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Gabriel Villalonga, Sebastian Ramos, German Ros, David Vazquez, & Antonio Lopez. (2014). 3d Pedestrian Detection via Random Forest.
Abstract: Our demo focuses on showing the extraordinary performance of our novel 3D pedestrian detector along with its simplicity and real-time capabilities. This detector has been designed for autonomous driving applications, but it can also be applied in other scenarios that cover both outdoor and indoor applications.
Our pedestrian detector is based on the combination of a random forest classifier with HOG-LBP features and the inclusion of a preprocessing stage based on 3D scene information in order to precisely determinate the image regions where the detector should search for pedestrians. This approach ends up in a high accurate system that runs real-time as it is required by many computer vision and robotics applications.
Keywords: Pedestrian Detection
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Antonio Esteban Lansaque. (2014). 3D reconstruction and recognition using structured ligth (Vol. 179). Master's thesis, , .
Abstract: This work covers the problem of 3D reconstruction, recognition and 6DOF pose estimation. The goal of this project is to reconstruct a 3D scene and to align an object model of the industrial pieces onto the reconstructed scene. The reconstruction algorithm is based on stereo techniques and the recognition algorithm is based on SHOT descriptors computed on a set of uniform keypoints. Correspondences are used to estimate a first 6DOF transformation that maps the model onto the scene and then ICP algorithm is used to refine the transformation. In order to check the effectiveness of the proposed algorithm, several experiments were performed. These experiments were conducted on a lab environment in order to get results under the same conditions in all of them. Although obtained results are not real time results, the proposed algorithm ends up with high rates of object recognition.
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Alicia Fornes, Josep Llados, Joan Mas, Joana Maria Pujadas-Mora, & Anna Cabre. (2014). A Bimodal Crowdsourcing Platform for Demographic Historical Manuscripts. In Digital Access to Textual Cultural Heritage Conference (pp. 103–108).
Abstract: In this paper we present a crowdsourcing web-based application for extracting information from demographic handwritten document images. The proposed application integrates two points of view: the semantic information for demographic research, and the ground-truthing for document analysis research. Concretely, the application has the contents view, where the information is recorded into forms, and the labeling view, with the word labels for evaluating document analysis techniques. The crowdsourcing architecture allows to accelerate the information extraction (many users can work simultaneously), validate the information, and easily provide feedback to the users. We finally show how the proposed application can be extended to other kind of demographic historical manuscripts.
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Onur Ferhat, Fernando Vilariño, & F. Javier Sanchez. (2014). A cheap portable eye-tracker solution for common setups. JEMR - Journal of Eye Movement Research, 7(3), 1–10.
Abstract: We analyze the feasibility of a cheap eye-tracker where the hardware consists of a single webcam and a Raspberry Pi device. Our aim is to discover the limits of such a system and to see whether it provides an acceptable performance. We base our work on the open source Opengazer (Zielinski, 2013) and we propose several improvements to create a robust, real-time system which can work on a computer with 30Hz sampling rate. After assessing the accuracy of our eye-tracker in elaborated experiments involving 12 subjects under 4 different system setups, we install it on a Raspberry Pi to create a portable stand-alone eye-tracker which achieves 1.42° horizontal accuracy with 3Hz refresh rate for a building cost of 70 Euros.
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P. Wang, V. Eglin, C. Garcia, C. Largeron, Josep Llados, & Alicia Fornes. (2014). A Coarse-to-Fine Word Spotting Approach for Historical Handwritten Documents Based on Graph Embedding and Graph Edit Distance. In 22nd International Conference on Pattern Recognition (pp. 3074–3079).
