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Author | Enric Marti; Debora Gil; Marc Vivet; Carme Julia | ||||
Title | Balance de cuatro años de experiencia en la implantación de la metodología de Aprendizaje Basado en Proyectos en la asignatura de Gráficos por Computador en ingeniería Informática | Type | Miscellaneous | ||
Year | 2008 | Publication | VIII Jornadas de Innovación Universitaria | Abbreviated Journal | |
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Notes | IAM; ADAS | Approved | no | ||
Call Number | IAM @ iam @ MGV2008b | Serial | 1599 | ||
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Author | Enric Marti; Debora Gil; Marc Vivet; Carme Julia | ||||
Title | Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Gráficos por Computador | Type | Miscellaneous | ||
Year | 2008 | Publication | VIII Jornada sobre Aprendizaje Cooperativo, I Jornada sobre innovacion Docente | Abbreviated Journal | |
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Publisher | Place of Publication | Lleida | Editor | ||
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Notes | IAM;ADAS; | Approved | no | ||
Call Number | IAM @ iam @ MRG2008b | Serial | 1600 | ||
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Author | Enric Marti; Jordi Regincos;Jaime Lopez-Krahe; Juan J.Villanueva | ||||
Title | Interpretación de dibujos lineales a mano alzada como objetos 3D | Type | Conference Article | ||
Year | 1992 | Publication | V Simposium Nacional de Reconocimiento de Formas y Análisis de Imágenes | Abbreviated Journal | |
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Publisher | Place of Publication | València | Editor | ||
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Notes | IAM;ISE | Approved | no | ||
Call Number | IAM @ iam @ MRL1992 | Serial | 1601 | ||
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Author | Enric Marti; Jaume Rocarias; Debora Gil; Aura Hernandez-Sabate; Jaume Garcia; Carme Julia; Marc Vivet | ||||
Title | Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Gráficos por Computador | Type | Miscellaneous | ||
Year | 2009 | Publication | I Congreso de Docencia Universitaria | Abbreviated Journal | |
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Keywords | Aprendizaje Basado en Proyectos; Project Based Learning; Aprendizaje Cooperativo; Recursos Virtuales para el Aprendizaje Cooperativo; Moodle | ||||
Abstract | Presentamos una experiencia en Aprendizaje Basado en Proyectos (ABP) realizada los últimos cuatro años en Gráficos por Computador 2, asignatura de Ingeniería Informática, de la Escuela Técnica Superior de Ingeniería (ETSE) de la Universidad Autónoma de Barcelona (UAB). Utilizamos un entorno Moodle adaptado por nosotros llamado Caronte para poder gestionar la documentación generada en ABP. Primero se presenta la asignatura, basada en dos itinerarios para cursarla: ABP y TPPE (Teoría, Problemas, Prácticas, Examen). El alumno debe escoger uno de ellos. Ambos itinerarios generan una cantidad importante de documentación (entregas de trabajos y prácticas, correcciones, ejercicios, etc.) a gestionar. En la comunicación presentamos los espacios electrónicos Moodle de ambos itinerarios. Finalmente, mostramos los resultados de encuestas realizadas a los alumnos para finalmente exponer las conclusiones de la experiencia en ABP y el uso de Moodle, así como plantear mejoras y temas de discusión. | ||||
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Publisher | Place of Publication | Vigo (Spain) | Editor | ||
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Notes | IAM;ADAS; | Approved | no | ||
Call Number | IAM @ iam @ MRG2009a | Serial | 1602 | ||
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Author | Enric Marti; Carme Julia; Debora Gil | ||||
Title | A PBL Experience in the Teaching of Computer Graphics | Type | Conference Article | ||
Year | 2007 | Publication | XVII Congreso Español de Informàtica Gráfica | Abbreviated Journal | |
Volume | 25 | Issue | 1 | Pages | 95-103 |
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Abstract | Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. | ||||
Address | Zaragoza; September 2007 | ||||
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Area | Expedition | Conference | CEDI | ||
Notes | IAM;ADAS; | Approved | no | ||
Call Number | IAM @ iam @ MJG2007a | Serial | 1603 | ||
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Author | Enric Marti; Carme Julia; Debora Gil | ||||
Title | PBL en la docencia de gráficos por computador | Type | Miscellaneous | ||
Year | 2007 | Publication | VII Jornadas de Aprendizaje Cooperativo (JAC07) | Abbreviated Journal | |
Volume | 1 | Issue | Pages | 53-62 | |
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Publisher | Place of Publication | Valladolid | Editor | ||
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Notes | IAM;ADAS; | Approved | no | ||
Call Number | IAM @ iam @ MJG2007b | Serial | 1604 | ||
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Author | Albert Clapes | ||||
Title | Learning to recognize human actions: from hand-crafted to deep-learning based visual representations | Type | Book Whole | ||
Year | 2019 | Publication | PhD Thesis, Universitat de Barcelona-CVC | Abbreviated Journal | |
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Abstract | Action recognition is a very challenging and important problem in computer vision. Researchers working on this field aspire to provide computers with the abil ity to visually perceive human actions – that is, to observe, interpret, and under stand human-related events that occur in the physical environment merely from visual data. The applications of this technology are numerous: human-machine interaction, e-health, monitoring/surveillance, and content-based video retrieval, among others. Hand-crafted methods dominated the field until the apparition of the first successful deep learning-based action recognition works. Although ear lier deep-based methods underperformed with respect to hand-crafted approaches, these slowly but steadily improved to become state-of-the-art, eventually achieving better results than hand-crafted ones. Still, hand-crafted approaches can be advan tageous in certain scenarios, specially when not enough data is available to train very large deep models or simply to be combined with deep-based methods to fur ther boost the performance. Hence, showing how hand-crafted features can provide extra knowledge the deep networks are notable to easily learn about human actions.
