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Author Enric Marti; Debora Gil; Carme Julia edit   pdf
openurl 
  Title Una experiència en PBL per a la docència de Gràfics per Computador Type Miscellaneous
  Year 2005 Publication II Jornades d’innovació Docent Abbreviated Journal  
  Volume Issue Pages  
  Keywords Aprenentatge Basat en Projectes; Aprenentatge Basat en Problemes; Problem Based Learning; ECTS; EEES; Computer Graphics; OpenGL.  
  Abstract En aquest article es presenta una experiència en ABP feta el curs 2004-05 en Gràfics per Computador 2, assignatura optativa de 3er curs d’Enginyeria Informàtica impartida a l’ETSE. En l’article s’explica l’organització docent abans d’ABP, basada en classes magistrals. Després es mostra l’organització en ABP i es quantifica en ECTS l’esforç de l’alumne en ambdues organitzacions. Essent conscient del diferent interès de l’alumnat per l’assignatura, se’ls hi ofereix dos itineraris: el de classes magistrals i d’ABP. Es mostren alguns resultats dels alumnes d’ABP i també les primeres enquestes realitzades als alumnes. S’exposen les conclusions en el primer any de l’experiència, plantejant temes de discussió. S’ha procurat que la proposta no desbordi l’esforç del professorat. Per això s’ofereix el doble itinerari, per a canalitzar per ABP els alumnes més interessats i permetre a la resta que realitzin el curs amb l’organització clàsica de l’assignatura: classes magistrals de teoria, problemes i pràctiques.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MGJ2005c Serial 1594  
Permanent link to this record
 

 
Author Enric Marti; Debora Gil; Marc Vivet; Carme Julia edit  openurl
  Title Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Gráficos por Computador Type Miscellaneous
  Year 2009 Publication 15th Jornadas de Enseñanza Universitaria de la Informatica Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Lleida Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Octava Jornada sobre Aprendizaje Cooperativo Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference JENUI  
  Notes IAM;ADAS Approved no  
  Call Number IAM @ iam @ MRG2009b Serial 1597  
Permanent link to this record
 

 
Author Enric Marti; Debora Gil; Marc Vivet ; Carme Julia edit   pdf
openurl 
  Title Balance de cuatro años de experiencia en la implantación de la metodología de Aprendizaje Basado en Proyectos en la asignatura de Gráficos por Computador en ingeniería Informática Type Miscellaneous
  Year 2008 Publication Actas V Jornadas Internacionales de Innovación Universitaria Abbreviated Journal  
  Volume Issue Pages  
  Keywords Aprendizaje cooperativo; aprendizaje basado en proyectos; experiencias docentes.  
  Abstract En este trabajo se presentan los resultados de la aplicación de la metodología del aprendizaje cooperativo a la docencia de dos asignaturas de programación en ingeniería informática. ‘Algoritmos y programación’ y ‘Lenguajes de programación’ son dos asignaturas complementarias que se organizan entorno a un proyecto común que engloba los contenidos de ambas asignaturas. En la docencia de una parte muy importante de estas asignaturas, la metodología del aprendizaje cooperativo se ha adaptado a sus características específicas. Como muestra de esta adaptación presentamos dos ejemplos de las actividades desarrolladas dentro de la docencia de estas asignaturas. Después de tres años de aplicación, el análisis a nivel cualitativo y cuantitativo de los resultados muestra que éstos son muy satisfactorios y que la aplicación del método cooperativo ha mejorado de forma considerable el rendimiento de los alumnos en ambas asignaturas.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ADAS Approved no  
  Call Number IAM @ iam @ MGV2008a Serial 1598  
Permanent link to this record
 

 
Author Enric Marti; Debora Gil; Marc Vivet; Carme Julia edit  openurl
  Title Balance de cuatro años de experiencia en la implantación de la metodología de Aprendizaje Basado en Proyectos en la asignatura de Gráficos por Computador en ingeniería Informática Type Miscellaneous
  Year 2008 Publication VIII Jornadas de Innovación Universitaria Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM; ADAS Approved no  
  Call Number IAM @ iam @ MGV2008b Serial 1599  
Permanent link to this record
 

 
Author Enric Marti; Debora Gil; Marc Vivet; Carme Julia edit  openurl
  Title Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Gráficos por Computador Type Miscellaneous
  Year 2008 Publication VIII Jornada sobre Aprendizaje Cooperativo, I Jornada sobre innovacion Docente Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Lleida Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MRG2008b Serial 1600  
Permanent link to this record
 

 
Author Enric Marti; Jordi Regincos;Jaime Lopez-Krahe; Juan J.Villanueva edit  openurl
  Title Interpretación de dibujos lineales a mano alzada como objetos 3D Type Conference Article
  Year 1992 Publication V Simposium Nacional de Reconocimiento de Formas y Análisis de Imágenes Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication València Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ISE Approved no  
  Call Number IAM @ iam @ MRL1992 Serial 1601  
Permanent link to this record
 