Abstract: Effective information retrieval on handwritten document images has always been a challenging task, especially historical ones. In the paper, we propose a coarse-to-fine handwritten word spotting approach based on graph representation. The presented model comprises both the topological and morphological signatures of the handwriting. Skeleton-based graphs with the Shape Context labelled vertexes are established for connected components. Each word image is represented as a sequence of graphs. Aiming at developing a practical and efficient word spotting approach for large-scale historical handwritten documents, a fast and coarse comparison is first applied to prune the regions that are not similar to the query based on the graph embedding methodology. Afterwards, the query and regions of interest are compared by graph edit distance based on the Dynamic Time Warping alignment. The proposed approach is evaluated on a public dataset containing 50 pages of historical marriage license records. The results show that the proposed approach achieves a compromise between efficiency and accuracy.
Keywords: word spotting; coarse-to-fine mechamism; graphbased representation; graph embedding; graph edit distance
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Frederic Sampedro, Sergio Escalera, Anna Domenech, & Ignasi Carrio. (2014). A computational framework for cancer response assessment based on oncological PET-CT scans. CBM - Computers in Biology and Medicine, 55, 92–99.
Abstract: In this work we present a comprehensive computational framework to help in the clinical assessment of cancer response from a pair of time consecutive oncological PET-CT scans. In this scenario, the design and implementation of a supervised machine learning system to predict and quantify cancer progression or response conditions by introducing a novel feature set that models the underlying clinical context is described. Performance results in 100 clinical cases (corresponding to 200 whole body PET-CT scans) in comparing expert-based visual analysis and classifier decision making show up to 70% accuracy within a completely automatic pipeline and 90% accuracy when providing the system with expert-guided PET tumor segmentation masks.
Keywords: Computer aided diagnosis; Nuclear medicine; Machine learning; Image processing; Quantitative analysis
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Antonio Clavelli. (2014). A computational model of eye guidance, searching for text in real scene images (Dimosthenis Karatzas, Giuseppe Boccignone, & Josep Llados, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Searching for text objects in real scene images is an open problem and a very active computer vision research area. A large number of methods have been proposed tackling the text search as extension of the ones from the document analysis field or inspired by general purpose object detection methods. However the general problem of object search in real scene images remains an extremely challenging problem due to the huge variability in object appearance. This thesis builds on top of the most recent findings in the visual attention literature presenting a novel computational model of eye guidance aiming to better describe text object search in real scene images.
First are presented the relevant state-of-the-art results from the visual attention literature regarding eye movements and visual search. Relevant models of attention are discussed and integrated with recent observations on the role of top-down constraints and the emerging need for a layered model of attention in which saliency is not the only factor guiding attention. Visual attention is then explained by the interaction of several modulating factors, such as objects, value, plans and saliency. Then we introduce our probabilistic formulation of attention deployment in real scene. The model is based on the rationale that oculomotor control depends on two interacting but distinct processes: an attentional process that assigns value to the sources of information and motor process that flexibly links information with action.
In such framework, the choice of where to look next is task-dependent and oriented to classes of objects embedded within pictures of complex scenes. The dependence on task is taken into account by exploiting the value and the reward of gazing at certain image patches or proto-objects that provide a sparse representation of the scene objects.
In the experimental section the model is tested in laboratory condition, comparing model simulations with data from eye tracking experiments. The comparison is qualitative in terms of observable scan paths and quantitative in terms of statistical similarity of gaze shift amplitude. Experiments are performed using eye tracking data from both a publicly available dataset of face and text and from newly performed eye-tracking experiments on a dataset of street view pictures containing text. The last part of this thesis is dedicated to study the extent to which the proposed model can account for human eye movements in a low constrained setting. We used a mobile eye tracking device and an ad-hoc developed methodology to compare model simulated eye data with the human eye data from mobile eye tracking recordings. Such setting allow to test the model in an incomplete visual information condition, reproducing a close to real-life search task.
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Mohammad Ali Bagheri, Gang Hu, Qigang Gao, & Sergio Escalera. (2014). A Framework of Multi-Classifier Fusion for Human Action Recognition. In 22nd International Conference on Pattern Recognition (pp. 1260–1265).
