose a solution to the imbalance problem based on generative feature replay which does not require any exemplars. To do this, we split the network into two parts: a feature extractor and a classifier. To prevent forgetting, we combine generative feature replay in the classifier with feature distillation in the feature extractor. Through feature generation, our method reduces the complexity of generative replay and prevents the imbalance problem. Our approach is computationally efficient and scalable to large datasets. Experiments confirm that our approach achieves state-of-the-art results on CIFAR-100 and ImageNet, while requiring only a fraction of the storage needed for exemplar-based continual learning
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Akshita Gupta, Sanath Narayan, Salman Khan, Fahad Shahbaz Khan, Ling Shao, & Joost Van de Weijer. (2023). Generative Multi-Label Zero-Shot Learning. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 45(12), 14611–14624.
Abstract: Multi-label zero-shot learning strives to classify images into multiple unseen categories for which no data is available during training. The test samples can additionally contain seen categories in the generalized variant. Existing approaches rely on learning either shared or label-specific attention from the seen classes. Nevertheless, computing reliable attention maps for unseen classes during inference in a multi-label setting is still a challenge. In contrast, state-of-the-art single-label generative adversarial network (GAN) based approaches learn to directly synthesize the class-specific visual features from the corresponding class attribute embeddings. However, synthesizing multi-label features from GANs is still unexplored in the context of zero-shot setting. When multiple objects occur jointly in a single image, a critical question is how to effectively fuse multi-class information. In this work, we introduce different fusion approaches at the attribute-level, feature-level and cross-level (across attribute and feature-levels) for synthesizing multi-label features from their corresponding multi-label class embeddings. To the best of our knowledge, our work is the first to tackle the problem of multi-label feature synthesis in the (generalized) zero-shot setting. Our cross-level fusion-based generative approach outperforms the state-of-the-art on three zero-shot benchmarks: NUS-WIDE, Open Images and MS COCO. Furthermore, we show the generalization capabilities of our fusion approach in the zero-shot detection task on MS COCO, achieving favorable performance against existing methods.
Keywords: Generalized zero-shot learning; Multi-label classification; Zero-shot object detection; Feature synthesis
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Josep Famadas, Meysam Madadi, Cristina Palmero, & Sergio Escalera. (2020). Generative Video Face Reenactment by AUs and Gaze Regularization. In 15th IEEE International Conference on Automatic Face and Gesture Recognition (pp. 444–451).
Abstract: In this work, we propose an encoder-decoder-like architecture to perform face reenactment in image sequences. Our goal is to transfer the training subject identity to a given test subject. We regularize face reenactment by facial action unit intensity and 3D gaze vector regression. This way, we enforce the network to transfer subtle facial expressions and eye dynamics, providing a more lifelike result. The proposed encoder-decoder receives as input the previous sequence frame stacked to the current frame image of facial landmarks. Thus, the generated frames benefit from appearance and geometry, while keeping temporal coherence for the generated sequence. At test stage, a new target subject with the facial performance of the source subject and the appearance of the training subject is reenacted. Principal component analysis is applied to project the test subject geometry to the closest training subject geometry before reenactment. Evaluation of our proposal shows faster convergence, and more accurate and realistic results in comparison to other architectures without action units and gaze regularization.
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Santiago Segui, Michal Drozdzal, Guillem Pascual, Petia Radeva, Carolina Malagelada, Fernando Azpiroz, et al. (2016). Generic Feature Learning for Wireless Capsule Endoscopy Analysis. CBM - Computers in Biology and Medicine, 79, 163–172.
Abstract: The interpretation and analysis of wireless capsule endoscopy (WCE) recordings is a complex task which requires sophisticated computer aided decision (CAD) systems to help physicians with video screening and, finally, with the diagnosis. Most CAD systems used in capsule endoscopy share a common system design, but use very different image and video representations. As a result, each time a new clinical application of WCE appears, a new CAD system has to be designed from the scratch. This makes the design of new CAD systems very time consuming. Therefore, in this paper we introduce a system for small intestine motility characterization, based on Deep Convolutional Neural Networks, which circumvents the laborious step of designing specific features for individual motility events. Experimental results show the superiority of the learned features over alternative classifiers constructed using state-of-the-art handcrafted features. In particular, it reaches a mean classification accuracy of 96% for six intestinal motility events, outperforming the other classifiers by a large margin (a 14% relative performance increase).
Keywords: Wireless capsule endoscopy; Deep learning; Feature learning; Motility analysis
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Xavier Baro, Sergio Escalera, Petia Radeva, & Jordi Vitria. (2009). Generic Object Recognition in Urban Image Databases. In 12th International Conference of the Catalan Association for Artificial Intelligence (Vol. 202, pp. 27–34).
Abstract: In this paper we propose the construction of a visual content layer which describes the visual appearance of geographic locations in a city. We captured, by means of a Mobile Mapping system, a huge set of georeferenced images (>500K) which cover the whole city of Barcelona. For each image, hundreds of region descriptions are computed off-line and described as a hash code. All this information is extracted without an object of reference, which allows to search for any type of objects using their visual appearance. A new Visual Content layer is built over Google Maps, allowing the object recognition information to be organized and fused with other content, like satellite images, street maps, and business locations.
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Mohammad Ali Bagheri, Qigang Gao, & Sergio Escalera. (2014). Generic Subclass Ensemble: A Novel Approach to Ensemble Classification. In 22nd International Conference on Pattern Recognition (pp. 1254–1259).
Abstract: Multiple classifier systems, also known as classifier ensembles, have received great attention in recent years because of their improved classification accuracy in different applications. In this paper, we propose a new general approach to ensemble classification, named generic subclass ensemble, in which each base classifier is trained with data belonging to a subset of classes, and thus discriminates among a subset of target categories. The ensemble classifiers are then fused using a combination rule. The proposed approach differs from existing methods that manipulate the target attribute, since in our approach individual classification problems are not restricted to two-class problems. We perform a series of experiments to evaluate the efficiency of the generic subclass approach on a set of benchmark datasets. Experimental results with multilayer perceptrons show that the proposed approach presents a viable alternative to the most commonly used ensemble classification approaches.
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