This Thesis concurs in time with this change of paradigm and, hence, reflects it into two distinguished parts. In the first part, we focus on improving current suc cessful hand-crafted approaches for action recognition and we do so from three dif ferent perspectives. Using the dense trajectories framework as a backbone: first, we explore the use of multi-modal and multi-view input data to enrich the trajectory de scriptors. Second, we focus on the classification part of action recognition pipelines and propose an ensemble learning approach, where each classifier leams from a different set of local spatiotemporal features to then combine their outputs following an strategy based on the Dempster-Shaffer Theory. And third, we propose a novel hand-crafted feature extraction method that constructs a rnid-level feature descrip tion to better modellong-term spatiotemporal dynarnics within action videos. Moving to the second part of the Thesis, we start with a comprehensive study of the current deep-learning based action recognition methods. We review both fun damental and cutting edge methodologies reported during the last few years and introduce a taxonomy of deep-leaming methods dedicated to action recognition. In particular, we analyze and discuss how these handle the temporal dimension of data. Last but not least, we propose a residual recurrent network for action recogni tion that naturally integrates all our previous findings in a powerful and prornising framework. |
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Address | January 2019 | ||||
Corporate Author | Thesis | Ph.D. thesis | |||
Publisher | Ediciones Graficas Rey | Place of Publication | Editor | Sergio Escalera | |
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ISSN | ISBN | 978-84-948531-2-8 | Medium | ||
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Notes | HUPBA | Approved | no | ||
Call Number | Admin @ si @ Cla2019 | Serial | 3219 | ||
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Author | Enric Marti; Carme Julia; Debora Gil | ||||
Title | A PBL Experience in the Teaching of Computer Graphics | Type | Journal Article | ||
Year | 2006 | Publication | Computer Graphics Forum | Abbreviated Journal | CGF |
Volume | 25 | Issue | 1 | Pages | 95-103 |
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Abstract | Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. | ||||
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Publisher | Computer Graphics Forum | Place of Publication | Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi | Editor | |
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Notes | IAM;ADAS; | Approved | no | ||
Call Number | IAM @ iam @ MJG2006a | Serial | 1607 | ||
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Author | Enric Marti; Petia Radeva; Ricardo Toledo; Jordi Vitria | ||||
Title | Experiencia de aplicación de la metodología de aprendizaje por proyectos en asignaturas de Ingeniería Informática para una mejor adaptación a los créditos ECTS i al Espacio Europeo de Educación Superior | Type | Miscellaneous | ||
Year | 2005 | Publication | Agencia de Gestio d´Ajuts Universitaris I de Recerca (AGAUR) | Abbreviated Journal | |
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Area | Agencia de Gestio d´Ajuts Universitaris I de Recerca (AGAUR) | Expedition | Conference | ||
Notes | IAM;RV;OR;MILAB;ADAS;MV | Approved | no | ||
Call Number | IAM @ iam @ MRT2005 | Serial | 1608 | ||
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Author | Enric Marti; Jordi Regincos; Juan Jose Villanueva; Jaime Lopez-Krahe | ||||
Title | Line drawing interpretation as polyhedral objects to man-machine interaction in CAD systems | Type | Book Chapter | ||
Year | 1994 | Publication | Advances in Pattern Recognition and Image Analysis, | Abbreviated Journal | |
Volume | Issue | Pages | 158-169 | ||
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Publisher | World Scientific Pub. | Place of Publication | Editor | ||
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ISSN | ISBN | 981-02-1872-9 | Medium | ||
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Notes | IAM;ISE | Approved | no | ||
Call Number | IAM @ iam @ MRL1994 | Serial | 1609 | ||
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Author | Enric Marti; Jordi Regincos; Jaime Lopez-Krahe | ||||
Title | Interpretación de Dibujos Lineales a Mano Alzada Representando Escenas Tridimensionales | Type | Conference Article | ||