Abstract: The performance of different action-recognition methods using skeleton joint locations have been recently studied by several computer vision researchers. However, the potential improvement in classification through classifier fusion by ensemble-based methods has remained unattended. In this work, we evaluate the performance of an ensemble of five action learning techniques, each performing the recognition task from a different perspective. The underlying rationale of the fusion approach is that different learners employ varying structures of input descriptors/features to be trained. These varying structures cannot be attached and used by a single learner. In addition, combining the outputs of several learners can reduce the risk of an unfortunate selection of a poorly performing learner. This leads to having a more robust and general-applicable framework. Also, we propose two simple, yet effective, action description techniques. In order to improve the recognition performance, a powerful combination strategy is utilized based on the Dempster-Shafer theory, which can effectively make use of diversity of base learners trained on different sources of information. The recognition results of the individual classifiers are compared with those obtained from fusing the classifiers' output, showing advanced performance of the proposed methodology.
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Ariel Amato, Felipe Lumbreras, & Angel Sappa. (2014). A General-purpose Crowdsourcing Platform for Mobile Devices. In 9th International Conference on Computer Vision Theory and Applications (Vol. 3, pp. 211–215).
Abstract: This paper presents details of a general purpose micro-task on-demand platform based on the crowdsourcing philosophy. This platform was specifically developed for mobile devices in order to exploit the strengths of such devices; namely: i) massivity, ii) ubiquity and iii) embedded sensors. The combined use of mobile platforms and the crowdsourcing model allows to tackle from the simplest to the most complex tasks. Users experience is the highlighted feature of this platform (this fact is extended to both task-proposer and tasksolver). Proper tools according with a specific task are provided to a task-solver in order to perform his/her job in a simpler, faster and appealing way. Moreover, a task can be easily submitted by just selecting predefined templates, which cover a wide range of possible applications. Examples of its usage in computer vision and computer games are provided illustrating the potentiality of the platform.
Keywords: Crowdsourcing Platform; Mobile Crowdsourcing
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David Fernandez, Josep Llados, & Alicia Fornes. (2014). A graph-based approach for segmenting touching lines in historical handwritten documents. IJDAR - International Journal on Document Analysis and Recognition, 17(3), 293–312.
Abstract: Text line segmentation in handwritten documents is an important task in the recognition of historical documents. Handwritten document images contain text lines with multiple orientations, touching and overlapping characters between consecutive text lines and different document structures, making line segmentation a difficult task. In this paper, we present a new approach for handwritten text line segmentation solving the problems of touching components, curvilinear text lines and horizontally overlapping components. The proposed algorithm formulates line segmentation as finding the central path in the area between two consecutive lines. This is solved as a graph traversal problem. A graph is constructed using the skeleton of the image. Then, a path-finding algorithm is used to find the optimum path between text lines. The proposed algorithm has been evaluated on a comprehensive dataset consisting of five databases: ICDAR2009, ICDAR2013, UMD, the George Washington and the Barcelona Marriages Database. The proposed method outperforms the state-of-the-art considering the different types and difficulties of the benchmarking data.
Keywords: Text line segmentation; Handwritten documents; Document image processing; Historical document analysis
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P. Wang, V. Eglin, C. Garcia, C. Largeron, Josep Llados, & Alicia Fornes. (2014). A Novel Learning-free Word Spotting Approach Based on Graph Representation. In 11th IAPR International Workshop on Document Analysis and Systems (pp. 207–211).
Abstract: Effective information retrieval on handwritten document images has always been a challenging task. In this paper, we propose a novel handwritten word spotting approach based on graph representation. The presented model comprises both topological and morphological signatures of handwriting. Skeleton-based graphs with the Shape Context labelled vertexes are established for connected components. Each word image is represented as a sequence of graphs. In order to be robust to the handwriting variations, an exhaustive merging process based on DTW alignment result is introduced in the similarity measure between word images. With respect to the computation complexity, an approximate graph edit distance approach using bipartite matching is employed for graph matching. The experiments on the George Washington dataset and the marriage records from the Barcelona Cathedral dataset demonstrate that the proposed approach outperforms the state-of-the-art structural methods.
