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Author Hugo Bertiche; Meysam Madadi; Sergio Escalera
Title CLOTH3D: Clothed 3D Humans Type Conference Article
Year 2020 Publication 16th European Conference on Computer Vision Abbreviated Journal
Volume Issue Pages
Keywords
Abstract This work presents CLOTH3D, the first big scale synthetic dataset of 3D clothed human sequences. CLOTH3D contains a large variability on garment type, topology, shape, size, tightness and fabric. Clothes are simulated on top of thousands of different pose sequences and body shapes, generating realistic cloth dynamics. We provide the dataset with a generative model for cloth generation. We propose a Conditional Variational Auto-Encoder (CVAE) based on graph convolutions (GCVAE) to learn garment latent spaces. This allows for realistic generation of 3D garments on top of SMPL model for any pose and shape.
Address Virtual; August 2020
Corporate Author Thesis
Publisher (up) Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference ECCV
Notes HUPBA Approved no
Call Number Admin @ si @ BME2020 Serial 3519
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Author Hugo Bertiche; Meysam Madadi; Sergio Escalera
Title Deep Parametric Surfaces for 3D Outfit Reconstruction from Single View Image Type Conference Article
Year 2021 Publication 16th IEEE International Conference on Automatic Face and Gesture Recognition Abbreviated Journal
Volume Issue Pages 1-8
Keywords
Abstract We present a methodology to retrieve analytical surfaces parametrized as a neural network. Previous works on 3D reconstruction yield point clouds, voxelized objects or meshes. Instead, our approach yields 2-manifolds in the euclidean space through deep learning. To this end, we implement a novel formulation for fully connected layers as parametrized manifolds that allows continuous predictions with differential geometry. Based on this property we propose a novel smoothness loss. Results on CLOTH3D++ dataset show the possibility to infer different topologies and the benefits of the smoothness term based on differential geometry.
Address Virtual; December 2021
Corporate Author Thesis
Publisher (up) Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference FG
Notes HUPBA; no proj Approved no
Call Number Admin @ si @ BME2021 Serial 3640
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Author Hugo Bertiche; Meysam Madadi; Sergio Escalera
Title PBNS: Physically Based Neural Simulation for Unsupervised Garment Pose Space Deformation Type Conference Article
Year 2021 Publication 14th ACM Siggraph Conference and exhibition on Computer Graphics and Interactive Techniques in Asia Abbreviated Journal
Volume Issue Pages
Keywords
Abstract We present a methodology to automatically obtain Pose Space Deformation (PSD) basis for rigged garments through deep learning. Classical approaches rely on Physically Based Simulations (PBS) to animate clothes. These are general solutions that, given a sufficiently fine-grained discretization of space and time, can achieve highly realistic results. However, they are computationally expensive and any scene modification prompts the need of re-simulation. Linear Blend Skinning (LBS) with PSD offers a lightweight alternative to PBS, though, it needs huge volumes of data to learn proper PSD. We propose using deep learning, formulated as an implicit PBS, to unsupervisedly learn realistic cloth Pose Space Deformations in a constrained scenario: dressed humans. Furthermore, we show it is possible to train these models in an amount of time comparable to a PBS of a few sequences. To the best of our knowledge, we are the first to propose a neural simulator for cloth.
While deep-based approaches in the domain are becoming a trend, these are data-hungry models. Moreover, authors often propose complex formulations to better learn wrinkles from PBS data. Supervised learning leads to physically inconsistent predictions that require collision solving to be used. Also, dependency on PBS data limits the scalability of these solutions, while their formulation hinders its applicability and compatibility. By proposing an unsupervised methodology to learn PSD for LBS models (3D animation standard), we overcome both of these drawbacks. Results obtained show cloth-consistency in the animated garments and meaningful pose-dependant folds and wrinkles. Our solution is extremely efficient, handles multiple layers of cloth, allows unsupervised outfit resizing and can be easily applied to any custom 3D avatar.
Address Virtual; December 2020
Corporate Author Thesis
Publisher (up) Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference SIGGRAPH
Notes HUPBA; no proj Approved no
Call Number Admin @ si @ BME2021b Serial 3641
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Author Hugo Bertiche; Meysam Madadi; Sergio Escalera
Title PBNS: Physically Based Neural Simulation for Unsupervised Garment Pose Space Deformation Type Journal Article
Year 2021 Publication ACM Transactions on Graphics Abbreviated Journal
Volume 40 Issue 6 Pages 1-14
Keywords
Abstract We present a methodology to automatically obtain Pose Space Deformation (PSD) basis for rigged garments through deep learning. Classical approaches rely on Physically Based Simulations (PBS) to animate clothes. These are general solutions that, given a sufficiently fine-grained discretization of space and time, can achieve highly realistic results. However, they are computationally expensive and any scene modification prompts the need of re-simulation. Linear Blend Skinning (LBS) with PSD offers a lightweight alternative to PBS, though, it needs huge volumes of data to learn proper PSD. We propose using deep learning, formulated as an implicit PBS, to unsupervisedly learn realistic cloth Pose Space Deformations in a constrained scenario: dressed humans. Furthermore, we show it is possible to train these models in an amount of time comparable to a PBS of a few sequences. To the best of our knowledge, we are the first to propose a neural simulator for cloth.
While deep-based approaches in the domain are becoming a trend, these are data-hungry models. Moreover, authors often propose complex formulations to better learn wrinkles from PBS data. Supervised learning leads to physically inconsistent predictions that require collision solving to be used. Also, dependency on PBS data limits the scalability of these solutions, while their formulation hinders its applicability and compatibility. By proposing an unsupervised methodology to learn PSD for LBS models (3D animation standard), we overcome both of these drawbacks. Results obtained show cloth-consistency in the animated garments and meaningful pose-dependant folds and wrinkles. Our solution is extremely efficient, handles multiple layers of cloth, allows unsupervised outfit resizing and can be easily applied to any custom 3D avatar.
Address
Corporate Author Thesis
Publisher (up) Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes HUPBA; no proj Approved no
Call Number Admin @ si @ BME2021c Serial 3643
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Author Hugo Bertiche; Meysam Madadi; Sergio Escalera
Title Neural Cloth Simulation Type Journal Article
Year 2022 Publication ACM Transactions on Graphics Abbreviated Journal ACMTGraph
Volume 41 Issue 6 Pages 1-14
Keywords
Abstract We present a general framework for the garment animation problem through unsupervised deep learning inspired in physically based simulation. Existing trends in the literature already explore this possibility. Nonetheless, these approaches do not handle cloth dynamics. Here, we propose the first methodology able to learn realistic cloth dynamics unsupervisedly, and henceforth, a general formulation for neural cloth simulation. The key to achieve this is to adapt an existing optimization scheme for motion from simulation based methodologies to deep learning. Then, analyzing the nature of the problem, we devise an architecture able to automatically disentangle static and dynamic cloth subspaces by design. We will show how this improves model performance. Additionally, this opens the possibility of a novel motion augmentation technique that greatly improves generalization. Finally, we show it also allows to control the level of motion in the predictions. This is a useful, never seen before, tool for artists. We provide of detailed analysis of the problem to establish the bases of neural cloth simulation and guide future research into the specifics of this domain.



ACM Transactions on GraphicsVolume 41Issue 6December 2022 Article No.: 220pp 1–
Address Dec 2022
Corporate Author Thesis
Publisher (up) ACM Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes Approved no
Call Number Admin @ si @ BME2022b Serial 3779
Permanent link to this record