Year | 1991 | Publication | Primer Congreso Español de Informática. | Abbreviated Journal | |
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Notes | IAM | Approved | no | ||
Call Number | IAM @ iam @ MRL1991 | Serial | 1610 | ||
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Author | Enric Marti; Jordi Regincos;Jaime Lopez-Krahe; Juan J.Villanueva | ||||
Title | Hand line drawing interpretation as three-dimensional objects | Type | Journal Article | ||
Year | 1993 | Publication | Signal Processing – Intelligent systems for signal and image understanding | Abbreviated Journal | |
Volume | 32 | Issue | 1-2 | Pages | 91-110 |
Keywords | Line drawing interpretation; line labelling; scene analysis; man-machine interaction; CAD input; line extraction | ||||
Abstract | In this paper we present a technique to interpret hand line drawings as objects in a three-dimensional space. The object domain considered is based on planar surfaces with straight edges, concretely, on ansextension of Origami world to hidden lines. The line drawing represents the object under orthographic projection and it is sensed using a scanner. Our method is structured in two modules: feature extraction and feature interpretation. In the first one, image processing techniques are applied under certain tolerance margins to detect lines and junctions on the hand line drawing. Feature interpretation module is founded on line labelling techniques using a labelled junction dictionary. A labelling algorithm is here proposed. It uses relaxation techniques to reduce the number of incompatible labels with the junction dictionary so that the convergence of solutions can be accelerated. We formulate some labelling hypotheses tending to eliminate elements in two sets of labelled interpretations. That is, those which are compatible with the dictionary but do not correspond to three-dimensional objects and those which represent objects not very probable to be specified by means of a line drawing. New entities arise on the line drawing as a result of the extension of Origami world. These are defined to enunciate the assumptions of our method as well as to clarify the algorithms proposed. This technique is framed in a project aimed to implement a system to create 3D objects to improve man-machine interaction in CAD systems. | ||||
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Publisher | Elsevier North-Holland, Inc. | Place of Publication | Amsterdam, The Netherlands, The Netherlands | Editor | |
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ISSN | 0165-1684 | ISBN | Medium | ||
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Notes | IAM;ISE; | Approved | no | ||
Call Number | IAM @ iam @ MRL1993 | Serial | 1611 | ||
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Author | Enric Marti; Jaume Rocarias; Petia Radeva; Ricardo Toledo; Jordi Vitria | ||||
Title | Caronte: diseño, implementación y mejora de actividades de evaluación y primeras experiencias en asignaturas | Type | Miscellaneous | ||
Year | 2008 | Publication | Abbreviated Journal | ||
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Publisher | Place of Publication | Lleida | Editor | ||
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Notes | IAM;RV;OR;MILAB;ADAS;MV | Approved | no | ||
Call Number | IAM @ iam @ MRR2008 | Serial | 1612 | ||
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Author | Enric Marti; Jaume Rocarias; Petia Radeva; Ricardo Toledo; Jordi Vitria | ||||
Title | Caronte: implementació i millora d activitats d avaluació i primeres experiències amb diferents organitzacions docents | Type | Miscellaneous | ||
Year | 2007 | Publication | IV Jornades d’Innovació Docent UAB | Abbreviated Journal | |
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Publisher | Place of Publication | Bellaterra (Spain) | Editor | ||
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Notes | IAM;RV;OR;MILAB;ADAS;MV | Approved | no | ||
Call Number | IAM @ iam @ MRR2007 | Serial | 1614 | ||
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Author | Enric Marti; Jordi Rocarias; Ricardo Toledo | ||||
Title | Caront: gestió flexible de grups d’alumnes en una asignatura i activitats sobre grups. Nova activitat de control | Type | Miscellaneous | ||
Year | 2008 | Publication | V Jornades d’Innovació Docent | Abbreviated Journal | |
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Notes | IAM;RV;CIC;ADAS | Approved | no | ||
Call Number | IAM @ iam @ MRT2008a | Serial | 1617 | ||
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