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Marc Bolaños, Alvaro Peris, Francisco Casacuberta, & Petia Radeva. (2017). VIBIKNet: Visual Bidirectional Kernelized Network for Visual Question Answering. In 8th Iberian Conference on Pattern Recognition and Image Analysis.
Abstract: In this paper, we address the problem of visual question answering by proposing a novel model, called VIBIKNet. Our model is based on integrating Kernelized Convolutional Neural Networks and Long-Short Term Memory units to generate an answer given a question about an image. We prove that VIBIKNet is an optimal trade-off between accuracy and computational load, in terms of memory and time consumption. We validate our method on the VQA challenge dataset and compare it to the top performing methods in order to illustrate its performance and speed.
Keywords: Visual Qestion Aswering; Convolutional Neural Networks; Long short-term memory networks
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David Geronimo, David Vazquez, & Arturo de la Escalera. (2017). Vision-Based Advanced Driver Assistance Systems. In Computer Vision in Vehicle Technology: Land, Sea, and Air.
Keywords: ADAS; Autonomous Driving
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Suman Ghosh, & Ernest Valveny. (2017). Visual attention models for scene text recognition. In 14th International Conference on Document Analysis and Recognition.
Abstract: arXiv:1706.01487
In this paper we propose an approach to lexicon-free recognition of text in scene images. Our approach relies on a LSTM-based soft visual attention model learned from convolutional features. A set of feature vectors are derived from an intermediate convolutional layer corresponding to different areas of the image. This permits encoding of spatial information into the image representation. In this way, the framework is able to learn how to selectively focus on different parts of the image. At every time step the recognizer emits one character using a weighted combination of the convolutional feature vectors according to the learned attention model. Training can be done end-to-end using only word level annotations. In addition, we show that modifying the beam search algorithm by integrating an explicit language model leads to significantly better recognition results. We validate the performance of our approach on standard SVT and ICDAR'03 scene text datasets, showing state-of-the-art performance in unconstrained text recognition.
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Yagmur Gucluturk, Umut Guclu, Marc Perez, Hugo Jair Escalante, Xavier Baro, Isabelle Guyon, et al. (2017). Visualizing Apparent Personality Analysis with Deep Residual Networks. In Chalearn Workshop on Action, Gesture, and Emotion Recognition: Large Scale Multimodal Gesture Recognition and Real versus Fake expressed emotions at ICCV (pp. 3101–3109).
Abstract: Automatic prediction of personality traits is a subjective task that has recently received much attention. Specifically, automatic apparent personality trait prediction from multimodal data has emerged as a hot topic within the filed of computer vision and, more particularly, the so called “looking
at people” sub-field. Considering “apparent” personality traits as opposed to real ones considerably reduces the subjectivity of the task. The real world applications are encountered in a wide range of domains, including entertainment, health, human computer interaction, recruitment and security. Predictive models of personality traits are useful for individuals in many scenarios (e.g., preparing for job interviews, preparing for public speaking). However, these predictions in and of themselves might be deemed to be untrustworthy without human understandable supportive evidence. Through a series of experiments on a recently released benchmark dataset for automatic apparent personality trait prediction, this paper characterizes the audio and
visual information that is used by a state-of-the-art model while making its predictions, so as to provide such supportive evidence by explaining predictions made. Additionally, the paper describes a new web application, which gives feedback on apparent personality traits of its users by combining
model predictions with their explanations.
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Lasse Martensson, Anders Hast, & Alicia Fornes. (2017). Word Spotting as a Tool for Scribal Attribution. In 2nd Conference of the association of Digital Humanities in the Nordic Countries (pp. 87–89).
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Andrei Polzounov, Artsiom Ablavatski, Sergio Escalera, Shijian Lu, & Jianfei Cai. (2017). WordFences: Text Localization and Recognition. In 24th International Conference on Image Processing.
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Sergio Alloza, Flavio Escribano, Sergi Delgado, Ciprian Corneanu, & Sergio Escalera. (2017). XBadges. Identifying and training soft skills with commercial video games Improving persistence, risk taking & spatial reasoning with commercial video games and facial and emotional recognition system. In 4th Congreso de la Sociedad Española para las Ciencias del Videojuego (Vol. 1957, pp. 13–28).
Abstract: XBadges is a research project based on the hypothesis that commercial video games (nonserious games) can train soft skills. We measure persistence, patial reasoning and risk taking before and after subjects paticipate in controlled game playing sessions.
In addition, we have developed an automatic facial expression recognition system capable of inferring their emotions while playing, allowing us to study the role of emotions in soft skills acquisition. We have used Flappy Bird, Pacman and Tetris for assessing changes in persistence, risk taking and spatial reasoning respectively.
Results show how playing Tetris significantly improves spatial reasoning and how playing Pacman significantly improves prudence in certain areas of behavior. As for emotions, they reveal that being concentrated helps to improve performance and skills acquisition. Frustration is also shown as a key element. With the results obtained we are able to glimpse multiple applications in areas which need soft skills development.
Keywords: Video Games; Soft Skills; Training; Skilling Development; Emotions; Cognitive Abilities; Flappy Bird; Pacman; Tetris
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