 
Author Enric Marti; Jaume Rocarias; Debora Gil; Aura Hernandez-Sabate; Jaume Garcia; Carme Julia; Marc Vivet edit   pdf
openurl 
  Title Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Gráficos por Computador Type Miscellaneous
  Year 2009 Publication I Congreso de Docencia Universitaria Abbreviated Journal  
  Volume Issue Pages  
  Keywords Aprendizaje Basado en Proyectos; Project Based Learning; Aprendizaje Cooperativo; Recursos Virtuales para el Aprendizaje Cooperativo; Moodle  
  Abstract Presentamos una experiencia en Aprendizaje Basado en Proyectos (ABP) realizada los últimos cuatro años en Gráficos por Computador 2, asignatura de Ingeniería Informática, de la Escuela Técnica Superior de Ingeniería (ETSE) de la Universidad Autónoma de Barcelona (UAB). Utilizamos un entorno Moodle adaptado por nosotros llamado Caronte para poder gestionar la documentación generada en ABP. Primero se presenta la asignatura, basada en dos itinerarios para cursarla: ABP y TPPE (Teoría, Problemas, Prácticas, Examen). El alumno debe escoger uno de ellos. Ambos itinerarios generan una cantidad importante de documentación (entregas de trabajos y prácticas, correcciones, ejercicios, etc.) a gestionar. En la comunicación presentamos los espacios electrónicos Moodle de ambos itinerarios. Finalmente, mostramos los resultados de encuestas realizadas a los alumnos para finalmente exponer las conclusiones de la experiencia en ABP y el uso de Moodle, así como plantear mejoras y temas de discusión.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Vigo (Spain) Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MRG2009a Serial 1602  
Permanent link to this record
 

 
Author Enric Marti; Carme Julia; Debora Gil edit   pdf
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Conference Article
  Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal  
  Volume 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address Zaragoza; September 2007  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference CEDI  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007a Serial 1603  
Permanent link to this record
 

 
Author Enric Marti; Carme Julia; Debora Gil edit  openurl
  Title PBL en la docencia de gráficos por computador Type Miscellaneous
  Year 2007 Publication VII Jornadas de Aprendizaje Cooperativo (JAC07) Abbreviated Journal  
  Volume 1 Issue Pages 53-62  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Valladolid Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2007b Serial 1604  
Permanent link to this record
 

 
Author Albert Clapes edit  isbn
openurl 
  Title Learning to recognize human actions: from hand-crafted to deep-learning based visual representations Type Book Whole
  Year 2019 Publication PhD Thesis, Universitat de Barcelona-CVC Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract Action recognition is a very challenging and important problem in computer vi­sion. Researchers working on this field aspire to provide computers with the abil­ ity to visually perceive human actions – that is, to observe, interpret, and under­ stand human-related events that occur in the physical environment merely from visual data. The applications of this technology are numerous: human-machine interaction, e-health, monitoring/surveillance, and content-based video retrieval, among others. Hand-crafted methods dominated the field until the apparition of the first successful deep learning-based action recognition works. Although ear­ lier deep-based methods underperformed with respect to hand-crafted approaches, these slowly but steadily improved to become state-of-the-art, eventually achieving better results than hand-crafted ones. Still, hand-crafted approaches can be advan­ tageous in certain scenarios, specially when not enough data is available to train very large deep models or simply to be combined with deep-based methods to fur­ ther boost the performance. Hence, showing how hand-crafted features can provide extra knowledge the deep networks are notable to easily learn about human actions.
This Thesis concurs in time with this change of paradigm and, hence, reflects it into two distinguished parts. In the first part, we focus on improving current suc­ cessful hand-crafted approaches for action recognition and we do so from three dif­ ferent perspectives. Using the dense trajectories framework as a backbone: first, we explore the use of multi-modal and multi-view input
data to enrich the trajectory de­ scriptors. Second, we focus on the classification part of action recognition pipelines and propose an ensemble learning approach, where each classifier leams from a dif­ferent set of local spatiotemporal features to then combine their outputs following an strategy based on the Dempster-Shaffer Theory. And third, we propose a novel hand-crafted feature extraction method that constructs a rnid-level feature descrip­ tion to better modellong-term spatiotemporal dynarnics within action videos. Moving to the second part of the Thesis, we start with a comprehensive study of the current deep-learning based action recognition methods. We review both fun­ damental and cutting edge methodologies reported during the last few years and introduce a taxonomy of deep-leaming methods dedicated to action recognition. In particular, we analyze and discuss how these handle
the temporal dimension of data. Last but not least, we propose a residual recurrent network for action recogni­ tion that naturally integrates all our previous findings in a powerful and prornising framework.
 
