Albert Gordo, Florent Perronnin, Yunchao Gong, & Svetlana Lazebnik. (2014). Asymmetric Distances for Binary Embeddings. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 36(1), 33–47.
Abstract: In large-scale query-by-example retrieval, embedding image signatures in a binary space offers two benefits: data compression and search efficiency. While most embedding algorithms binarize both query and database signatures, it has been noted that this is not strictly a requirement. Indeed, asymmetric schemes which binarize the database signatures but not the query still enjoy the same two benefits but may provide superior accuracy. In this work, we propose two general asymmetric distances which are applicable to a wide variety of embedding techniques including Locality Sensitive Hashing (LSH), Locality Sensitive Binary Codes (LSBC), Spectral Hashing (SH), PCA Embedding (PCAE), PCA Embedding with random rotations (PCAE-RR), and PCA Embedding with iterative quantization (PCAE-ITQ). We experiment on four public benchmarks containing up to 1M images and show that the proposed asymmetric distances consistently lead to large improvements over the symmetric Hamming distance for all binary embedding techniques.
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Jiaolong Xu, Sebastian Ramos, David Vazquez, & Antonio Lopez. (2014). Domain Adaptation of Deformable Part-Based Models. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 36(12), 2367–2380.
Abstract: The accuracy of object classifiers can significantly drop when the training data (source domain) and the application scenario (target domain) have inherent differences. Therefore, adapting the classifiers to the scenario in which they must operate is of paramount importance. We present novel domain adaptation (DA) methods for object detection. As proof of concept, we focus on adapting the state-of-the-art deformable part-based model (DPM) for pedestrian detection. We introduce an adaptive structural SVM (A-SSVM) that adapts a pre-learned classifier between different domains. By taking into account the inherent structure in feature space (e.g., the parts in a DPM), we propose a structure-aware A-SSVM (SA-SSVM). Neither A-SSVM nor SA-SSVM needs to revisit the source-domain training data to perform the adaptation. Rather, a low number of target-domain training examples (e.g., pedestrians) are used. To address the scenario where there are no target-domain annotated samples, we propose a self-adaptive DPM based on a self-paced learning (SPL) strategy and a Gaussian Process Regression (GPR). Two types of adaptation tasks are assessed: from both synthetic pedestrians and general persons (PASCAL VOC) to pedestrians imaged from an on-board camera. Results show that our proposals avoid accuracy drops as high as 15 points when comparing adapted and non-adapted detectors.
Keywords: Domain Adaptation; Pedestrian Detection
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Santiago Segui, Michal Drozdzal, Ekaterina Zaytseva, Fernando Azpiroz, Petia Radeva, & Jordi Vitria. (2014). Detection of wrinkle frames in endoluminal videos using betweenness centrality measures for images. TITB - IEEE Transactions on Information Technology in Biomedicine, 18(6), 1831–1838.
Abstract: Intestinal contractions are one of the most important events to diagnose motility pathologies of the small intestine. When visualized by wireless capsule endoscopy (WCE), the sequence of frames that represents a contraction is characterized by a clear wrinkle structure in the central frames that corresponds to the folding of the intestinal wall. In this paper we present a new method to robustly detect wrinkle frames in full WCE videos by using a new mid-level image descriptor that is based on a centrality measure proposed for graphs. We present an extended validation, carried out in a very large database, that shows that the proposed method achieves state of the art performance for this task.
Keywords: Wireless Capsule Endoscopy; Small Bowel Motility Dysfunction; Contraction Detection; Structured Prediction; Betweenness Centrality
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Josep Llados, & Marçal Rusiñol. (2014). Graphics Recognition Techniques. In D. Doermann, & K. Tombre (Eds.), Handbook of Document Image Processing and Recognition (Vol. D, pp. 489–521). Springer London.
Abstract: This chapter describes the most relevant approaches for the analysis of graphical documents. The graphics recognition pipeline can be splitted into three tasks. The low level or lexical task extracts the basic units composing the document. The syntactic level is focused on the structure, i.e., how graphical entities are constructed, and involves the location and classification of the symbols present in the document. The third level is a functional or semantic level, i.e., it models what the graphical symbols do and what they mean in the context where they appear. This chapter covers the lexical level, while the next two chapters are devoted to the syntactic and semantic level, respectively. The main problems reviewed in this chapter are raster-to-vector conversion (vectorization algorithms) and the separation of text and graphics components. The research and industrial communities have provided standard methods achieving reasonable performance levels. Hence, graphics recognition techniques can be considered to be in a mature state from a scientific point of view. Additionally this chapter provides insights on some related problems, namely, the extraction and recognition of dimensions in engineering drawings, and the recognition of hatched and tiled patterns. Both problems are usually associated, even integrated, in the vectorization process.