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Anjan Dutta, Josep Llados, Horst Bunke, & Umapada Pal. (2014). A Product Graph Based Method for Dual Subgraph Matching Applied to Symbol Spotting. In Bart Lamiroy, & Jean-Marc Ogier (Eds.), Graphics Recognition. Current Trends and Challenges (Vol. 8746, pp. 7–11). LNCS. Springer Berlin Heidelberg.
Abstract: Product graph has been shown as a way for matching subgraphs. This paper reports the extension of the product graph methodology for subgraph matching applied to symbol spotting in graphical documents. Here we focus on the two major limitations of the previous version of the algorithm: (1) spurious nodes and edges in the graph representation and (2) inefficient node and edge attributes. To deal with noisy information of vectorized graphical documents, we consider a dual edge graph representation on the original graph representing the graphical information and the product graph is computed between the dual edge graphs of the pattern graph and the target graph. The dual edge graph with redundant edges is helpful for efficient and tolerating encoding of the structural information of the graphical documents. The adjacency matrix of the product graph locates the pair of similar edges of two operand graphs and exponentiating the adjacency matrix finds similar random walks of greater lengths. Nodes joining similar random walks between two graphs are found by combining different weighted exponentials of adjacency matrices. An experimental investigation reveals that the recall obtained by this approach is quite encouraging.
Keywords: Product graph; Dual edge graph; Subgraph matching; Random walks; Graph kernel
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Xavier Perez Sala, Sergio Escalera, Cecilio Angulo, & Jordi Gonzalez. (2014). A survey on model based approaches for 2D and 3D visual human pose recovery. SENS - Sensors, 14(3), 4189–4210.
Abstract: Human Pose Recovery has been studied in the field of Computer Vision for the last 40 years. Several approaches have been reported, and significant improvements have been obtained in both data representation and model design. However, the problem of Human Pose Recovery in uncontrolled environments is far from being solved. In this paper, we define a general taxonomy to group model based approaches for Human Pose Recovery, which is composed of five main modules: appearance, viewpoint, spatial relations, temporal consistence, and behavior. Subsequently, a methodological comparison is performed following the proposed taxonomy, evaluating current SoA approaches in the aforementioned five group categories. As a result of this comparison, we discuss the main advantages and drawbacks of the reviewed literature.
Keywords: human pose recovery; human body modelling; behavior analysis; computer vision
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L. Rothacker, Marçal Rusiñol, Josep Llados, & G.A. Fink. (2014). A Two-stage Approach to Segmentation-Free Query-by-example Word Spotting. Manuscript Cultures, 47–58.
Abstract: With the ongoing progress in digitization, huge document collections and archives have become available to a broad audience. Scanned document images can be transmitted electronically and studied simultaneously throughout the world. While this is very beneficial, it is often impossible to perform automated searches on these document collections. Optical character recognition usually fails when it comes to handwritten or historic documents. In order to address the need for exploring document collections rapidly, researchers are working on word spotting. In query-by-example word spotting scenarios, the user selects an exemplary occurrence of the query word in a document image. The word spotting system then retrieves all regions in the collection that are visually similar to the given example of the query word. The best matching regions are presented to the user and no actual transcription is required.
An important property of a word spotting system is the computational speed with which queries can be executed. In our previous work, we presented a relatively slow but high-precision method. In the present work, we will extend this baseline system to an integrated two-stage approach. In a coarse-grained first stage, we will filter document images efficiently in order to identify regions that are likely to contain the query word. In the fine-grained second stage, these regions will be analyzed with our previously presented high-precision method. Finally, we will report recognition results and query times for the well-known George Washington
benchmark in our evaluation. We achieve state-of-the-art recognition results while the query times can be reduced to 50% in comparison with our baseline.
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Enric Marti, Antoni Gurgui, Debora Gil, Aura Hernandez-Sabate, Jaume Rocarias, & Ferran Poveda. (2014). ABP on line: Seguimiento, estregas y evaluación en aprendizaje basado en proyectos.
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