  Address January 2019  
  Corporate Author Thesis Ph.D. thesis  
  Publisher Ediciones Graficas Rey Place of Publication Editor Sergio Escalera  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN 978-84-948531-2-8 Medium  
  Area Expedition Conference  
  Notes HUPBA Approved no  
  Call Number Admin @ si @ Cla2019 Serial 3219  
Permanent link to this record
 

 
Author Enric Marti; Carme Julia; Debora Gil edit  doi
openurl 
  Title A PBL Experience in the Teaching of Computer Graphics Type Journal Article
  Year 2006 Publication Computer Graphics Forum Abbreviated Journal CGF  
  Volume 25 Issue 1 Pages 95-103  
  Keywords  
  Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.  
  Address  
  Corporate Author Thesis  
  Publisher Computer Graphics Forum Place of Publication Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ADAS; Approved no  
  Call Number IAM @ iam @ MJG2006a Serial 1607  
Permanent link to this record
 

 
Author Enric Marti; Petia Radeva; Ricardo Toledo; Jordi Vitria edit  openurl
  Title Experiencia de aplicación de la metodología de aprendizaje por proyectos en asignaturas de Ingeniería Informática para una mejor adaptación a los créditos ECTS i al Espacio Europeo de Educación Superior Type Miscellaneous
  Year 2005 Publication Agencia de Gestio d´Ajuts Universitaris I de Recerca (AGAUR) Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN Medium  
  Area Agencia de Gestio d´Ajuts Universitaris I de Recerca (AGAUR) Expedition Conference  
  Notes IAM;RV;OR;MILAB;ADAS;MV Approved no  
  Call Number IAM @ iam @ MRT2005 Serial 1608  
Permanent link to this record
 

 
Author Enric Marti; Jordi Regincos; Juan Jose Villanueva; Jaime Lopez-Krahe edit   pdf
isbn  openurl
  Title Line drawing interpretation as polyhedral objects to man-machine interaction in CAD systems Type Book Chapter
  Year 1994 Publication Advances in Pattern Recognition and Image Analysis, Abbreviated Journal  
  Volume Issue Pages 158-169  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher World Scientific Pub. Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN 981-02-1872-9 Medium  
  Area Expedition Conference  
  Notes IAM;ISE Approved no  
  Call Number IAM @ iam @ MRL1994 Serial 1609  
Permanent link to this record
 

 
Author Enric Marti; Jordi Regincos; Jaime Lopez-Krahe edit  openurl
  Title Interpretación de Dibujos Lineales a Mano Alzada Representando Escenas Tridimensionales Type Conference Article
  Year 1991 Publication Primer Congreso Español de Informática. Abbreviated Journal  
  Volume Issue Pages  
  Keywords  
  Abstract  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes IAM Approved no  
  Call Number IAM @ iam @ MRL1991 Serial 1610  
Permanent link to this record
 

 
Author Enric Marti; Jordi Regincos;Jaime Lopez-Krahe; Juan J.Villanueva edit  url
doi  openurl
  Title Hand line drawing interpretation as three-dimensional objects Type Journal Article
  Year 1993 Publication Signal Processing – Intelligent systems for signal and image understanding Abbreviated Journal  
  Volume 32 Issue 1-2 Pages 91-110  
  Keywords Line drawing interpretation; line labelling; scene analysis; man-machine interaction; CAD input; line extraction  
  Abstract In this paper we present a technique to interpret hand line drawings as objects in a three-dimensional space. The object domain considered is based on planar surfaces with straight edges, concretely, on ansextension of Origami world to hidden lines. The line drawing represents the object under orthographic projection and it is sensed using a scanner. Our method is structured in two modules: feature extraction and feature interpretation. In the first one, image processing techniques are applied under certain tolerance margins to detect lines and junctions on the hand line drawing. Feature interpretation module is founded on line labelling techniques using a labelled junction dictionary. A labelling algorithm is here proposed. It uses relaxation techniques to reduce the number of incompatible labels with the junction dictionary so that the convergence of solutions can be accelerated. We formulate some labelling hypotheses tending to eliminate elements in two sets of labelled interpretations. That is, those which are compatible with the dictionary but do not correspond to three-dimensional objects and those which represent objects not very probable to be specified by means of a line drawing. New entities arise on the line drawing as a result of the extension of Origami world. These are defined to enunciate the assumptions of our method as well as to clarify the algorithms proposed. This technique is framed in a project aimed to implement a system to create 3D objects to improve man-machine interaction in CAD systems.  
  Address  
  Corporate Author Thesis  
  Publisher Elsevier North-Holland, Inc. Place of Publication Amsterdam, The Netherlands, The Netherlands Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume (down) Series Issue Edition  
  ISSN 0165-1684 ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ISE; Approved no  
  Call Number IAM @ iam @ MRL1993 Serial 1611  
Permanent link to this record
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