Keywords: Dimension recognition; Graphics recognition; Graphic-rich documents; Polygonal approximation; Raster-to-vector conversion; Texture-based primitive extraction; Text-graphics separation
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Lluis Pere de las Heras, Ahmed Sheraz, Marcus Liwicki, Ernest Valveny, & Gemma Sanchez. (2014). Statistical Segmentation and Structural Recognition for Floor Plan Interpretation. IJDAR - International Journal on Document Analysis and Recognition, 17(3), 221–237.
Abstract: A generic method for floor plan analysis and interpretation is presented in this article. The method, which is mainly inspired by the way engineers draw and interpret floor plans, applies two recognition steps in a bottom-up manner. First, basic building blocks, i.e., walls, doors, and windows are detected using a statistical patch-based segmentation approach. Second, a graph is generated, and structural pattern recognition techniques are applied to further locate the main entities, i.e., rooms of the building. The proposed approach is able to analyze any type of floor plan regardless of the notation used. We have evaluated our method on different publicly available datasets of real architectural floor plans with different notations. The overall detection and recognition accuracy is about 95 %, which is significantly better than any other state-of-the-art method. Our approach is generic enough such that it could be easily adopted to the recognition and interpretation of any other printed machine-generated structured documents.
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Salvatore Tabbone, & Oriol Ramos Terrades. (2014). An Overview of Symbol Recognition. In D. Doermann, & K. Tombre (Eds.), Handbook of Document Image Processing and Recognition (Vol. D, pp. 523–551). Springer London.
Abstract: According to the Cambridge Dictionaries Online, a symbol is a sign, shape, or object that is used to represent something else. Symbol recognition is a subfield of general pattern recognition problems that focuses on identifying, detecting, and recognizing symbols in technical drawings, maps, or miscellaneous documents such as logos and musical scores. This chapter aims at providing the reader an overview of the different existing ways of describing and recognizing symbols and how the field has evolved to attain a certain degree of maturity.
Keywords: Pattern recognition; Shape descriptors; Structural descriptors; Symbolrecognition; Symbol spotting
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Palaiahnakote Shivakumara, Anjan Dutta, Chew Lim Tan, & Umapada Pal. (2014). Multi-oriented scene text detection in video based on wavelet and angle projection boundary growing. MTAP - Multimedia Tools and Applications, 72(1), 515–539.
Abstract: In this paper, we address two complex issues: 1) Text frame classification and 2) Multi-oriented text detection in video text frame. We first divide a video frame into 16 blocks and propose a combination of wavelet and median-moments with k-means clustering at the block level to identify probable text blocks. For each probable text block, the method applies the same combination of feature with k-means clustering over a sliding window running through the blocks to identify potential text candidates. We introduce a new idea of symmetry on text candidates in each block based on the observation that pixel distribution in text exhibits a symmetric pattern. The method integrates all blocks containing text candidates in the frame and then all text candidates are mapped on to a Sobel edge map of the original frame to obtain text representatives. To tackle the multi-orientation problem, we present a new method called Angle Projection Boundary Growing (APBG) which is an iterative algorithm and works based on a nearest neighbor concept. APBG is then applied on the text representatives to fix the bounding box for multi-oriented text lines in the video frame. Directional information is used to eliminate false positives. Experimental results on a variety of datasets such as non-horizontal, horizontal, publicly available data (Hua’s data) and ICDAR-03 competition data (camera images) show that the proposed method outperforms existing methods proposed for video and the state of the art methods for scene text as well.
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Antonio Hernandez, Miguel Angel Bautista, Xavier Perez Sala, Victor Ponce, Sergio Escalera, Xavier Baro, et al. (2014). Probability-based Dynamic Time Warping and Bag-of-Visual-and-Depth-Words for Human Gesture Recognition in RGB-D. PRL - Pattern Recognition Letters, 50(1), 112–121.
Abstract: PATREC5825
We present a methodology to address the problem of human gesture segmentation and recognition in video and depth image sequences. A Bag-of-Visual-and-Depth-Words (BoVDW) model is introduced as an extension of the Bag-of-Visual-Words (BoVW) model. State-of-the-art RGB and depth features, including a newly proposed depth descriptor, are analysed and combined in a late fusion form. The method is integrated in a Human Gesture Recognition pipeline, together with a novel probability-based Dynamic Time Warping (PDTW) algorithm which is used to perform prior segmentation of idle gestures. The proposed DTW variant uses samples of the same gesture category to build a Gaussian Mixture Model driven probabilistic model of that gesture class. Results of the whole Human Gesture Recognition pipeline in a public data set show better performance in comparison to both standard BoVW model and DTW approach.
Keywords: RGB-D; Bag-of-Words; Dynamic Time Warping; Human Gesture Recognition
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David Vazquez, Javier Marin, Antonio Lopez, Daniel Ponsa, & David Geronimo. (2014). Virtual and Real World Adaptation for Pedestrian Detection. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 36(4), 797–809.
Abstract: Pedestrian detection is of paramount interest for many applications. Most promising detectors rely on discriminatively learnt classifiers, i.e., trained with annotated samples. However, the annotation step is a human intensive and subjective task worth to be minimized. By using virtual worlds we can automatically obtain precise and rich annotations. Thus, we face the question: can a pedestrian appearance model learnt in realistic virtual worlds work successfully for pedestrian detection in realworld images?. Conducted experiments show that virtual-world based training can provide excellent testing accuracy in real world, but it can also suffer the dataset shift problem as real-world based training does. Accordingly, we have designed a domain adaptation framework, V-AYLA, in which we have tested different techniques to collect a few pedestrian samples from the target domain (real world) and combine them with the many examples of the source domain (virtual world) in order to train a domain adapted pedestrian classifier that will operate in the target domain. V-AYLA reports the same detection accuracy than when training with many human-provided pedestrian annotations and testing with real-world images of the same domain. To the best of our knowledge, this is the first work demonstrating adaptation of virtual and real worlds for developing an object detector.
Keywords: Domain Adaptation; Pedestrian Detection
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Laura Igual, Xavier Perez Sala, Sergio Escalera, Cecilio Angulo, & Fernando De la Torre. (2014). Continuous Generalized Procrustes Analysis. PR - Pattern Recognition, 47(2), 659–671.
Abstract: PR4883, PII: S0031-3203(13)00327-0
Two-dimensional shape models have been successfully applied to solve many problems in computer vision, such as object tracking, recognition, and segmentation. Typically, 2D shape models are learned from a discrete set of image landmarks (corresponding to projection of 3D points of an object), after applying Generalized Procustes Analysis (GPA) to remove 2D rigid transformations. However, the
standard GPA process suffers from three main limitations. Firstly, the 2D training samples do not necessarily cover a uniform sampling of all the 3D transformations of an object. This can bias the estimate of the shape model. Secondly, it can be computationally expensive to learn the shape model by sampling 3D transformations. Thirdly, standard GPA methods use only one reference shape, which can might be insufficient to capture large structural variability of some objects.
To address these drawbacks, this paper proposes continuous generalized Procrustes analysis (CGPA).
CGPA uses a continuous formulation that avoids the need to generate 2D projections from all the rigid 3D transformations. It builds an efficient (in space and time) non-biased 2D shape model from a set of 3D model of objects. A major challenge in CGPA is the need to integrate over the space of 3D rotations, especially when the rotations are parameterized with Euler angles. To address this problem, we introduce the use of the Haar measure. Finally, we extended CGPA to incorporate several reference shapes. Experimental results on synthetic and real experiments show the benefits of CGPA over GPA.
Keywords: Procrustes analysis; 2D shape model; Continuous approach
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Marco Pedersoli, Jordi Gonzalez, Xu Hu, & Xavier Roca. (2014). Toward Real-Time Pedestrian Detection Based on a Deformable Template Model. TITS - IEEE Transactions on Intelligent Transportation Systems, 15(1), 355–364.
Abstract: Most advanced driving assistance systems already include pedestrian detection systems. Unfortunately, there is still a tradeoff between precision and real time. For a reliable detection, excellent precision-recall such a tradeoff is needed to detect as many pedestrians as possible while, at the same time, avoiding too many false alarms; in addition, a very fast computation is needed for fast reactions to dangerous situations. Recently, novel approaches based on deformable templates have been proposed since these show a reasonable detection performance although they are computationally too expensive for real-time performance. In this paper, we present a system for pedestrian detection based on a hierarchical multiresolution part-based model. The proposed system is able to achieve state-of-the-art detection accuracy due to the local deformations of the parts while exhibiting a speedup of more than one order of magnitude due to a fast coarse-to-fine inference technique. Moreover, our system explicitly infers the level of resolution available so that the detection of small examples is feasible with a very reduced computational cost. We conclude this contribution by presenting how a graphics processing unit-optimized implementation of our proposed system is suitable for real-time pedestrian detection in terms of both accuracy and speed.
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Anjan Dutta, Josep Llados, Horst Bunke, & Umapada Pal. (2014). A Product Graph Based Method for Dual Subgraph Matching Applied to Symbol Spotting. In Bart Lamiroy, & Jean-Marc Ogier (Eds.), Graphics Recognition. Current Trends and Challenges (Vol. 8746, pp. 7–11). LNCS. Springer Berlin Heidelberg.
Abstract: Product graph has been shown as a way for matching subgraphs. This paper reports the extension of the product graph methodology for subgraph matching applied to symbol spotting in graphical documents. Here we focus on the two major limitations of the previous version of the algorithm: (1) spurious nodes and edges in the graph representation and (2) inefficient node and edge attributes. To deal with noisy information of vectorized graphical documents, we consider a dual edge graph representation on the original graph representing the graphical information and the product graph is computed between the dual edge graphs of the pattern graph and the target graph. The dual edge graph with redundant edges is helpful for efficient and tolerating encoding of the structural information of the graphical documents. The adjacency matrix of the product graph locates the pair of similar edges of two operand graphs and exponentiating the adjacency matrix finds similar random walks of greater lengths. Nodes joining similar random walks between two graphs are found by combining different weighted exponentials of adjacency matrices. An experimental investigation reveals that the recall obtained by this approach is quite encouraging.
Keywords: Product graph; Dual edge graph; Subgraph matching; Random walks; Graph kernel
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Marçal Rusiñol, & Josep Llados. (2014). Boosting the Handwritten Word Spotting Experience by Including the User in the Loop. PR - Pattern Recognition, 47(3), 1063–1072.
Abstract: In this paper, we study the effect of taking the user into account in a query-by-example handwritten word spotting framework. Several off-the-shelf query fusion and relevance feedback strategies have been tested in the handwritten word spotting context. The increase in terms of precision when the user is included in the loop is assessed using two datasets of historical handwritten documents and two baseline word spotting approaches both based on the bag-of-visual-words model. We finally present two alternative ways of presenting the results to the user that might be more attractive and suitable to the user's needs than the classic ranked list.
Keywords: Handwritten word spotting; Query by example; Relevance feedback; Query fusion; Multidimensional scaling
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Marçal Rusiñol, Lluis Pere de las Heras, & Oriol Ramos Terrades. (2014). Flowchart Recognition for Non-Textual Information Retrieval in Patent Search. IR - Information Retrieval, 17(5-6), 545–562.
Abstract: Relatively little research has been done on the topic of patent image retrieval and in general in most of the approaches the retrieval is performed in terms of a similarity measure between the query image and the images in the corpus. However, systems aimed at overcoming the semantic gap between the visual description of patent images and their conveyed concepts would be very helpful for patent professionals. In this paper we present a flowchart recognition method aimed at achieving a structured representation of flowchart images that can be further queried semantically. The proposed method was submitted to the CLEF-IP 2012 flowchart recognition task. We report the obtained results on this dataset.
Keywords: Flowchart recognition; Patent documents; Text/graphics separation; Raster-to-vector conversion; Symbol recognition
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David Geronimo, & Antonio Lopez. (2014). Vision-based Pedestrian Protection Systems for Intelligent Vehicles. Springer Briefs in Computer Vision.
Abstract: Pedestrian Protection Systems (PPSs) are on-board systems aimed at detecting and tracking people in the surroundings of a vehicle in order to avoid potentially dangerous situations. These systems, together with other Advanced Driver Assistance Systems (ADAS) such as lane departure warning or adaptive cruise control, are one of the most promising ways to improve traffic safety. By the use of computer vision, cameras working either in the visible or infra-red spectra have been demonstrated as a reliable sensor to perform this task. Nevertheless, the variability of human’s appearance, not only in terms of clothing and sizes but also as a result of their dynamic shape, makes pedestrians one of the most complex classes even for computer vision. Moreover, the unstructured changing and unpredictable environment in which such on-board systems must work makes detection a difficult task to be carried out with the demanded robustness. In this brief, the state of the art in PPSs is introduced through the review of the most relevant papers of the last decade. A common computational architecture is presented as a framework to organize each method according to its main contribution. More than 300 papers are referenced, most of them addressing pedestrian detection and others corresponding to the descriptors (features), pedestrian models, and learning machines used. In addition, an overview of topics such as real-time aspects, systems benchmarking and future challenges of this research area are presented.
Keywords: Computer Vision; Driver Assistance Systems; Intelligent Vehicles; Pedestrian Detection; Vulnerable Road Users
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